What video games are you playing? (3 Viewers)

Come Thursday I'm going to have a real problem. As that is when the Early Access for Slay the Spire 2 drops. Across all platforms in sure I have over 1000 hours in the original.

Not sure how I'm going to final Dragon Quest VII Reimagined now.

i've already accepted it is the only game i will be playing for the next month or so.

Just finished Requiem. It was awesome. A lot of callbacks to the old RE games. My only criticism of the game is that the bosses were too easy and gimmicky, even on Insane mode.

i finished requiem first and i’m with you on the criticism. it was fun, but the grace sections landed way better for me than the leon ones, even though the constant stammering choice drove me fucking crazy. leon feels crazy overpowered but it's fun to just blast through everything.

now i’m getting into spay the spire 2 and loving it, been a while and i forgot how engrossing it is. i've only "won" with ironclad so far but i've at least tried all the other characters and i'm excited to dig deeper. balatro was a fun deck builder, but IMO it just doesn’t have the same depth as StS. and the sequel doesn’t try to reinvent anything, seems like it just tightens and improves what already worked - i'm impressed by how polished it is already considering its early access.
 
i finished requiem first and i’m with you on the criticism. it was fun, but the grace sections landed way better for me than the leon ones, even though the constant stammering choice drove me fucking crazy. leon feels crazy overpowered but it's fun to just blast through everything.

now i’m getting into spay the spire 2 and loving it, been a while and i forgot how engrossing it is. balatro was a fun deck builder, but it just doesn’t have the same depth as StS. the sequel doesn’t try to reinvent anything, seems like it just tightens and improves what already worked. i can't believe how polished it already is for early access.
Can you explain why I suck so hard (ooc) with The Silent?

I legit can't even get through once with her/him. It's so damn hard to commit to ANYTHING when card rewards never match up. Swear to g*d like 40 runs and not once have I ever seen draw or poison or skills that line up synergistically more than once or twice.
 
Can you explain why I suck so hard (ooc) with The Silent?

I legit can't even get through once with her/him. It's so damn hard to commit to ANYTHING when card rewards never match up. Swear to g*d like 40 runs and not once have I ever seen draw or poison or skills that line up synergistically more than once or twice.

i literally just finally won for my first time (in the sequel) with silent, no poison at all just shivs. i had a power that deals 4 damage every time you play any card (survivor), a power that doubled shiv damage (accuracy), and an attack that used all of your exhausted shivs (knife trap).

actually, here it is:

1773631505812.webp
 
i literally just finally won for my first time (in the sequel) with silent, no poison at all just shivs. i had a power that deals 4 damage every time you play any card (survivor), a power that doubled shiv damage (accuracy), and an attack that used all of your exhausted shivs (knife trap).

actually, here it is:

View attachment 1652632
hilarious, literally right after I posted that I won the next game, and did same thing as you.

it ran so OP, I had the revive and never used it, never really dropped any hp all run (used every campfire except one for upgrades). for me what made the biggest diff is I finally chose the 2nd act thing that gives you an extra energy, it made everything a breeze.

I ran 3 accuracys and heavy draw, so shivs were doing 24 dmge and knife trap hit for just over 500 on 3rd tier boss. I'm glad it's done, I'm not doing any more runs with The Silent anytime soon!

(also helped that I read online, the silent really needs their deck built up for synergy more than others, so it suggested hitting as many mobs as possible, where as normally I'm all over the mystery rooms and ish)

1773632418192.webp
 
forget silent. i'm working my way across, and i'm not sure i will ever get a win with regent in the current state. good grief.
 
I'm at ascension 3 with Silent and Necrobinder, and ascension 2 with everyone else. So far, I find the Regeant the toughest to get wins with.
 
I'm at ascension 3 with Silent and Necrobinder, and ascension 2 with everyone else. So far, I find the Regeant the toughest to get wins with.

As a console peasant, I've just been watching streams on Twitch and Youtube of Spire 2. The Regeant looks like so much fun. And I'm glad Defect got more cards for Clawing.
 
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The new "Feral" power for Defect really brings together that whole archetype. Very fun.
 
GOt Crimson Desert free with my graphics card

Game world and sounds are beautiful.

Controls are TERRIBLE

Press E to talk to most people, but specific people you have to press CTRL to target them, THEN press E

All sorts of special abilities that require multiple button presses.

