Tourney How to create a tournament structure? (1 Viewer)

Emlemleml

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So I figure I'm not going to ask anyone to create a structure for me.
I'd rather ask the questions about what to think about when creating a tournament, and its structure?

Here is a couple of pointers I'd like your opinions on, and if you can explain why, that would be nice!
- Blinds (what is reasonable increases for speed, normal, slow tournaments)
- Antes (when, how big, why)
- What kind of chip denominations
- Beginner stacks (how many of the different chips, and why)
- How many chips in play
- Heads-up stacks (edited sept. 2.: how many chips, and ratio, when the tournamet reaches the final two for heads-up play)
- Price pool
- Rebuys/add-ons

- Please do add anything you'd concider useful

The reasoning behind this is because I belive there is alot of us out here with a set amount of poker chips, and we don't necessarily know how to create a tournament structure that would make the best use of the chips.

And also because I'd really like to learn the why's and the how's behind a tournament.
And by learning that, we could be more eligible to tweak the tournaments, and to mix them up benefitting the players.

Thanks a million!
Emil.
 
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- Blinds (what is reasonable increases for speed, normal, slow tournaments)
(I'm assuming you mean the amount of time for blind levels) speed: 10-15 minutes, normal: 15-25 minutes, slow: 25+ minutes. A quick way to figure out how long a tournament will last is to take all the chips in play (# of players * starting stack) and multiply by 5%. Whatever your answer is should be compared to the size of the BB in your blind structure. This will show you approximately where the tournament will end.

For example, (10 players * T10,000 starting stack) * .05 = 5000 therefore your tournament will probably end around the T2500-T5000 blind level.

- Antes (when, how big, why)
I personally like antes, but in a home game it's probably easier to just avoid them. If you really want to use antes, I'd suggest they kick in around 4th blind level and should be around 10% of BB rounded up (depending on chip denominations)

- What kind of chip denominations
The standard is 25-100-500-1000-5000. You want the next chip to be 4x-5x the previous chip in general. However, there are people who use tournament sets starting with T5s and high roller sets starting with T1000, T10,000, etc.

- Beginner stacks (how many of the different chips, and why)
You probably don't want more than 4-5 different denominations in the starting stack just to keep it simple.

- How many chips in play
This depends on how long you want the tournament to last but it's probably good to start with at least 200BBs compared to the starting blind level. As far as the specific amount of chips per player, standard amounts are 12-12-7-5, 12-12-5-6, 8-8-6-6 (of 25s-100s-500s-1000s respectively) for T10,000 stacks.

- Heads-up stacks
I'm not sure what you are asking here - is this for a heads up tournament or when it gets down to final two players - in either case, I'm still not sure what you're asking about.

- Prize pool
Single table (9-10 players) I say top 3 get paid. Anything more I'd pay the top 20% in home games.

- Rebuys/add-ons
Unlimited rebuys for the first 4 levels (but depends on speed of blinds, etc.) and one add-on at the end of the rebuy period. I think it's easier to keep the rebuys and add-ons all the same cost as the buy-in for the tournament.
 
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Okay snark aside, I agree with most of what @trigs wrote and you can search @BGinGA and get lots of good advice as well. (The links @navels just provided are good, thanks for the so :). )

But I will add a couple things.

Levels: I really think 15 mins is the bare minimum to hope the button goes around once during the level in a home tournament. Really I think 18-20 mins is the bare minimum for levels. If I need to shorten a tournament my personal preference is always to shorten the starting stacks to shortening the levels.

Blind amounts. I write my structures where blinds are multiples of 2-4, 3-6, 4-8, 6-12, and 8-16 of the lowest chip in play, skipping 8-16 if the next chip is 4x the lowest in play. (such as 25 to 100), if you need to squeeze in some smaller levels add 1-1, 1-2, and 2-3 of the smallest chip in play to the start of the structure.

Antes: I would only do with players that understand it. I would introduce antes starting with 1 chip when there are 3 chips in the small bland and keep the sb:ante ratio between 3:1 and 5:1. But plenty of digital ink as been spilled over how important antes really are.

