Tourney T100 starting stacks and blind structure advice (1 Viewer)

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1 or 2 table tournament with a 600 chip set
IMG_4833.jpeg


Breakdown:
180x 100
80x 500
140x 1000
160x 5000
40x 25000

I was thinking to do 25K starting stacks. This means with 13 players or less I can have an ideal starting stack of 15-7-10-2:
IMG_4832.jpeg


…or up to 18 players with a less-than-ideal starting stack of 10-4-7-3:
IMG_4831.jpeg


The set allows for plenty of rebuys or increasing the starting stack.

The blind structure I was considering for a 1-2 table tournament with 1 re-entry lasting approximately 5-6 hours:

Starting stack 25000 - 20 minute levels
100-100
100-200
200-400
200-400-400 (BBA)
300-600-600
Break - end of re-entry and late registration
400-800-800
500-1000-1000
600-1200-1200
800-1600-1600
Break - chip up 100s
1000-2000-2000
1500-3000-3000
2000-4000-4000
2500-5000-5000
Break - chip up 500s
3000-6000-6000
4000-8000-8000
5000-10000-10000
6000-12000-12000
8000-16000-16000
Break - chip up 1000s
10000-20000-20000
15000-30000-30000
20000-40000-40000
25000-50000-50000
30000-60000-60000
40000-80000-80000
50000-100000-100000

Any and all comments are welcome :)

I am particularly looking for advice on the blind structure and starting stacks…
 
Last edited:
You have a 5000 BB before break 3 and a 3000 BB after break 3. that doesn't make sense to me. especially with the ante. First you lay down 10K and a round later you only need to lay down 9K. as the BB. the rest of the blind structure looks good to me.

The 10-4-6-3 Will do fine. When I do a T100, I give my players a 30K starting stack. So that would be 10-4-6-4 for this structure. Works just fine
 
1) Add a 100/300 level.

2) Discard these four unneccessary levels:

500/1000/1000
2500/5000/5000
5000/10000/10000
25000/50000/50000

3) Change the 3000/3000/6000 level to 3000/6000/6000 (likely just a typo).

Doing so keeps all of the blind increases within a narrower range (25%-50%) with no 100% jumps.

Unlikely you will go beyond the 10k/20k/20k level, even with 18 players.... so it's quite possible you won't need to color-up T1000s.

The resulting 17 levels @ 20 minutes each is 5:40 total play time plus breaks.
 
You have a 5000 BB before break 3 and a 3000 BB after break 3. that doesn't make sense to me. especially with the ante. First you lay down 10K and a round later you only need to lay down 9K. as the BB. the rest of the blind structure looks good to me.

The 10-4-6-3 Will do fine. When I do a T100, I give my players a 30K starting stack. So that would be 10-4-6-4 for this structure. Works just fine
The 3000-3000-6000 was a typo :) fixed to 3000-6000-6000.

If I did 30K starting stack, should I remove 100-100?
 
1) Add a 100/300 level.

2) Discard these four unneccessary levels:

500/1000/1000
2500/5000/5000
5000/10000/10000
25000/50000/50000

3) Change the 3000/3000/6000 level to 3000/6000/6000 (likely just a typo).

Doing so keeps all of the blind increases within a narrower range (25%-50%) with no 100% jumps.

Unlikely you will go beyond the 10k/20k/20k level, even with 18 players.... so it's quite possible you won't need to color-up T1000s.

The resulting 17 levels @ 20 minutes each is 5:40 total play time plus breaks.
1) I did consider this, but just don’t like levels where the big blind isn’t double the small blind :), but I certainly see the benefits of 100/300. Should I then remove 100/100 if adding 100/300?

2) Great advice. Thanks :)

3) Yes it was a typo. Fixed in original post.
 
1) Add a 100/300 level.

2) Discard these four unneccessary levels:

500/1000/1000
2500/5000/5000
5000/10000/10000
25000/50000/50000

3) Change the 3000/3000/6000 level to 3000/6000/6000 (likely just a typo).

Doing so keeps all of the blind increases within a narrower range (25%-50%) with no 100% jumps.

Unlikely you will go beyond the 10k/20k/20k level, even with 18 players.... so it's quite possible you won't need to color-up T1000s.

The resulting 17 levels @ 20 minutes each is 5:40 total play time plus breaks.
So now the structure would be:

Starting stack 25000 - 20 minute levels
100-100
100-200
100-300
200-400
200-400-400 (BBA)
Break - end of re-entry and late registration
300-600-600
400-800-800
600-1200-1200
800-1600-1600
Break - chip up 100s
1000-2000-2000
1500-3000-3000
2000-4000-4000
3000-6000-6000
Break - chip up 500s
4000-8000-8000
6000-12000-12000
8000-16000-16000
10000-20000-20000
Break - chip up 1000s
15000-30000-30000
20000-40000-40000
30000-60000-60000
40000-80000-80000

Moved the breaks a little to better match the adjustments.

Would a 30K starting stack be better? If yes, should I also remove the first 100-100 level?

Should the levels 200-400 and 200-400-400BBA be consolidated into a single level? Or is it nice for the players to have these two to get used to the big blind ante?
 
Last edited:
1 or 2 table tournament with a 600 chip set
View attachment 1325201

Breakdown:
180x 100
80x 500
140x 1000
160x 5000
40x 25000

I was thinking to do 25K starting stacks. This means with 13 players or less I can have an ideal starting stack of 15-7-10-2:
View attachment 1325202

…or up to 18 players with a less-than-ideal starting stack of 10-4-7-3:
View attachment 1325203

The set allows for plenty of rebuys or increasing the starting stack.

