Cash Game How many 0.25 chips needed? (1 Viewer)

Mongoose

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Hi,

I know that many of you have far more chip knowledge and have hosted numerous games. Please give me some advice! Putting together a new cash set. Have always had about 240x 025 chips on hand. Is this overkill?

My typical game is .25/.50 NL with an avg of 6-10 players on a given night. Thanks in advance for your comments
 
Hi,

I know that many of you have far more chip knowledge and have hosted numerous games. Please give me some advice! Putting together a new cash set. Have always had about 240x 025 chips on hand. Is this overkill?

My typical game is .25/.50 NL with an avg of 6-10 players on a given night. Thanks in advance for your comments

I prefer to give 12 quarters to each player, which would end up at 120 for the full table. 100 is not bad but I agree that 200 is too many (assuming there is such a thing). Our 0.25/0.50 game plays much bigger so I also use 120 1s and then use two racks of 5s.
 
I prefer to give 12 quarters to each player, which would end up at 120 for the full table. 100 is not bad but I agree that 200 is too many (assuming there is such a thing). Our 0.25/0.50 game plays much bigger so I also use 120 1s and then use two racks of 5s.

Thanks, much appreciated !
 
100 per table, Max.

+1

For .25/.50 (and buyins of $100) first five players get 20x fracs, 20x $1s, and 15x $5s. Remaining players get 20x $1s and 16x $5s. Change is made on the table.

The quarters will move around faster than you'd think as pots are scooped and change is made. 100x is usually plenty for a single table.
 
Some say 100 and others 200. Personally I keep 300 quarters on hand and our game is 25c/25c blinds. I would always want for sure 200.

I don't change the buy in makeup. By that I mean every buy in has the same amount of 25c, 1s, and $5s.
 
In the casino people don't even use 1s in a 1/2 game. Learned this the hard way couple weeks ago. Dealer just makes change from 5s. At home without a dedicated dealer 8-12 fracs per person is plenty
 
+1

For .25/.50 (and buyins of $100) first five players get 20x fracs, 20x $1s, and 15x $5s. Remaining players get 20x $1s and 16x $5s. Change is made on the table.

The quarters will move around faster than you'd think as pots are scooped and change is made. 100x is usually plenty for a single table.
I do it exactly the same way. Although recently, the guys just assume play $1/$1 and not even use the fracs. They are not in the MOAR chips is better camp.
 
My gang is splash happy/calling stations and I personally have always loved MOAR chips on the table. My cash set for 25/50 and 50/1 is as follows:

300 .25
300 $1s
100 $2.50s
100 $5s
40 $10s
10 $100s

Strange configuration no doubt but I like a variety of color and chips in play. (I understand this is not the norm and having this many denoms is a sticky point with several PCFers : ) )
 
I always have 400. No good reason for that many. We do play mixed games fixed limit is 50c/$1 for stud games, Omaha hi-lo, and triple draw. Also there for second table or travel.
 
Love the Quarter Wars!

Right now my 25/50 game is friendly and plays small. Plus people use quarters for betting and have fun betting in odd amounts so we have a shat ton of them on the table.

But generally speaking, the above advice of 12 fracs. per buy-in (or 1-2 racks) is sound.
 
I prefer to give 12 quarters to each player, which would end up at 120 for the full table. 100 is not bad but I agree that 200 is too many (assuming there is such a thing). Our 0.25/0.50 game plays much bigger so I also use 120 1s and then use two racks of 5s.

Another vote for 120. That makes for 10 nice even buy-in stacks with 12 quarters. Makes my OCD purr just thinking about it.

100 makes my brain hurt with the 4 left over chips. :D
 
Some say 100 and others 200. Personally I keep 300 quarters on hand and our game is 25c/25c blinds. I would always want for sure 200.

I don't change the buy in makeup. By that I mean every buy in has the same amount of 25c, 1s, and $5s.
Thanks
 
With that many denoms on the table, making a bet must be time consuming. No to mention counting a stack when all in. That would tilt me to no end.

To each his own I guess. It's not like my players are loosely piling chips in front of them until its time for an all in. Generally pretty easy to get a quick count, never had anyone complain about it thus far. I guess if its tilting some players that's to my advantage though.
 
Another vote for 120. That makes for 10 nice even buy-in stacks with 12 quarters. Makes my OCD purr just thinking about it.

100 makes my brain hurt with the 4 left over chips. :D

“You get a barrel! I’m not counting out 12!”

A barrel of quarters is $5 so if you buy in for 52 you get 2 barrels of 5c, 25c, and $1’s.

We also have 5c ante in No Limit Hold’em and 7stud games.

This works well for prop bets too.
 
Limit is a whole other beast. If there is limit going on with quarters, you need to have more in play. A lot more than 100. That said, usually limit games use $1 or sometimes $2.50 chips. Smaller BB games may be preferred, in which case a lot of quarters are going to useful.
 
People drink and get confused with math. “Here just add your 2 quarters and you’re good.

Honestly, this is a big part of it. Before people come I set out like 10-12 buy ins which should cover us for the night. Then when it is 11:00 and everyone is a few drinks in it is much easier to just grab a buy in of a set amount of chips. Each buy in is exactly the same.
 
I have been running a .25/.25 NKHE game for a while. 100 quarters is good but I usually give everyone 12 quarters. My minimum for a set is 120 quarters but I always have at least 2 racks just in case a second table breaks out. I will agree that 100 is enough although I prefer 120 for a ten top.
 

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