Starting stacks: Once you've established your structure you can determine starting stacks. I really dislike 5 color starting stacks personally and would only consider them in extreme deep stacks. In terms of starting stack to bb ratio I consider anything less than 80bb to be "short", 80-120 bb to be average, 120-200 to be deep, and more than 200 to be mega deep. I do like the rule of thumb I have seen here when all the chips in play represent 20 big blinds is the estimated final level.
 
- Heads-up stacks
I'm not sure what you are asking here - is this for a heads up tournament or when it gets down to final two players - in either case, I'm still not sure what you're asking about.
When it gets down to final two players.
 
Nice guys!
Yeah, a sticky about different guidelines would be nice.

- Blinds (what is reasonable increases for speed, normal, slow tournaments)
(I'm assuming you mean the amount of time for blind levels)
I realize I could use some more common words.
I kinda was thinking more in the lanes of turbo, normal, deep tournaments.
And within this I'm thinking about both the time of each level, and also about how big difference there should be between the levels, and maby the influence of antes.
From what I've seen online, some tournaments has big jumps between levels, and other have smaller jumps.. so maby I'm also asking for any guidelines regarding blind increases set in % ranges?
- Beginner stacks (how many of the different chips, and why)
You probably don't want more than 4-5 different denominations in the starting stack just to keep it simple.
For instance, would it be too few with 3?

- How many chips in play
.... As far as the specific amount of chips per player, standard amounts are 12-12-7-5, 12-12-5-6, 8-8-6-6 (of 25s-100s-500s-1000s respectively) for T10,000 stacks.
- What kind of chip denominations
The standard is 25-100-500-1000-5000. You want the next chip to be 4x-5x the previous chip in general. However, there are people who use tournament sets starting with T5s and high roller sets starting with T1000, T10,000, etc.
I would guess that starting stacks with T5 or T1000 would not be normal, but if used, what would be reasonable starting stacks with, lets say T5?
Is there some kind of template or rule of thumb to dictate how to build your start stack considering what denominations would be available to you?
- Heads-up stacks
I'm not sure what you are asking here -
When it gets down to final two players.
Yep, that was what I had in mind.
When I've been watching tournaments on the telly, the last two players are usually left with somewhere between 100 and 300 chips each (correct me if I'm wrong, it's been a while).
But when I play tournaments at the local card club, we end up with maby 50 each.
 
I would guess that starting stacks with T5 or T1000 would not be normal, but if used, what would be reasonable starting stacks with, lets say T5?

If blinds are staring at 5-10, then you could do 10*T5, 10*T25, 7*T100, 2*T500 for a T2000 total (200 big blinds).
 
Is there some kind of template or rule of thumb to dictate how to build your start stack considering what denominations would be available to you?

The most common formats discussed here seem based on the idea that you need at minimum enough small chips to make two of each larger denomination at a minimum.

So for T25/100/500/1000, 8/8/4/7 accomplishes this. 8*25 = 2*100, 8*25 + 8*100 = 2*500, etc...

12/12/5/6 accomplishes the same thing by making enough for 3 chips of each larger denomination using smaller chips.
 
The most common formats discussed here seem based on the idea that you need at minimum enough small chips to make two of each larger denomination at a minimum.

So for T25/100/500/1000, 8/8/4/7 accomplishes this. 8*25 = 2*100, 8*25 + 8*100 = 2*500, etc...

12/12/5/6 accomplishes the same thing by making enough for 3 chips of each larger denomination using smaller chips.
Never really considered it in that way before....

A T1-, T5-, or T100-base set all typically use 10/10/x starting stacks, and happen to fit your profile formula (10×1=2×5, 10×5=2×25, 100×10=2×500).

But a T500-base set does not: 10×500 /= 2×1000. And having just four T500 chips in starting stacks would be way too few: 4×500=2×1000.

I think it's a coincidence based on the relationship of typically used denominations. The actual underlying idea is that an average of 10 chips per player is the real and hard 'minimum' for the number of smallest denominations in play, even though as few as 8 per player can work (albeit suboptimally).

