Jimulacrum
Full House
What do y'all think about a kill pot structure for a limit (circus) mixed game where the stakes escalate gradually for each subsequent kill?
For example, normal stakes are $2/$4. First scooped pot of 20 big bets ($80) or more bumps the stakes to $3/$6.
Next kill-qualifying pot would bump the stakes to $4/$8, and then $5/$10, and so on (or not; perhaps it would be wise to set a hard cap). Also possible: the kill-pot qualifier scales so that it's 20 big bets of the current stakes (e.g., $120 at $3/$6, $200 at $5/$10).
I don't have a game that uses any of this, just thinking about it from a theoretical perspective.
For example, normal stakes are $2/$4. First scooped pot of 20 big bets ($80) or more bumps the stakes to $3/$6.
Next kill-qualifying pot would bump the stakes to $4/$8, and then $5/$10, and so on (or not; perhaps it would be wise to set a hard cap). Also possible: the kill-pot qualifier scales so that it's 20 big bets of the current stakes (e.g., $120 at $3/$6, $200 at $5/$10).
I don't have a game that uses any of this, just thinking about it from a theoretical perspective.