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CURRENT GAMES GOING UP FOR VOTE:
shodugi
Night Baseball of the living dead - aka Zombieball
Chourchevel​

There is moar time, suggest games you want to see cards for!!! Even if its something the forums hasn't heard of, or is craZy!


Greetings Degens and all you normals

My Ask: What games would you want to see added to the list on Card Stock?

Current List:
Orange highlighted have been redacted.
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I need some feedback on which games to add, EVEN IF you don't plan to join the GB, please vote (when the poll goes up) and contribute your thoughts here, you may be subject to them at some point. And it will help with the most popular card games getting created which may help promote other games over that unbearable dull popular game everyone plays.

I'm going to add 3 more community requested cards to the set.

1) Sviten
2)
3)
 
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You don't want my votes. :ROFL: :ROFLMAO:

I make my own cards and print 'em on 3x5 index cards because no Group is ever gonna buy a deck that includes a card for Night Baseball of the Living Dead.
 
Well we'd still enjoy the game, give us a photo of the card(s) or give us a run down!
 
Adding razzdugi A-5 and 2-7 for @tmwsiy17
Razz whogi what now?
I’ll renew my request for a Courchevel card. I know some people think it’s a lame, nitty game, but it has to be more popular than some of these wacky badugi variants
 
I know it sounds redundant, but some cards for accepted games like
Five card draw
Omaha
7-card stud
And the like might be useful for turning down the intimidation level for new players. Even if they aren’t ever really used they give a more “comfortable” level to assimilating and processing the crazies, plus give the whole games deck a better sense of legitimacy with established players.
 
Most people here are focusing on these for their home games I know, but the world is bigger than that. It’s difficult enough to get a game of anything going, and sometimes it helps to ground things in familiar territory.
One of the most common responses I get when I try to introduce these is “oh your a card shark” which is an eggcorn of “your a card sharp” and they automatically assume they are going to get hustled.
 
I know it sounds redundant, but some cards for accepted games like
Five card draw
Omaha
7-card stud
And the like might be useful for turning down the intimidation level for new players. Even if they aren’t ever really used they give a more “comfortable” level to assimilating and processing the crazies, plus give the whole games deck a better sense of legitimacy with established players.
100%
If you’re planning on using these either as plaques to display which game is currently being played, or as a deck to randomly draw the next game from, these cards HAVE to be more useful to more people than two variants of razzdugi. And I’m not discouraging the razzdugi cards - the more the merrier. But I’d vote for these ones first, if there is an upper limit.
 
you were warned

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"Zombieball" is my shorthand name for "Night Baseball of the Living Dead", a game so esoteric, weird, and stupid you need to understand four other games first. All the following descriptions are taken from Dealer's Choice by James Ernest. "It combines Night Baseball, which is unreasonably brutal, with Night of the Living Dead, which is unexpectedly dull. The result is a playable, if weird, game."

BASEBALL

It would be strange if the game named after America's other national
pastime didn't have a thousand house variants. Baseball, like the ball-
parks across America that bear its name, comes in a multiplicity of
shapes and sizes. We'll start off with the version that seems the best, then
try to give you a glimpse into the abyss of the rest.

Seven Card Stud. 3s and 9s are wild. If a player gets a 3 face—
up, he must match the pot or fold. 9s are always free. If a player gets
a 4 faceup, he may immediately pay a dime for an extra upcard.


BACKGROUND: Doesn't sound quite like the game you
play? Get in line. As one of the most popular house games of
all time, Baseball has more variations than you can imagine. No
book of poker would be complete without at least one version
of it, but listing all the variations would require a book by itself.
One thing's certain: Baseball involves the 3s (that's the number
of outs in an inning, or is it the number of strikes that puts you
out?), 4s (that's the number of balls you need for a walk, or is it
the number of bases?), and 9s (that's the number of innings;
we're pretty sure about that one unless the number of
players in the pre-DH lineup). Strangely enough,
no version seems to involve diamonds.

STRATEGY: Cards are good. Pay for every 4 you get. Pay
for 3s, too, unless you're clearly beaten.