Some suggest that a single table 10k event can be set up to use just 8/8/4/7 stacks (8 chips per player). True, but not efficiently or without obvious issues. Better solutions are using either 12/12/5/6 stacks (12 chips per player), or at a minimum, five stacks of 8/8/4/7 and five stacks of 12/12/5/6 (an average of 10 chips per player). 10/min is the key, although it is a bit less of an issue with multiple tables (because the average chips per player of the second-smallest denomination will rise above 10 as players are eliminated).
 
A few general thoughts in passing (consider them notes for a future writng project if you like):

Chips:
  • 400 chips for a single-table set (typical minimum)
  • 20-40 chips per starting stack
  • 10 chips per player of the smallest two denominations to start
  • 3-5 denominations per starting stack
  • 80-200 total chips in play at end of event (120-160 is the sweet spot imo)
  • ~10:1 ratio of the two highest denomination chips in play at end of event
Blinds:
  • 50-75 big blinds per player to start for charity/turbo type events
  • 100-150 big blinds per player to start for 'normal' events
  • 200-300 big blinds per player to start for deep stack events
  • Those three categories (turbo, normal, deep) are also generally defined by single-table event duration for home games: < 3 hours, 3-4 hours, >4 hours
  • Blind level duration (NLHE) should be a minimum of 15 minutes with a full table; longer with most other poker variants.
  • Blind increases should typically be uniform and consistent throughout the event duration
  • Blind increase amounts can range from 15% average to 100% average, pending tournament design. Events with 27%, 41%, and 59% averages are commonly used.
  • Events will typically end no later than the blind level where there is a total of 20 big blinds in play.
Total tournament time is a function of the starting stack size (in terms of #BB), the blind level times, and the average blind level increase. All three variables can be manipulated to create a tournament structure that meets the specific needs of the organizer and players.
 
400 chips for a single-table set (typical minimum)
I haven't done the math, but if someone is planning for more tables, would it be as easy as 400 chips multiplied with number of tables, or would you run the risk of sitting with way too many chips?
10 chips per player of the smallest two denominations to start
When I read this post https://www.pokerchipforum.com/threads/t5000-deep-stack-starting-stacks.30197/post-556815 , you mentioned that there is no need for more than 20x of any denomination.
Therefore I figure it would be safe to say that the two smallest denomimantions should be between 10 and 20, agree?
~10:1 ratio of the two highest denomination chips in play at end of event
So...?
Here we're talking about when all the denominations have been colored up except the last two denominations,
i.e.
14x T1000
140x T5000,

or the other way around, like
140x T1000
14x T5000?
 
I think the 1-2 then 1-3 then 2-4 transition is designed for below intermediate-level players.
 
A few general thoughts in passing (consider them notes for a future writng project if you like):

Chips:
  • 400 chips for a single-table set (typical minimum)
  • 20-40 chips per starting stack
  • 10 chips per player of the smallest two denominations to start
  • 3-5 denominations per starting stack
  • 80-200 total chips in play at end of event (120-160 is the sweet spot imo)
  • ~10:1 ratio of the two highest denomination chips in play at end of event
Blinds:
  • 50-75 big blinds per player to start for charity/turbo type events
  • 100-150 big blinds per player to start for 'normal' events
  • 200-300 big blinds per player to start for deep stack events
  • Those three categories (turbo, normal, deep) are also generally defined by single-table event duration for home games: < 3 hours, 3-4 hours, >4 hours
  • Blind level duration (NLHE) should be a minimum of 15 minutes with a full table; longer with most other poker variants.
  • Blind increases should typically be uniform and consistent throughout the event duration
  • Blind increase amounts can range from 15% average to 100% average, pending tournament design. Events with 27%, 41%, and 59% averages are commonly used.
  • Events will typically end no later than the blind level where there is a total of 20 big blinds in play.
Total tournament time is a function of the starting stack size (in terms of #BB), the blind level times, and the average blind level increase. All three variables can be manipulated to create a tournament structure that meets the specific needs of the organizer and players.
yes, future writing project, me like, add in different starting stacks and blinds for each starting stack, 1k, 5k, 10k, starting stacks, etc....
 
