stevea
Two Pair
Starting blinds 25/50.....10k or 15k?? And add ons/rebuys? Opinions?? One table,....two sometimes.
Fyp.Some experienced people here advise against 25/50 starting blinds because level two would be a 100% increase at 50/100, unless you go withwonky SB/BB relationshipa similar blind progression and do50/7525/75 for L2.
Running a 'standard' T10K blind structure starting with 25/50 opening blinds (200bb) using 40% average increases (33%-50% each level) and 20 minute blind levels will typically finish in your allotted time frame, even with re-buys.Ok so ideally I’d like about a 5-51/2 hr 10
Man tourny. I like the idea of add ons and rebuys to increase the pot but don’t have any experience with them. My set will include 25-100-500-1,000-5,000-10,000. I’ve seen blind structures online that will get you to 5 hrs but not sure with add ons and rebuys. Also using bounty’s do you give additional bounty’s to rebuys and add ons?
If not using add-ons I think it's a good idea to allow players to surrender their stack and rebuy at any time during the rebuy period. The reason is that if someone loses an all-in leaving them only a few chips just before the rebuy period ends, then their night is pretty much over. Had they had a little less and been eliminated they could have rebought. It's a bit weird to be "punished" for having more chips. Add-ons solve this, but with only rebuys I think it's fair (especially in a home game where bragging rights mean more than the money) to let the crippled player surrender their stack and rebuy.Ok thanks for the info! I’ll maybe wait to see how long it runs with just rebuys and add them later if I have the time.
I don't think most people care. They usually just see the size of the BB. I get from an M perspective what you are doing, but I just generally think 2/3 structures work better than 1/3. An odd level or 2 isn't going to break a tournament.Using 25/75 instead of 50/75 maintains the continuity of the 33%/50% blind increase progression, otherwise an inconsistent and out-of-range 25% increase is necessary (50/75 to 50/100).
I'm just curious how often people actually know how much of a difference there is between 1/3 and 2/3? It's hard to design a structure without a +25% somewhere. It can be done. But with antes, the jump from 8/16 to 10/20 is always +25%. As long as you don't have more than a couple of +25%, I think it's a non-issue. Just my opinion.I think more people care about consistent increases than a 1/3 blind level. 1/3 is much more common than 2/3.
Burdening the worst-position player with a twice-as-large forced bet is wrong imo. Plenty of ways to encourage action without needlessly picking on a particular player.I'm just curious how often people actually know how much of a difference there is between 1/3 and 2/3? It's hard to design a structure without a +25% somewhere. It can be done. But with antes, the jump from 8/16 to 10/20 is always +25%. As long as you don't have more than a couple of +25%, I think it's a non-issue. Just my opinion.
Plus 2/3 is better for action. It gives the SB more incentive to play. I'm always for structures that drive more action.
I have 5 blind structures I like. Each has it's own purpose.So what structure do you guys use for a one table tourny that goes about 4-5 hrs? I know there’s free structures online for the exact specifications of my game but I look at them and it seems like they jump up quick. Most people don’t like tournys where they play good for a while and work their way up only to have it turn into a lottery toward the end (I feel that’s the biggest turn off of tournys). I get that you have to end the tournament at some point so you have to raise the blinds but just wondering if anyone has a blind structure that they like?
I think it's more a matter of making the math work for you, rather than against you. I just don't understand people that resist incorporating minor tweaks that result in improved blind structures, as the players benefit from it, and they aren't bothered by it. Laziness and/or stubborness must be the reasons, I guess.
So I'm lazy and stubborn for thinking it's okay to have a couple 25% increases? 25% increases are in theory more friendly to the player, no? You seen to be assuming there is a "best" way to structure a tournament. In reality we are in the same ballpark with just minor differences that affect the play in subtle ways. I think that if you don't start super deep then including some 25% makes a lot of sense.I think it's more a matter of making the math work for you, rather than against you. I just don't understand people that resist incorporating minor tweaks that result in improved blind structures, as the players benefit from it, and they aren't bothered by it. Laziness and/or stubborness must be the reasons, I guess.
So what structure do you guys use for a one table tourny that goes about 4-5 hrs?
Most people don’t like tournys where they play good for a while and work their way up only to have it turn into a lottery toward the end
To be fair, I did take your side here:@Mr Winberg No need to be sorry. It's not a big deal either way IMO. I just prefer one over the other. Not like I wouldn't play the 25/75 version.
1000 2000 (sorry @BGinGA)
Just so I don't take credit for other people's efforts, are you referring to the structure I posted, or the ever so important debate on 25/75 vs 50/75 and 25% increases?Thanks!! That’s exactly what I was look for.
I always thought it was SB+BB, not just BB - thanks for correcting me
I've seen it both ways. From an 'm' perspective you count SB + BB, but since the BB has a much larger impact on play I personally tend to focus more on that.I always thought it was SB+BB, not just BB - thanks for correcting me
Agreed. There shouldn't many 500s in play if 1000s are also in play. As an example in my T100 based structure the breakdown is:I've seen it both ways. From an 'm' perspective you count SB + BB, but since the BB has a much larger impact on play I personally tend to focus more on that.
I wouldn't be tilted by 1k/3k, but since there are usually very few T500 in play and there are usually very few players left when they are colored off, it only requires a short break to color them off after 1500/3000, so 1k/3k wouldn't save that much time.