VARIANTS: In 1973, card game expert John Scarne described
the following game as Baseball: Seven Card Stud, 9s are wild
and faceup 4s will get you an extra card for free. Faceup 3s are
death cards, i.e., catching one knocks a player out of the game.
(This makes a good case for "three strikes, you're out" instead
of "three outs in an inning.") In the sweetest version of Baseball
we've seen, 3s and 9s are both wild and free, and so is the extra
cards you get with your 4. To pick and choose from the possi-
bilities is the dealer's prerogative, but just make sure that every-
body knows what you mean when you say "Baseball."

Five Card Baseball: Five Card Stud, otherwise played as above.

Designated Hitter: Put a Joker in the deck. If a player gets
the Joker facedown, it's wild, but if he gets it faceup, his hand is
dead. With seven players, you technically need fifty-three cards
to play Baseball (seven cards each plus a card for every 4), so
adding the Joker gets you that extra card. The player you kill
with that faceup Joker will be thrilled that you included that
extra card to make the game more fair.


Extra Innings: The winner must have the highest heart
(and, we ask, shouldn't this be the diamond?) in play to win,
though it needn't be in the five cards he uses to win.
Otherwise, everyone who was still in the game re—antes and
the hand is redealt. This can take a long time, especially if
people stick around just to show off that they have the Ace
of Hearts.

Rainout: The Queen of Spades dealt faceup ends the game
immediately. If so, everyone who is still alive re-antes, and the
game starts over with those players.

See also Night Baseball, a game so wacky that it needs its
own description and its own host of variations.
NO-PEEK UM
Five Card Stud or Seven Card Stud. Players are not allowed to look
at their hands. Each player is dealt his entire hand, facedown, and
starting with the player on the dealer's left, each player rolls cards until
he beats the high hand showing, or runs out of cards; in the case of
the first player, this will mean rolling one card. The high hand starts a
betting round, and the next player in sequence takes the next turn. A
betting round will occur after any player runs out of cards as well. Play
proceeds until all cards are revealed, and the high hand wins.

CLARIFICATION: When one player rolls his last card and is
still not the leader, there is a betting round anyway, led by the
high hand. The player who clearly can't win will, of course, fold.
The next cards will be rolled by the player on his left.

BACKGROUND: Also called No-Peek or No-Peekee. Because
you don't know what you have, this game can be insanely frus-
trating. The same effect could be achieved by simply dealing
cards to players as they require them, to a maximum of seven,
rather than giving each player seven cards he can't look at. Yet
somehow it seems "better" when you include the temptation
to look. The worst part about this game is that the dealer (or
whoever acts last in the first betting round) must tough it out
through a full table's worth of betting before he gets to look at
his first card. No-Peekum, therefore, is recommended only for
players who lack the power to distinguish Good from Evil,
which probably describes all of us when it's late enough.

One way to keep the dealer from screwing himself by call-
ing this game (he's in the last position), and to remove a few
betting rounds from the game, is to have everyone roll one card
to begin, and then start the betting with the high card show-
ing. This, at least, randomly assigns the position that will have
to wait the longest to see the rest of his cards.
NIGHT BASEBALL
Seven Card Stud, No-Peekum. Each player gets seven cards
facedown, and cannot look at them. 3s and 9s are wild, and 4s
get you an extra card.


Starting on the dealer's left (or with a random player if you
have anything resembling a soul), players must roll their cards
one card at a time until they beat the best hand showing or roll
their last card, and then there is a pause for a round of betting.
9s are free, but if you roll a 3 you must match the pot or fold.
A 4 gets you another upcard if you choose to pay a dime, and
if there are cards left in the deck.

BACKGROUND: This has the same basic rules as Baseball,
which are different wherever you go, but it's played No-Peekum,
because you're playing at "night." This makes it even more "fun".
Like many of the most Neanderthal games in this collection,
Night Baseball is inexplicably popular.