you mentioned that there is no need for more than 20x of any denomination.
Therefore I figure it would be safe to say that the two smallest denomimantions should be between 10 and 20, agree?
20x each of the two smallest denomination chips is really overkill for full tables (especially the 2nd-smallest). I'd recommend numbers of 10 to 16 chips each (10 or 15 chips if T1, T5, T100, T500, T1000, or T5000-base, and 12 or 16 chips if T.25, T25, or T25k-base). Yes, you can run events with 8 or 20, but they'll typically come with playability issues. The only time I use 20x is with an 8-player table, so only 160 chips of each denomination are in play.

if someone is planning for more tables, would it be as easy as 400 chips multiplied with number of tables...?
Generally speaking, yes, but it's usually not that cut and dried. There are usually economies if scale that come into play (at some point), meaning fewer relative numbers of some chips, but probably also needing an additional denomination (or two).

we're talking about when all the denominations have been colored up except the last two denominations....., like
140x T1000
14x T5000?
Correct. Most T25-base events will end with either just T1000/T5000 or T5000/T25000 chips remaining, depending on the number of entries.
 
Possible threadjack.

But a T500-base set does not: 10×500 /= 2×1000. And having just four T500 chips in starting stacks would be way too few: 4×500=2×1000.

I actually gave some thought to base T500 sets and I think I would actually only do 4*T500 to start if I also was using T1000. All limps can use T1000 if starting with 500-1000, 500-1500, 1000-2000. You could do a bare minimum 4/8/8/6 (T500/1k/5k,/25k) format and be comparable in the number of chips of a minimum T25 setup of 8/8/4/7 (T25/100/500/1000).

The first color up gets considerably more simple, which maybe helpful because it is the one that involves the most players.

And I am just speaking in terms of barrel minimum, squeeze every stack possible out of the breakdown standpoint. 6/12/12/5 is a looser T500 breakdown compariable to 12/12/5/6 T25 breakdown, and so on up.
 
Ah, but that flies in the face of the hidden grace that is the T500 base set -- it requires and utilizes exactly 400 chips -- a rack each of T500, T1000, T5000, and T25000 -- and with 10/10/7/10 starting stacks, it is perfectly efficient, using all 400 chips (the 30 extra T5000 chips color-up the T500/T1000 chips). Easy transition to larger events, too. Two tables? 800 chips.
 
20x each of the two smallest denomination chips is really overkill for full tables (especially the 2nd-smallest).

Another thing to bear in mind is the table space. I hosted an STT last week, only five players so each had a breakdown of 20/20/15 (for stacks of T25, T100 and T500 chips). Nice seeing relatively big stacks from the get go. What quickly became apparent was that amount of chips per player would have been unmanageable with a fuller table, especially when one person knocks two people out and then has a massive pileup of chips in front of them with not enough room to put them.

For a fuller table I don't think you can go wrong with 12/12/3/7 (i.e. I don't have enough chips to give a table of eight players 20/20/10 starting stacks). Some change making, but then even when everyone had 20 of the lowest 2 denominations that still happened as one person seemed to accumulate all the 25s...
 
I’ll respond like Trigs did with hopefully some additional info. You’ve got a lot of good info from others. Like Trigs, I didn’t know what you meant by heads-up stacks, so I didn’t address that.

Antes
For years, I ran tournaments with antes. We experiment with new structures in the summer, and one year I planned a single tournament without antes. Players loved it! I got by far more positive comments from that than any other thing I’ve done. I never went back to antes.

When we did them, we were using 30 min blinds with a planned 4-hour tournament. Antes started in either the 2nd or 3rd round, and were about ¼ of the BB.

Managing a tournament without them is much easier IMHO, but YMMV.

What to think about: If you live in a place where players have many options, the more you cater to what your players want, the better your attendance will be. I can live with a lot of things, but make decisions based in significant part on player surveys. It’s not a vote with majority rules as I look at a lot of things, but if most players won’t want it, I don’t do it.

Chip Denoms
I’ve spent a lot of time looking at this. I’ve looked at everything as the lowest T-value from T.25, T1, T5, T25, and T100.

