Wouldn't the average stack simply be the starting stack?Great suggestion to make it a percentage “average stack”. I might try that.
Wouldn't the average stack simply be the starting stack?Great suggestion to make it a percentage “average stack”. I might try that.
No. Everytime someone busts and is resurrected, the average stack increases, and it will increase more each time.Wouldn't the average stack simply be the starting stack?
1) you can predict the total chips in play and therefore the total time
I've done a resurrection format where you start with 30k and get 50k when resurrected. If you make it to the first break you get the 50k then, and from there it's a freezout. So like a prebuy but with a larger second stack. Worked well.So, three and a half years on, has anybody tried this? Is it still a thing or did it die a dishonourable death ? Has anyone tried one of the variations suggested above?
Im gonna try an variant of it soon.So, three and a half years on, has anybody tried this? Is it still a thing or did it die a dishonourable death ? Has anyone tried one of the variations suggested above?
There are/have been a bunch of similar 'Reload' style tournament format variants that have been implemented since then, but none (to my knowledge) that specifically used the 'current 20 big blinds' amount for resurrection..... which I feel is the biggest difference between a 'resurrection' event (as originally defined) and the more common re-buy / re-load / pre-buy style second-chance formats (most of which use a predetermined fixed amount after busting out).So, three and a half years on, has anybody tried this? Is it still a thing or did it die a dishonourable death ? Has anyone tried one of the variations suggested above?
I heard about this on a podcast and was intrigued by 1) a unique way to do tournament rebuys 2) another type of chip.
Article explaining it is here: https://cardplayerlifestyle.com/press-release-ininja-poker-resurrection-series-begins-at-diamond-jo/
TLDR is that you get a ”ressurection” chip that gives you 20 BB at whatever level you bust. The longer you last the more valuable the chip becomes. It makes every tourney a double elimination but still very interesting.
Has anyone tried this and what do you think?
Yes, but the better question is how many big blinds are in play when they reach the money, based on the projected blind levels at that time?Lol just doing some spreadsheet testing and there are 600 BB on the table at the start of my 6 player example game (based on 1st level 25/50) and 8,040 BB (still based on 25/50) when the last two players cash in their resurrection chips (when they reach the money).
Yes, that’s a problem.And "pre-paid resurrection" (1a) is the simplest solution, but unfortunately rewards timid and tight/nitty play (since the value of 20bb really ramps up over time).
I don’t like that solution - you’re getting closer to a cash game.Paying for that extra value at time of use with an increasing-costs scale (2b) would seem to balance out the play styles a bit.
Ooh! How about if you combine this with a bounty? Take a big enough hunk out of the prize pool for bounties (two per player in this format, I guess) and suddenly nitting it up isn’t a great strategy.There are/have been a bunch of similar 'Reload' style tournament format variants that have been implemented since then, but none (to my knowledge) that specifically used the 'current 20 big blinds' amount for resurrection..... which I feel is the biggest difference between a 'resurrection' event (as originally defined) and the more common re-buy / re-load / pre-buy style second-chance formats (most of which use a predetermined fixed amount after busting out).
Dunno what happened with the linked event in the OP, but I wouldn't be surprised to hear that it died out during the covid outbreak.
I've slightly changed my earlier stance, however -- I'd now be willing to give a "20bb button" event a shot. Still debating on specific usage rules, though:
1. a) Pre-paid cost as part of original entry, or b) an optional additional cost at time of bust-out?
2. If 1b above, charge a) a fixed cost for the 20bb, or b) an increasing-cost amount based on either the "% of total BBs" or "% of avg stack" in play?
3. Allow resurrection after busting out a) through the event conclusion, or only until a fixed point in time -- either b) "in-the-$$", c) "when xx total BBs in play", or d) "when xx players remain" (i.e. two or three) -- at which time all remaining 20bb buttons are redeemed.
4. Allow use of the 20bb button AT ANY TIME during play, not just after a player busts. And if so, a) must it be redeemed for 20bb between hands, or b) can a player include it with a bet/raise/call action and redeem it during play?
I'm unlikely to include rule #4 for this event, since that approach tends to lose the 'resurrection' angle entirely (although I have ran similar pre-buy events in the past).
And "pre-paid resurrection" (1a) is the simplest solution, but unfortunately rewards timid and tight/nitty play (since the value of 20bb really ramps up over time). Paying for that extra value at time of use with an increasing-costs scale (2b) would seem to balance out the play styles a bit.
I'm leaning towards forced redemption once heads-up (3d).
Feel free to comment.
Yes, but the better question is how many big blinds are in play when they reach the money, based on the projected blind levels at that time?
This must be why jesus invented cards molds.I can't remember the projection criteria, but using that 8040 blinds as a marker, if we say the "in the money" level kicks in two levels before the game ends, you're looking at blinds of 5000/10000. Compared to a projected blind level of 150/300 based on no resurrections.
At that point, the total chip value on the table has gone from 30,000 at the start to 402,000.
Pics below represent the blinds prior to any resurrections, and then after all resurrections have been cashed - but the nature of the beast makes this highly subjective and liable to massive fluctuation.