VARIANTS: See Baseball itself for a list of variations on the
Baseball rules. To improve any No-Peekum game, you should
have each player flip one card at the beginning. This not only
establishes a random starting point, rather than always using the
seat on the dealer's left, but it also alleviates the gut-wrenching
futility of calling bet after bet before you've seen even one of your
cards.
NIGHT OF THE LIVING DEAD
Seven Card Stud. If a player folds, he continues to receive
upcards. If he gets a spade faceup, he's back in the game for free.

BACKGROUND: Based on the groundbreaking George
Romero comedy. Despite the "coming back to life" aspect of this
game, it's actually rather dull when played correctly. The reason is
that the resurrection rule makes folding a very attractive option
and keeps the pots relatively small, which is basically the oppo-
site of the effect most nickel-ante games are designed to have. As
it turns out, it's better when played as Night Baseball of the
Living Dead.

And finally, the game in question itself:
NIGHT BASEBALL
OF THE LIVING DEAD
We're willing to break our strict alphabetical order rules to
bring you this game, which requires understanding of the two
games above. It combines Night Baseball, which is unreason-
ably brutal, with Night of the Living Dead, which is unexpect-
edly dull. The result is a playable, if weird, game.

Play Night Baseball as you normally would. (If you "nor-
mally" play Night Baseball, Lord help you.) If you fold, which
any wise person would do immediately, you remain in the
game and continue to roll cards when it's your turn. If you get
a spade, you are back in the game for free. A hand must be alive
to be considered the best hand at the table, so if the high hand
is a pair of 10s and you've folded, when you pair your Queens
without rolling a spade, you are not yet the leader.

CLARIFICATION: If you're dead, you're dead. So if you get a
3 when dead, it's free. If you get a 4 when dead, you can't get an
additional card. When you're dead, no one has to beat your hand,
and you don't cause a betting round to occur when you roll your
last card. Of course, if you get the 3 of Spades, you're both back
in the game and forced to match the pot or fold yet again.
If you're playing the version of Baseball where a 3 kills you,
or any version where you have to match the pot or fold, you
aren't made super-dead by these actions. You can still come back
if you fold, and later turn over a spade. Really, this is the only
way to enforce this rule that's even vaguely sane.
 
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How does the rest of the betting work in night baseball (after the first everyone flips until they beat the previous hand is complete)?
 
It's limit poker (don't play it any other way!) so every bet is a nickel or dollar or whatever. In each betting round, as is standard in stud, the best hand starts the betting; this will usually be the player that just rolled, since you have to keep rolling until you have the high hand or run out of cards. Everyone follows in turn, matching the bet (one nickel or one dollar or whatever) or folding (or raising!), until everyone has called or folded. Then the worst hand starts rolling until it's the best hand or out of cards.

Continue this way - worst hand rolls until it's best or dead out of cards, then have a betting round, then the current worst hand rolls until it's best or dead out of cards, then a betting round, etc - until all cards have been revealed, including all the cards in folded or dead hands! Remember that dead hands keep playing, because if they roll a spade they come back to life! Dead hands don't bet and their hands don't count as good unless and until they come back to life.

Unlike standard limit stud, the bet size stays the same the whole game instead of being doubled on later streets, because there aren't different streets in this game - every hand has a different number of cards exposed at any point during the game.

The game card pictured above says "until best or dead" but that's a mistake, it should say "until best or out of cards". If you die while rolling but still have cards (which happens if you roll a 3 and choose not to match the pot) then you're dead but you keep rolling. When you run out of cards and still aren't best, naturally you'll fold when the betting gets to you.
 
It's limit poker (don't play it any other way!) so every bet is a nickel or dollar or whatever. In each betting round, as is standard in stud, the best hand starts the betting; this will usually be the player that just rolled, since you have to keep rolling until you have the high hand or run out of cards. Everyone follows in turn, matching the bet (one nickel or one dollar or whatever) or folding (or raising!), until everyone has called or folded. Then the worst hand starts rolling until it's the best hand or out of cards.