I looked at, starting in the middle, at the following:
100/500/1,000/5,000/10,000/50,000
100/500/1,000/5,000/25,000/100,000
100/500/2,000/10,000/50,000/250,000

I looked at starting stacks with total starting BB of 100, 200, 300, 400, and 500.

Conclusions:
I defined efficiency as using the least number of chips that you would have to purchase, i.e., your bang for the buck.
  • 25/100/500/1,000/5,000/25,000/100,000 is more efficient in more structures than any other.
  • 25/100/500/2,000/10,000/50,000 is the second most efficient. Some really like this structure, and they aren’t wrong, but it’s not quite as efficient. However, in some structures, it’s more efficient. To me, I don’t buy a chip set for a single structure. Things will change over time. For example, in our “standard” tournament through the years, we’ve used 200BB, 300BB, 400BB, and 500BB. We’ve used average chip increases from 33% to nearly 100%.
  • The only place I found a 2x value made any sense was the 500/1,000, and what makes it highly efficient is that you can use way fewer 500 chips because of that 2x jump. It’s also values common to work with. 25/50; 50/100; 5,000/10,000 – none of those make any real sense from an efficiency standpoint.
  • The more higher value chips you have, the more flexible your set will be, at least up to a point. My tournament sets have 25/100/500/1,000/5,000/25,000/100,000. The 25,000s get at least some play in almost every tournament. We start with 40,000 chips though (400BB starting at 50/100). They also get at least some play in another structure that starts with 10,000 and 25/50 that is a rebuy tournament. BG commented that there is a point where the number of players can cause some efficiencies to come into play, and he’s right (about that and most other things).
  • How aggressive blinds are is a major factor in tournament quality. You can develop a good structure for most normal tournament lengths by adjusting how aggressive the blind structures are. Depending on where else your players have played, they might prefer gentle increases to downright brutal increases. I’ve used very playable 4-hour structures with 200BB, 300BB, 400BB, and 500BB for anywhere from 10-40 players.
  • Another major factor in tournament quality is the pace of play. Take a single structure. If your group does an average of 2 minutes per hand, it will be a much better structure than if the group does 3 minutes per hand. The pace can turn a great structure into a luck fest. So calculate for that as well. The truth is the total number of hands played in a 1-3 table tournament make a difference. It’s hard to say the exact number of hands, but I’d set a goal of at least 100. Many fewer than that is a luck fest (some might call it a turbo, but the terms turbo, normal, etc., mean nothing without being defined). I define luck fest as a tournament where skilled players will have a much higher variance because they can’t get in enough hands to truly allow skill to beat lucky players as consistently. I prefer tournaments where it is very hard for a poor player who gets really good cards to win. The more hands seen, the harder it is for the lucky guy to prevail.

I have a spreadsheet I use that will tell you how good the structure is. I’m happy to share it with anyone.

What to think about: Time spent learning about good structures and developing them is worth the effort. I’ve never used a program that does blinds for you. I use 2 formulas to determine a range of times that a tournament will end. I pick the preferred ending time and am pretty good at developing a structure that will end one blind round on either side of that. It’s way more science than art. I prefer a steady blind increase and steady blind times. It’s easier to figure out when those are constants, but I’ve helped develop tournaments with slow start, aggressive finish tournaments, and aggressive start, slower finish too. All are workable – it’s a matter of preference.

Beginning Stacks
  • I’m a fan of 5 values to start, though 4 works in a 200BB tournament. Only 3 values is going to require a bigger chip set or fewer starting blinds. Since at least in my neighborhood you have a buy chips, the fewer you can buy to get the job done the less it costs. You need enough to have a truly playable structure.
  • Some people like a mountain of chips on the table. I don’t. The more chips you have, the harder it gets to manage the chips. People may be fascinated watching the WSOP Final Table at the huge chip stacks, but there are hundreds of millions in chip value on the table that were accumulated after several days of playing 12-hour days. The average FT stack is 40,000,000+. None of them started with anywhere near that. They start with 22-35 chips or so (for years the WSOP used 25 chips, and then 22 chips in the starting stack).
  • Don’t have a single chip be half the starting value if possible.
  • My experience is 10-12 chips of the lowest starting value is ideal. Fewer and many more requires more change making. For a while, we started with 16/16. My theory was that since I had the chips, it would be easier. What I soon realized was that in most games, I wound up with a mountain of the 25s. Other people used them until they were out. They overused them. My own habits are generally to make bets with the fewest chips possible using the highest value chips that don’t require making change, if possible. (Should I tell the world that one tell many players have is when their hand is weaker, they use more smaller value chips and when their hand is strong, they use higher value chips? I probably shouldn’t mention it.) So I found 16 was too many, they were overused, and it didn’t stop the change making at all – just shifted it. With 12, we have less change making. Maybe our group is weird, I’m not sure.

