Hey Colquhoun, I'm just starting down the path of designing my own chips and using the template in the OP of this thread.
I'm not a full time graphic designer but do have decent Illustrator skills. My question is, how is it best to achieve the slight imperfections in the designs to replicate the imperfections of clay? My first thought was to use a subtle roughen edges effect on the paths, but when I do that, it does sometimes shift the position of the point at which the colors meet the edge of the chip, which then means the top pattern might not perfectly align with the edge detail. I suppose I could then do an expand appearance and manually tweak the paths back to meet the original edge position. But wondering if there's a better way.
Am I thinking along the right lines here? Does this even make sense?! Any help much appreciated! Thanks.