Sluggish character movement, everything feels unintuitive

hard to see items you can interact with or pickup. Extremely limited inventory that fills overly fast. You need to pay for single slot inventory bumps from vendors or complete quests to increase

Overly long loading screens

If I save while I'm inside a tower I was looting, when I reload I'm taking to the outskirts of a town rather than where I actually saved

Annoying and time-consumung jumping and physics based puzzles that add nothing to the game.

Poor design in quests where you can only have one active at a time. So you may be near a quest objective but won't know unless you hunt through menus and select that specific quest out of a gaggle for them

This results in lots of back and forth slow travel (even on horseback, game world is massive)

There are some fast travel points you can find and unlock, but that's slow going

Would not recommend, especially at $70
 
GOt Crimson Desert free with my graphics card

Game world and sounds are beautiful.

Controls are TERRIBLE

Press E to talk to most people, but specific people you have to press CTRL to target them, THEN press E

All sorts of special abilities that require multiple button presses.

Sluggish character movement, everything feels unintuitive

hard to see items you can interact with or pickup. Extremely limited inventory that fills overly fast. You need to pay for single slot inventory bumps from vendors or complete quests to increase

Overly long loading screens

If I save while I'm inside a tower I was looting, when I reload I'm taking to the outskirts of a town rather than where I actually saved

Annoying and time-consumung jumping and physics based puzzles that add nothing to the game.

Poor design in quests where you can only have one active at a time. So you may be near a quest objective but won't know unless you hunt through menus and select that specific quest out of a gaggle for them

This results in lots of back and forth slow travel (even on horseback, game world is massive)

There are some fast travel points you can find and unlock, but that's slow going

Would not recommend, especially at $70
Thank you, I'll never play it.
 
GOt Crimson Desert free with my graphics card

Game world and sounds are beautiful.

Controls are TERRIBLE

Press E to talk to most people, but specific people you have to press CTRL to target them, THEN press E

All sorts of special abilities that require multiple button presses.

Sluggish character movement, everything feels unintuitive

hard to see items you can interact with or pickup. Extremely limited inventory that fills overly fast. You need to pay for single slot inventory bumps from vendors or complete quests to increase

Overly long loading screens

If I save while I'm inside a tower I was looting, when I reload I'm taking to the outskirts of a town rather than where I actually saved

Annoying and time-consumung jumping and physics based puzzles that add nothing to the game.

Poor design in quests where you can only have one active at a time. So you may be near a quest objective but won't know unless you hunt through menus and select that specific quest out of a gaggle for them

This results in lots of back and forth slow travel (even on horseback, game world is massive)

There are some fast travel points you can find and unlock, but that's slow going

Would not recommend, especially at $70

Easily the most divisive game I've seen in quite some time. People love it, hate it, and everything in between.

Am I paying full price for it, sight unseen? No way. This is a game I will borrow from my local library and if I enjoy it enough, I may buy it eventually.

Companies who have these multi-year development cycles really can't see the forest for the trees it seems. They do not care about the covenant between themselves and the gaming market. Players want a game reasonably bug free upon release that plays well on any and all platforms you're releasing it on. If you're not able to deliver on that in good faith, then you can't cry foul when the market calls you out for your duplicity.
 
I haven't played a ton of Crimson Desert yet. But the game definitely swings for the fences in terms of what it's trying to do and what it lets you do as player. In doing so, streamlined game design has definitely been thrown to the wayside, especially when it comes to controls. But people thought Red Dead 2 was awkward with controller at first as well.

I'm playing on console. When I first played Baldur's Gate 3 on PS5 I wondered how in the hell they were going to translate that style of CRPG to a console from a control POV. I going that have hard to get used to, but eventually I did. This takes it up another notch with multiple multi button combinations for some things and it includes press and hold to access radial menus. And once in the radial menus, you have to use shoulder buttons to flip through certain items while you are still pressing and holding a dpad button and using a thumbstick to highlight stuff. Jump and interact are the same button, but to be fair you have to hold that button for half a second to interact.

And you do indeed need to hold L1 and target some people before being able to interact. This happens once at the VERY beginning when it makes no sense as to why you would need to do so. However, once you get to the more densely packed city, it becomes more obvious why this is a thing. It's a 3rd person game with a pretty far back camera. (Though you can adjust this.) If you didn't have a way to target what you wanted to interact with, it would be even more frustrating to interact with what you intended. For the most part, interactable items are not highlighted in the world. And much like Skyrim, you can pick up just about everything. So this targeting mechanism becomes even more important with a controller.