What to think about:
  • Cost of the chip set! Get at least 10-12 for each starting stack of the lowest 2 values, but not a lot more. Remember those values go out of the tournament the quickest, so they will see less play.
  • Game management vs. game play. What is the most efficient from a chip management (like casino management) does not necessarily make for good play. For a table of 10, I found we could use 300 chips, but that’s not the best play. It did make setting up and putting up chips quicker.
  • What I do is use the 4x25 boxes. Two starting stacks are in each box. I have 5 boxes on the table, plus 1 color up box. In my color up box, I have about 3x100s, 2x500s, 20x1,000s, 50x5,000s, 15(or 20)x25,000s, and 10 (or5)x100,000. Some would never color up 25s with 100s. We don’t do it much, but we use the round up method and it’s a little faster to sometimes do that. We try to get players to turn in higher value chips too. If a guy has 5x25s, I’ll ask him to toss in 3x100s and give him a 500. If he has more than 2x500s, I’ll ask him to toss one in and get a 1,000. Whether you use boxes, racks, or some type of trays doesn’t matter. What does matter is having the starting stacks easily identifiable so others can help you pass them out. That’s critical when you have multiple tables, especially in a set up like mine where the tables are not in the same room.

Chips in Play
I prefer, especially toward the end, that for each denom on the table, the maximum number is the # of players x 10. So with 4 players, no more than 40 of a denom. If we have more than that, I start coloring up through the pot.

One player commented once that even though I didn’t give out a lot of chips compared to other games with the same value starting stack, the structure allowed people to play for the same amount of time. One secret is to have more values in play. That really works well if the chips are denominated.

“So the values on the chips are the actual values?” Yes! I really heard this recently. My answer was “Yes, it’s a really sneaky system.”

What to think about: The more chips, the more management is required by individual players and by tournament management. I don’t see how having too many doesn’t slow the game down unnecessarily. That’s not as big a deal in a cash game as it is in a tournament where slowing the game down affects how the tournament plays.

Prize Pool
There are many schools of thought on this. None are necessarily wrong.

Is your group a recreational group like ours (payout 25-33% of players), a professional tournament style (10% of the players), or something in between? Expect to hear criticism no matter what you do.

What to think about: If your more competitive players get their way, you are likely to run off the donators (losing players). Once you run them off, it becomes a vicious cycle. If that’s what you want, great. Just remember that donators want something out of the game other than winning. I try to find out what those things are and make sure those things are part of our game! Long-term donators who will keep coming are hard to find and of great value to the game. Frequently losing too many of them will destroy your game.

That means you really need to think long and hard about who is making suggestions. If it’s a guy looking out only for his pocket book, he may not mean to, but he will kill your game.

Rebuys-Add-ons
There are freeze outs (no rebuys or add-ons, at least generally), re-buys (limited or unlimited), add-on (common in limited rebuys), and re-entries. Brief comments on each:

Freeze outs – Generally the easiest to manage. Go all in and lose, and you are out. Mine are primarily freeze outs because 25-35% of my players will not play in a rebuy event. They want to know the exact cost, no variables, and they don’t like KO’ing someone and them getting back in.

Rebuys (sometimes called reloads) – I think it’s best if they are limited to a specific number of a specific time, and maybe both. Multiple rebuys helps most those who have large bankrolls and hurts those with smaller bankrolls. I’ve watched players keep rebuying until they in essence bought their way into the money. I’ve even seen them do it when they could no longer likely actually come out ahead. That kind of thing annoys many players.