Continue this way - worst hand rolls until it's best or dead out of cards, then have a betting round, then the current worst hand rolls until it's best or dead out of cards, then a betting round, etc - until all cards have been revealed, including all the cards in folded or dead hands! Remember that dead hands keep playing, because if they roll a spade they come back to life! Dead hands don't bet and their hands don't count as good unless and until they come back to life.

Unlike standard limit stud, the bet size stays the same the whole game instead of being doubled on later streets, because there aren't different streets in this game - every hand has a different number of cards exposed at any point during the game.

The game card pictured above says "until best or dead" but that's a mistake, it should say "until best or out of cards". If you die while rolling but still have cards (which happens if you roll a 3 and choose not to match the pot) then you're dead but you keep rolling. When you run out of cards and still aren't best, naturally you'll fold when the betting gets to you.
For the match the pot on a 3, is that a choice? You either match it or kill your hand? Or is it forced?
 
The Midnight baseball banger is my best game. Last night at the end of the night I was stuck 5 buy ins. We did 7 midnight baseball bangers. I won 6 of them. Got even on the night. Whew!
 
Why did Dramaha and TAHOE (two or five cards with a draw) get struck?

FWIW I don’t think “God’s Game” is a very prevalent name for whatever game that is.
 
5 card draw
5 card double draw
7 card stud
7 card stud roll your own
 
Why did Dramaha and TAHOE (two or five cards with a draw) get struck?

FWIW I don’t think “God’s Game” is a very prevalent name for whatever game that is.
I think it is in the mid-west. (5 card double board PLO high)

A number of these game have different names in different places. "Big O" or "Big O8" is generally called "Congress" down here in Texas for instance.
 
Chicken had a long history of calling the game and then leaving, or going to get a pizza or anything involving not playing it.

Socks would also call it but only to tilt people. Going from 6 card Dramaha or 6 card double board or Route 69 or Drawnadugi or Scarney to Courchevel is like going 125mph on the Autobahn and then downshifting to 3rd….

Moments before hitting a brick wall. That’s Courchevel. It’s a brick wall for action.
 
Chicken had a long history of calling the game and then leaving, or going to get a pizza or anything involving not playing it.

Socks would also call it but only to tilt people. Going from 6 card Dramaha or 6 card double board or Route 69 or Drawnadugi or Scarney to Courchevel is like going 125mph on the Autobahn and then downshifting to 3rd….

Moments before hitting a brick wall. That’s Courchevel. It’s a brick wall for action.
Well like it or not, it was a great game for a newb to dip his toes in the waters of mixed games. Sort of a gateway drug for somebody who didn’t even really have Omaha experience.
 
Chicken had a long history of calling the game and then leaving, or going to get a pizza or anything involving not playing it.

Socks would also call it but only to tilt people. Going from 6 card Dramaha or 6 card double board or Route 69 or Drawnadugi or Scarney to Courchevel is like going 125mph on the Autobahn and then downshifting to 3rd….

Moments before hitting a brick wall. That’s Courchevel. It’s a brick wall for action.
And by the way, you “action” guys are always screaming about action like it’s the only thing in the world. It certainly takes all types and I always want at least a couple of action guys at my game no matter what we’re playing. But even with circus games, it’s not all about the action for everybody.
 
Courchevel, played properly, should be an action killer. If the door card doesn't somehow match the flow of your hand, you should really be getting out, even with a "great" traditional starter. 2-3 people should be seeing a given flop, which makes it a rather uncircusy circus game.
 
Courchevel, played properly, should be an action killer. If the door card doesn't somehow match the flow of your hand, you should really be getting out, even with a "great" traditional starter. 2-3 people should be seeing a given flop, which makes it a rather uncircusy circus game.
I’m not arguing that. If this deck is only for action games, I’ll withdraw my suggestion. Maybe I missed that part.
 
And by the way, you “action” guys are always screaming about action like it’s the only thing in the world. It certainly takes all types and I always want at least a couple of action guys at my game no matter what we’re playing. But even with circus games, it’s not all about the action for everybody.
BLASPHEMER WHO BLASPHEMES.

(Turns back to double deck 10 card draw hi/lo game).
 

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