Baseten333
Sitting Out
Ok. I apologize in advance. I know there are a million threads already out there. I'm trying to create a structure for a home game. I have the chips for 20 players (2 tables.) I want the tournament to end in 4.5 hours max.
T100 based Set
Starting stacks at 30,000. (150BB)
I have a 10% On-time bonus at 3,000 chips.
I may be incorrect but a 200 BB tournament has a 25% rebuy rate with 100BB being 50%. Estimating roughly 30% rebuy.
Those rebuys are just the 30,000 chips
20 Players (2 tables)
33,000 x 20 = 660,000
30,000 x 6 = 180,000
840,000 / 20BB = 42,000 (So end level should be roughly 10000 / 20000 (20000)
10 players ( 1 table)
33,000 x 10 = 330,000
30,000 x 3 = 90,000
420,000 / 20BB = 21,000
15 Min levels
1. 100 / 200
2. 100 / 200 (200)
3. 200 / 300 (300)
4. 200 / 400 (400)
5. 300 / 600 (600)
6. 400 / 800 (800)
BREAK - END REBUYS (10 min)
7. 500 / 1000 (1000)
8. 600 / 1200 (1200)
9. 800 / 1600 (1600)
10. 1000 / 2000 (2000)
11. 1200 / 2400 (2400)
12. 1500 / 3000 (3000)
BREAK - Remove t100 and t500 (10 min)
13. 2000 / 4000 (4000)
14. 3000 / 6000 (6000)
15. 4000 / 8000 (8000)
16. 6000 / 12000 (12000) Estimated End of Tournament for 10 Players
17. 8000 / 16000 (16000)
BREAK - Remove T1000
18. 10000 / 20000 (20000) Estimated End of Tournament 20 Players
19. 15000 / 30000 (30000)
20. 20000 / 40000 (40000)
So uh, how'd I do.
Thoughts I have... I do limit rebuys to only 1. I want it to be a back up where everyone gets a chance to play for that 1.5-2hrs. I don't want someone to go home in 20 minutes. But I also don't want an unlimited rebuy shove fest. Ideally, Id like to maybe adjust the first levels to not have the BBA or maybe start it after the first break. I want it to be slow at first and then ramp up to hit the time target. I don't know why, but I'm, scared of a tournament taking forever and people feeling like it is too slow. Any recommendations?
T100 based Set
Starting stacks at 30,000. (150BB)
I have a 10% On-time bonus at 3,000 chips.
I may be incorrect but a 200 BB tournament has a 25% rebuy rate with 100BB being 50%. Estimating roughly 30% rebuy.
Those rebuys are just the 30,000 chips
20 Players (2 tables)
33,000 x 20 = 660,000
30,000 x 6 = 180,000
840,000 / 20BB = 42,000 (So end level should be roughly 10000 / 20000 (20000)
10 players ( 1 table)
33,000 x 10 = 330,000
30,000 x 3 = 90,000
420,000 / 20BB = 21,000
15 Min levels
1. 100 / 200
2. 100 / 200 (200)
3. 200 / 300 (300)
4. 200 / 400 (400)
5. 300 / 600 (600)
6. 400 / 800 (800)
BREAK - END REBUYS (10 min)
7. 500 / 1000 (1000)
8. 600 / 1200 (1200)
9. 800 / 1600 (1600)
10. 1000 / 2000 (2000)
11. 1200 / 2400 (2400)
12. 1500 / 3000 (3000)
BREAK - Remove t100 and t500 (10 min)
13. 2000 / 4000 (4000)
14. 3000 / 6000 (6000)
15. 4000 / 8000 (8000)
16. 6000 / 12000 (12000) Estimated End of Tournament for 10 Players
17. 8000 / 16000 (16000)
BREAK - Remove T1000
18. 10000 / 20000 (20000) Estimated End of Tournament 20 Players
19. 15000 / 30000 (30000)
20. 20000 / 40000 (40000)
So uh, how'd I do.
Thoughts I have... I do limit rebuys to only 1. I want it to be a back up where everyone gets a chance to play for that 1.5-2hrs. I don't want someone to go home in 20 minutes. But I also don't want an unlimited rebuy shove fest. Ideally, Id like to maybe adjust the first levels to not have the BBA or maybe start it after the first break. I want it to be slow at first and then ramp up to hit the time target. I don't know why, but I'm, scared of a tournament taking forever and people feeling like it is too slow. Any recommendations?