Help me figure out how many chips needed? I get lost when trying to figure out how many T500 and T1000 needed for color up. The set is T50/T100/T500/T1000/T5000. Completed three tournaments so far and everything was pretty smooth. Open to any and all suggestions structure, breakdown, or starting stacks.
We rarely have any Rebuys.
No add on.
You probably need a lot fewer chips than you think. It's not only less expensive, but it is more efficient regarding time and effort -- allowing much quicker play overall (less chip counting, fewer chips moving around, less chip stacking, easier to count opponent stacks from a distance, and quicker color-ups).
As already mentioned, T25 chips are pretty much the standard for T10000 events, and although T50 chips can be used, it's not nearly as efficient since it restricts the possible blind amounts and blind levels that can be utilized for a smooth and balance blind structure.
In the early stages of a T10K event, the T100 chips are most commonly used, and in the middle-to-late stages, the T1000 chips are the primary workhorse chips. You should have the right quantities of those two chips in play at appropriate times so that the players have sufficient quantities to make bets without excessively making change, but not so many as to create delays by having to count, manage, or manipulate large numbers of chips.
For T100 chips, somewhere between 10 and 16 chips is adequate for starting stacks. Fewer chips means more change-making is required, while more chips will create pots with too many chips -- both of which will slow down play. For T1000 chips, usually 4 to 6 chips is adequate for starting stacks, since more will be added to the table when the smaller denomination chips are no longer needed and removed from play. Again, having around 10-16 per player will be most efficient once the smaller denominations are removed and the T1000 chips become the workhorse chips.
With those things in mind, I'd structure your 10-player T10000 stack event as follows (if using T50 chips):
6 x T50
12 x T100
5 x T500
6 x T1000
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29 chips = T10000 stack
For 10 players, you'll need:
60 x T50
120 x T100
50 x T500
75 x T1000 (includes 3x for T50 color-ups and 12x for T100 color-ups)
5 x T5000 (used for T500 color-ups)
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323 total chips
You'll need twice as many T25 chips (in stacks, and total chips) if replacing the T50 chips with T25 chips. A few extra T1000 and T5000 chips will be needed if offering re-buys, add-ons, or larger starting stacks.
Open to any and all suggestions structure, breakdown, or starting stacks.
16 player tournament with a duration of 3.5hrs-4hrs.
Below is a basic blind structure for 10 players using T10000 stacks (200BB), allowing for a gradual increase in blind amounts and finishing in roughly 3.5 hours (plus breaks):
lvl sb bb
L1 50 50
L2 50 100
L3 50 150
L4 100 200
L5 150 300
remove T50 chips
L6 200 400
L7 300 600
L8 400 800
L9 600 1200
L10 800 1600
remove T100 chips
L11 1000 2000
L12 1500 3000
remove T500 chips (optional)
L13 2000 4000
L14 3000 6000 ** EOT
L15 4000 8000
L16 6000 12000
Blind level times are 20-minutes for L1-L5, and 15-minutes from L6 to completion as the number of players decreases and more hands are played per hour. Most events will finish no later than L14, or 3:40 plus breaks (3:15 if using all 15-minute levels, or 4:20 if using all 20-minute levels).
Blind increases average about 41%, and are never larger than 50%.