Tourney Help with 16 Player tournament. (1 Viewer)

Couyon

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Help me figure out how many chips needed? I get lost when trying to figure out how many T500 and T1000 needed for color up. The set is T50/T100/T500/T1000/T5000. Completed three tournaments so far and everything was pretty smooth. Open to any and all suggestions structure, breakdown, or starting stacks.

16 player tournament with a duration of 3.5hrs-4hrs.

Starting stack 10,000:
T50 x 30
T100 X 20
T500 x 5
T1000 x 4

We rarely have any Rebuys.
No add on.

Round SB BB Length
1 50 100. 20min
2 100. 200. 20min
3. 200. 200. 20min
Chip color up 5min break
4. 500. 1000. 19min
5. 1000. 2000. 19min
6. 2000. 4000. 19min
Chip color up 5min break
7. 5000. 10000 18min
8. 10000. 20000. 17min
5min break
9. 20000. 40000. 16min
10. 40000. 80000. 15min
11. 80000. 160000 14min
 
Jumps from level to level should never be 2x, let alone 5x !
You could (should, basically) add some levels to make it smoother, probably reducing each level's duration: 50/150 as level 2, and, after 100/200, use 150/300, 200/400, 300/600 and maybe 400/800 before reaching 500/1000. Equally, insert 500/1500 and 1500/3000 etc later.
 
With your structure, which IMO is very odd, the tournament should end during level 7, which is only a little over two hours. This assumes no re-buys.

Something like this is much more player friendly. This should end during level 12, or in a little over 4 1/2 hours. All levels are 20 min. If you want to end it sooner you can cut down the levels to 18 min and it will end in about 4 hours.

125 - 50
250 - 100
375 - 150
4100 - 200
5 Minute Break
5200 - 400
6400 - 800
7600 - 1,200
8800 - 1,600
5 Minute Break
91,000 - 2,000
112,000 - 4,000
124,000 - 8,000
136,000 - 12,000
148,000 - 16,000
1510,000 - 20,000
 
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So, to the one question you asked, I would only use T1000 for color up. As you have listed your stacks, you need 3.5 chips for every stack you hand out. Simple.

Now since you asked for other advice I echo what the others have said so far. T25-T100-T500-T1000 is far more standard than using T50. But if you are locked into that and like your stacks on the bigger side, how about this.

8*T50
16*T100
6*T500
5*T1000

Then you just require 2 T1000 per stack for color ups.

We don't generally recommend using smaller chips for color ups because there is no point in putting out chips that will just be taken out of play later anyway.

If you are sticking with T50 base, this is a smoother structure to try.

50-100, 50-150, 100-200, 150-300*
200-400, 300-600, 400-800, 600-1200, 800-1600**
1000-2000, 1500-3000***
2k-4k, 3k-6k, 4k-8k(x) 6k-12k, 8k-16k

*Color up T50, **Color up T100, ***T500, (x) expected end of tournament.

If you make these changes of putting fewer low chips in play, you will find that stacks count much quicker and color ups go quicker.

I agree it's best to switch to T25 instead of T50 if you can and then you will find all the digital ink we have spilled on tournament structures here :). Otherwise, hopefully the advice I am offering you here is helpful without being super drastic.

Good luck and welcome,
 
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With your structure, which IMO is very odd, the tournament should end during level 7, which is only a little over two hours. This assumes no re-buys.

Something like this is much more player friendly. This should end during level 12, or in a little over 4 1/2 hours. All levels are 20 min. If you want to end it sooner you can cut down the levels to 18 min and it will end in about 4 hours.

125 - 50
250 - 100
375 - 150
4100 - 200
5 Minute Break
5200 - 400
6400 - 800
7600 - 1,200
8800 - 1,600
5 Minute Break
91,000 - 2,000
112,000 - 4,000
124,000 - 8,000
136,000 - 12,000
148,000 - 16,000
1510,000 - 20,000
We need to have it completed in in 3 to 3.5hrs. You suggest less the 15 min rounds?

I will change up the stacks.

Thanks for all the help from everyone.
 
Help me figure out how many chips needed? I get lost when trying to figure out how many T500 and T1000 needed for color up. The set is T50/T100/T500/T1000/T5000. Completed three tournaments so far and everything was pretty smooth. Open to any and all suggestions structure, breakdown, or starting stacks.

We rarely have any Rebuys.
No add on.
You probably need a lot fewer chips than you think. It's not only less expensive, but it is more efficient regarding time and effort -- allowing much quicker play overall (less chip counting, fewer chips moving around, less chip stacking, easier to count opponent stacks from a distance, and quicker color-ups).

As already mentioned, T25 chips are pretty much the standard for T10000 events, and although T50 chips can be used, it's not nearly as efficient since it restricts the possible blind amounts and blind levels that can be utilized for a smooth and balance blind structure.

In the early stages of a T10K event, the T100 chips are most commonly used, and in the middle-to-late stages, the T1000 chips are the primary workhorse chips. You should have the right quantities of those two chips in play at appropriate times so that the players have sufficient quantities to make bets without excessively making change, but not so many as to create delays by having to count, manage, or manipulate large numbers of chips.

For T100 chips, somewhere between 10 and 16 chips is adequate for starting stacks. Fewer chips means more change-making is required, while more chips will create pots with too many chips -- both of which will slow down play. For T1000 chips, usually 4 to 6 chips is adequate for starting stacks, since more will be added to the table when the smaller denomination chips are no longer needed and removed from play. Again, having around 10-16 per player will be most efficient once the smaller denominations are removed and the T1000 chips become the workhorse chips.

With those things in mind, I'd structure your 10-player T10000 stack event as follows (if using T50 chips):

6 x T50
12 x T100
5 x T500
6 x T1000
-----------
29 chips = T10000 stack

For 10 players, you'll need:

60 x T50
120 x T100
50 x T500
75 x T1000 (includes 3x for T50 color-ups and 12x for T100 color-ups)
5 x T5000 (used for T500 color-ups)
-----------
323 total chips

You'll need twice as many T25 chips (in stacks, and total chips) if replacing the T50 chips with T25 chips. A few extra T1000 and T5000 chips will be needed if offering re-buys, add-ons, or larger starting stacks.


Open to any and all suggestions structure, breakdown, or starting stacks.

16 player tournament with a duration of 3.5hrs-4hrs.
Below is a basic blind structure for 10 players using T10000 stacks (200BB), allowing for a gradual increase in blind amounts and finishing in roughly 3.5 hours (plus breaks):

lvl sb bb
L1 50 50
L2 50 100
L3 50 150
L4 100 200
L5 150 300
remove T50 chips
L6 200 400
L7 300 600
L8 400 800
L9 600 1200
L10 800 1600
remove T100 chips
L11 1000 2000
L12 1500 3000
remove T500 chips (optional)
L13 2000 4000
L14 3000 6000 ** EOT
L15 4000 8000
L16 6000 12000

Blind level times are 20-minutes for L1-L5, and 15-minutes from L6 to completion as the number of players decreases and more hands are played per hour. Most events will finish no later than L14, or 3:40 plus breaks (3:15 if using all 15-minute levels, or 4:20 if using all 20-minute levels).

Blind increases average about 41%, and are never larger than 50%.
 

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