The blind structure I was considering for a 1-2 table tournament with 1 re-entry lasting approximately 5-6 hours:

Starting stack 25000 - 20 minute levels
100-100
100-200
200-400
200-400-400 (BBA)
300-600-600
Break - end of re-entry and late registration
400-800-800
500-1000-1000
600-1200-1200
800-1600-1600
Break - chip up 100s
1000-2000-2000
1500-3000-3000
2000-4000-4000
2500-5000-5000
Break - chip up 500s
3000-6000-6000
4000-8000-8000
5000-10000-10000
6000-12000-12000
8000-16000-16000
Break - chip up 1000s
10000-20000-20000
15000-30000-30000
20000-40000-40000
25000-50000-50000
30000-60000-60000
40000-80000-80000
50000-100000-100000

Any and all comments are welcome :)

I am particularly looking for advice on the blind structure and starting stacks…
Also, what chips are those? Can you show me a picture of the fronts?
 
So now the structure would be:

Starting stack 25000 - 20 minute levels
100-100
100-200
100-300
200-400
200-400-400 (BBA)
Break - end of re-entry and late registration
300-600-600
400-800-800
600-1200-1200
800-1600-1600
Break - chip up 100s
1000-2000-2000
1500-3000-3000
2000-4000-4000
3000-6000-6000
Break - chip up 500s
4000-8000-8000
6000-12000-12000
8000-16000-16000
10000-20000-20000
Break - chip up 1000s
15000-30000-30000
20000-40000-40000
30000-60000-60000
40000-80000-80000

Moved the breaks a little to better match the adjustments.

Would a 30K starting stack be better? If yes, should I also remove the first 100-100 level?

Should the levels 200-400 and 200-400-400BBA be consolidated into a single level? Or is it nice for the players to have these two to get used to the big blind ante?
30k stacks with 100/200 blinds is 150bb to start with a re-buy (which will get used by 25%-33% of the field). 100/100 is a whopping 300bb, pretty much rendering offering re-buys pointless. Won't see many with 25k and 100/100, either.

I'd structure it as 30k with 100/200 blinds, and start the BBA at L3:
L1 100/200
L2 100/300
L3 100/300/300
L4 200/400/400
~ break

Color-up T100s after L8 (800/1600), remove T500s after L11 (200/4000), and color-up T1000s after L15 (8000/16000) if you get that far.

Start L16 (10k/20k) with just T5000 and T25000 chips in play.
 
30k stacks with 100/200 blinds is 150bb to start with a re-buy (which will get used by 25%-33% of the field). 100/100 is a whopping 300bb, pretty much rendering offering re-buys pointless. Won't see many with 25k and 100/100, either.
I'm curious why you say "... pretty much rendering offering re-buys pointless" when talking about a 300bb starting stack?

What's the reasoning/thought process behind this statement? Not trying to be rude or anything, I'm just genuinely confused what you mean by this.
 
30k stacks with 100/200 blinds is 150bb to start with a re-buy (which will get used by 25%-33% of the field). 100/100 is a whopping 300bb, pretty much rendering offering re-buys pointless. Won't see many with 25k and 100/100, either.

I'd structure it as 30k with 100/200 blinds, and start the BBA at L3:
L1 100/200
L2 100/300
L3 100/300/300
L4 200/400/400
~ break

Color-up T100s after L8 (800/1600), remove T500s after L11 (200/4000), and color-up T1000s after L15 (8000/16000) if you get that far.

Start L16 (10k/20k) with just T5000 and T25000 chips in play.
Nice one! :)

Next version:

Starting stack 30000 - 1 re-entry allowed - 20 minute levels
1. 100-200
2. 100-300
3. 100-300-300 (BBA)
4. 200-400-400
Break - end of re-entry and late registration
5. 300-600-600
6. 400-800-800
7. 600-1200-1200
8. 800-1600-1600
Break - colour up 100s
9. 1000-2000-2000
10. 1500-3000-3000
11. 2000-4000-4000
Break - colour up 500s
12. 3000-6000-6000
13. 4000-8000-8000
14. 6000-12000-12000
15. 8000-16000-16000
Break - colour up 1000s
16. 10000-20000-20000
17. 15000-30000-30000
18. 20000-40000-40000
19. 30000-60000-60000
20. 40000-80000-80000

Are we sure we don’t want a 2500/5000 level after level 11 just before the 500 colour up break?
 
I'm curious why you say "... pretty much rendering offering re-buys pointless" when talking about a 300bb starting stack?

What's the reasoning/thought process behind this statement? Not trying to be rude or anything, I'm just genuinely confused what you mean by this.
300bb stacks are large enough that ample room to play multiple streets multiple times exists without the need to put the entire stack at risk.... meaning that early knockouts are pretty rare, and re-buys are very rarely used.

200bb starting stacks typically have a 25% re-buy rate, while 100bb stacks run closer to 50% re-buys. 300bb will tend to be between 0 and 10% at most.
 
Are we sure we don’t want a 2500/5000 level after level 11 just before the 500 colour up break?
That would only be a 25% increase from L11 (and create just a mere 20% increase to L12), both well outside of the 33% to 50% range found throughout the rest of the stucture.
 

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