Add-ons – Some do an add-on at a certain point. I’d personally like to see if that’s an option getting those chips on the front end.

Re-entry – A Re-Entry tournament is one in which a player knocked out may re-enter the tournament within the time limit specified by the Tournament Director prior to the start of the tournament. A Re-Entry leaves his seat and enters again as a Late Registrant for seating, but receives a full chip stack, less anything like early bird or other bonuses.

I did a rebuy in June limited to single rebuy. At the break, anyone with a chip stack of less than the starting stack had the option of turning it in and buying a full stack. No one took advantage of it. Some asked, “Why not an add-on for those who didn’t rebuy?” No one complained about it, and I announced in advance. But it was not a rebuy or add-on – it was rebuy only.

There is nothing wrong with rebuys. I personally like to have the option of 1 rebuy. But there is a surprising number of players who won’t play in them.

What to think about: Is the rebuy a second chance, or is it going to be unlimited chances limited only by time? Just know that the more there are, the more it favors bigger bankrolls, and some players won’t play. They may never tell you why they don’t come unless you survey players generally.
 
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- Blinds (what is reasonable increases for speed, normal, slow tournaments)
(I'm assuming you mean the amount of time for blind levels) speed: 10-15 minutes, normal: 15-25 minutes, slow: 25+ minutes.

THis just goes to show how speed perception varies. to me 30 minute levels is fast, and 10-15 minute levels in a live game is a turbo.

1 hour is normal and 2 hours is slow.
 
Excellent you guys!(y) :thumbsup:


I have a spreadsheet I use that will tell you how good the structure is. I’m happy to share it with anyone.
Yeah, please do, I'm interested very much.
I didn’t know what you meant by heads-up stacks, so I didn’t address that.
I was thinking about, well if it's possible to plan ahead, what should the chip ratio be on the final table when heads-up. :)
 
PM me your email address and I'll send it.
 
If you run a group with mostly casual players, then this post may be useful.
I have a T25-T100-T500-T1000-T5000 set, in total 500 chips.

Start stacks: We only play deep-stack (200BB+). It makes the play a bit more forgiving, and during the start you can afford to do some mistakes without being completely crippled. This is important as we have some players who enjoy playing poker, but aren't exactly winning players.

We run a 16-16-6-10-0 (T25-T100-T500-T1000-T5000) start stack for our T15k 9p tournament. That makes 48 chips to go. The commonly accepted one would be having 12-12 of the lowest denoms, but our group, which mostly consist of casual players, enjoy having larger stacks. Opposite of what @TexRex experienced, it was positively received when we changed up to 16-16. The amount of changing is low as well, so I haven't seen a reason to change it. The space on our table, with 9 players with 48 chips each, isn't a problem at all.
Does this mean 16-16 is better? Nah, probably not. But it works for us, and that's what matters.

A more conventional start stack, for this set, would have been 12-12-5-6-1 or 12-12-7-10-0.

Antes: If you are to include antes in a home game, either use button ante or BB ante. Using traditional antes are a nightmare without a dedicated dealer. (Players constantly forgetting to post blinds, frequent changing, having lower denoms in play much longer just because of antes etc).
I'd say try without antes first. Normally they are not needed for smaller 1 table tournaments. If you feel like players are very passive and there is little action, you may want to give antes a try to promote more action.

Price pool: As @TexRex said, be very careful with having a too top-heavy payout, unless you have group with skilled players on fairly equal footing. You want to keep the ones that keep playing (for fun, and a chance at getting to top 3), while still mostly loosing. For my group, having only the top 2 pay would not be a good idea, even though I would probably earn from it, as I mostly place in the top spots.
We have a payout of top 3, with it being roughly 50%-30%-20%. Within 1-3 rebuys it stays the same, if 4+ rebuys (happened once or twice), we even added a 4th payout. This was also well received.

Rebuys/addons:
Freeze-out is the traditional route, but we all know how much it sucks to get coolered early in a long tournament, which is why we allow one rebuy per player during the first 6 levels. Normally, we get 1-2 rebuys per tournament, though it has occurred with 3-4 as well.
No addons, I don't like the whole addon aspect. I like to keep it simple.
 

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