39mm spot vector graphics (useful for Tina/Anita cards mold?) (1 Viewer)

There’s a ton of useful info here and all over the forum. As a newbie illustrator I really wish there was a detailed step by step guide on designing labels and Tina chips from A to Z. If anyone ever takes on that challenge I know I (and a lot of other newbies) would be incredibly grateful!
Agreed. Perhaps a YouTube tutorial or something.
 
There’s a ton of useful info here and all over the forum. As a newbie illustrator I really wish there was a detailed step by step guide on designing labels and Tina chips from A to Z. If anyone ever takes on that challenge I know I (and a lot of other newbies) would be incredibly grateful!
I’m curious what else you need beyond the template in this thread? Just change the colors of the chips to whatever you like. For the label, just make your art fit within a 24mm circle. That’s really all you need.
If the problem is not having experience with a vector-based design software, the a step-by-step guide won’t be of much help.
 
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I’m curious what else you need beyond the template in this thread? Just change the colors of the chips to whatever you like. For the label, just make your art fit within a 24mm circle. That’s really all you need.
If the problem is not having experience with a vector-based design software, the a step-by-step guide won’t be of much help.
I know I'm a very visual learner. If I saw a video of someone doing a chip design, and I could follow along and do what they were doing, it would make learning the process a lot easier for me. I'd especially like to learn how to do the drawn/squished edge spots that are very popular.
 
I know I'm a very visual learner. If I saw a video of someone doing a chip design, and I could follow along and do what they were doing, it would make learning the process a lot easier for me. I'd especially like to learn how to do the drawn/squished edge spots that are very popular.
For squished-looking edgespots, I just use the template and the pencil tool in Adobe Illustrator. Take the straight line and freehand it. Once done, you can use that chip going forward with any others using the same edgespot pattern. I have a bunch of chips I’ve done edgespots for, and keep a library of them to draw from.
 
I’m curious what else you need beyond the template in this thread? Just change the colors of the chips to whatever you like. For the label, just make your art fit within a 24mm circle. That’s really all you need.
If the problem is not having experience with a vector-based design software, the a step-by-step guide won’t be of much help.
Thanks! The template file is fantastic and super user-friendly. And you’re totally right, there are plenty of general YouTube tutorials for learning vector-based design, even if they’re not chip specific.

What I meant more are the kind of beginner questions that come up when you’re new to chip design: What exactly should the final file look like before sending it to Tina/Justin? What needs to be included or avoided? Any common pitfalls to steer clear of? Tips for making sure the labels come out looking sharp?

If someone documented their full design process, from idea to finished Tina chip order, I’d absolutely watch that. And I’m sure a lot of other newbies would too. It’s those details that would really help bridge the gap between the concept and a finished product.
 
For squished-looking edgespots, I just use the template and the pencil tool in Adobe Illustrator. Take the straight line and freehand it. Once done, you can use that chip going forward with any others using the same edgespot pattern. I have a bunch of chips I’ve done edgespots for, and keep a library of them to draw from.
Do you happen to have a template for this style of edge spots? (like the ones on the 5s) would be super helpful. Thanks for all your help.

IMG_1017.jpeg
 
I’m curious what else you need beyond the template in this thread? Just change the colors of the chips to whatever you like. For the label, just make your art fit within a 24mm circle. That’s really all you need.
If the problem is not having experience with a vector-based design software, the a step-by-step guide won’t be of much help.
Hey Colquhoun, I'm just starting down the path of designing my own chips and using the template in the OP of this thread.
I'm not a full time graphic designer but do have decent Illustrator skills. My question is, how is it best to achieve the slight imperfections in the designs to replicate the imperfections of clay? My first thought was to use a subtle roughen edges effect on the paths, but when I do that, it does sometimes shift the position of the point at which the colors meet the edge of the chip, which then means the top pattern might not perfectly align with the edge detail. I suppose I could then do an expand appearance and manually tweak the paths back to meet the original edge position. But wondering if there's a better way.
Am I thinking along the right lines here? Does this even make sense?! Any help much appreciated! Thanks.
 
Hey Colquhoun, I'm just starting down the path of designing my own chips and using the template in the OP of this thread.
I'm not a full time graphic designer but do have decent Illustrator skills. My question is, how is it best to achieve the slight imperfections in the designs to replicate the imperfections of clay? My first thought was to use a subtle roughen edges effect on the paths, but when I do that, it does sometimes shift the position of the point at which the colors meet the edge of the chip, which then means the top pattern might not perfectly align with the edge detail. I suppose I could then do an expand appearance and manually tweak the paths back to meet the original edge position. But wondering if there's a better way.
Am I thinking along the right lines here? Does this even make sense?! Any help much appreciated! Thanks.
I do them all individually with the pencil tool. I tried the roughen filter and was equally dissatisfied with the results.
I made a post about my process a while back here:
https://www.pokerchipforum.com/threads/messing-around-with-inkscape.102525/page-2#post-2268264
Good luck!
 
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Hey Colquhoun, I'm just starting down the path of designing my own chips and using the template in the OP of this thread.
I'm not a full time graphic designer but do have decent Illustrator skills. My question is, how is it best to achieve the slight imperfections in the designs to replicate the imperfections of clay? My first thought was to use a subtle roughen edges effect on the paths, but when I do that, it does sometimes shift the position of the point at which the colors meet the edge of the chip, which then means the top pattern might not perfectly align with the edge detail. I suppose I could then do an expand appearance and manually tweak the paths back to meet the original edge position. But wondering if there's a better way.
Am I thinking along the right lines here? Does this even make sense?! Any help much appreciated! Thanks.

I have done it that way as well, only thing I did, was duplicating the original spot (paste behind or in front with opacity on) expanding the roughened edges effect & some sections smoothed out again. Then with the original shape duplicated, I used this as guide, to manually put some anchor point back to the rights spot where it would meet the edge. Remove the duplicate shape and voila, good to go.
 
Also, regarding the template in the OP…each chip has a 39mm circle for the chip, and a 39mm circle mask for the edgespots, placed directly on top of each other, so it can be difficult to select the one you want. This can be a bit cumbersome, and is not needed.
I prefer to color the mask itself, so now there’s only one circle doing both tasks. If you use the direct selection tool on the edge of the mask, you can fill it with the chip color. Then you’re free to delete the base chip circle.
Much cleaner and you don’t have identical items stacking on each other.
 
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Then with the original shape duplicated, I used this as guide, to manually put some anchor point back to the rights spot where it would meet the edge.

I prefer to color the mask itself, so now there’s only one circle doing both tasks.

Thanks both for the tips. that's really helpful! I'll have a read through the post you linked, Colquhoun. Thanks again. :tup:
 

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