No clue how/why we came up with this. I think someone was joking about keeping a card from a previous hand and we decided "let's try it and see what happens".
Trench Cards
Everyone gets a bonus card (face down) and caps it. We started calling this our "trench card" (something about trench warfare). You keep it until you use it at showdown or until a specified number of hands are completed. We did two orbits but no idea what's ideal.
The game is regular NLH. But at showdown, anyone with a trench card can choose to add it to their hand. This decision is made secretly and everyone (still in the hand) reveals their decision at the same time. We put a two-sided chip in our fist and said if you reveal heads, it means you're using your trench card.
I've played near zero circus games. So I'm curious if games like this exist.
And of course I'm extremely curious if this seems playable/interesting or if you spot any bugs or possible improvements.
Our takeaways so far:
- Hands and pots do get a little bigger
- It's weird to be afraid of a flush when there are only 2 suited community cards
- We didn't actually use the trench cards as much as you might expect. Even if you got an Ace, it was extremely common to not need/want it
- That said, when you use and lose the card, you feel screwed
- It seems like there's value in making huge bets when you want to use your trench card. If everyone folds, cool, you get to keep your card
- A huge (but hard) part of this is tracking what card's you've seen. Or at least noting details like "He probably doesn't have a club in his trench" and remembering that for future hands
Trench Cards
Everyone gets a bonus card (face down) and caps it. We started calling this our "trench card" (something about trench warfare). You keep it until you use it at showdown or until a specified number of hands are completed. We did two orbits but no idea what's ideal.
The game is regular NLH. But at showdown, anyone with a trench card can choose to add it to their hand. This decision is made secretly and everyone (still in the hand) reveals their decision at the same time. We put a two-sided chip in our fist and said if you reveal heads, it means you're using your trench card.
I've played near zero circus games. So I'm curious if games like this exist.
And of course I'm extremely curious if this seems playable/interesting or if you spot any bugs or possible improvements.
Our takeaways so far:
- Hands and pots do get a little bigger
- It's weird to be afraid of a flush when there are only 2 suited community cards
- We didn't actually use the trench cards as much as you might expect. Even if you got an Ace, it was extremely common to not need/want it
- That said, when you use and lose the card, you feel screwed
- It seems like there's value in making huge bets when you want to use your trench card. If everyone folds, cool, you get to keep your card
- A huge (but hard) part of this is tracking what card's you've seen. Or at least noting details like "He probably doesn't have a club in his trench" and remembering that for future hands
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