I think this one is going to be a lot like Cyberpunk. Rough at launch, and better as time goes on. They are working on corrections to inventory management and I imagine fixing things like the quest log will also be incoming.

But if you want a game where you can slingshot off a tree, ride a dragon, use a jetpack, solve obtuse puzzles, and hit sometime with an entire tree, this is for you. But it requires you to commit and try to get past the first 10 hours. It doesn't hold your hand. It feels like a mix of Breath of the Wild, Red Dead, The Witness, Skyrim, and Elden Ring.

Bottom line, you have to be okay with and almost want a difficult experience before you are rewarded.
 
Bottom line, you have to be okay with and almost want a difficult experience before you are rewarded.

There's "difficult experience" and there's "poor design decisions" and this is the later.

The reason you'll spend 1,000 hours playing Crimson Desert isn't the size of the gameworld, but the unnecessary time-consuming control scheme.

There's zero reason a lot of the controls (on keyboard at least) couldn't be mapped to single button pushes instead of multiple buttons.

Everytime I encounter a locked door I have to wait and sit through my character banging his shoulder against it multiple times before he finally stops. Just tell me the fucking thing is locked and be done with it, STOP WASTING MY FUCKING TIME!

Likewise, you can't even exit to desktop, that's a pretty simple design. Nope, you have to hit ESC and then find the menu with an option to RETURN TO TITLE SCREEN. And then you have to wait for the Devs logo to appear, and then the games fucking logo, and THEN you'll get options to exit the fucking game.

And what's the point of having individual save files you can use, if it doesn't actually return you to the exact fucking location that you chose to save it? Just use stupid lameass console checkpoints at that point.

The arm-wrestling minigame is beyond stupid, just a button-mashing and timing exercise while you listen to a bunch of idiots chanting WIN WIN WIN!

And don't put so much shit in the gameworld I can pickup if you aren't going to actually give me an inventory large enough to collect shit. It's an absolute chore to go back to your tent/chest and then most of the stuff you collect you can't even put in the fucking thing.

It's like someone blind, deaf and dumb designed this game. The issues are apparent as soon as you start playing the game, it's not like you encounter these problems 10 hours in. There's zero reason simple shit shouldn't have been caught and fixed given the number of years this was worked on.
 
I remember when I first saw Demons Souls on PS3. Lot of people loved it, others thought it was a clunky, unforgiving, poorly designed mess. I think endless streamlining over the years and people copying that stifles creativity.
 
As I've played more of Crimson Desert, I like it more and more. Look... Controls are clunky. But like any new control scheme, you get used to it. I'm sure it could be better, and I hear they are working on it, but I'm getting used to it.

The sheer amount of stuff to do and things you can do with the tool sets given to you are crazy. The more I've played it, the more I'd compare it to Breath of the Wild mixed with Skyrim. Just don't think of it like an RPG. It's a sandbox action adventure with immersive sim elements.
 
As I've played more of Crimson Desert, I like it more and more. Look... Controls are clunky. But like any new control scheme, you get used to it. I'm sure it could be better, and I hear they are working on it, but I'm getting used to it.

The sheer amount of stuff to do and things you can do with the tool sets given to you are crazy. The more I've played it, the more I'd compare it to Breath of the Wild mixed with Skyrim. Just don't think of it like an RPG. It's a sandbox action adventure with immersive sim elements.

I have a supply chest with 230 spaces. NONE of my fucking overloaded inventory can be moved to it, NONE. I have a ton of trade goods that don't get unlocked until Chapter 3 at some point, and they just tie up inventory space while I can't fucking store them anywhere.

Look, the graphics and sound and exploration are cool. The breadth of things you can do is cool as well, the verticality, etc. But good fucking god how braindead do these devs have to be to create such an immediately obvious and cumbersome control and inventory system????
 
I have a supply chest with 230 spaces. NONE of my fucking overloaded inventory can be moved to it, NONE. I have a ton of trade goods that don't get unlocked until Chapter 3 at some point, and they just tie up inventory space while I can't fucking store them anywhere.

Look, the graphics and sound and exploration are cool. The breadth of things you can do is cool as well, the verticality, etc. But good fucking god how braindead do these devs have to be to create such an immediately obvious and cumbersome control and inventory system????
They straight up tell you the supply chest is for loot left behind from enemies you killed. Though, I don't understand the limited inventory situation either.

I do know they are going to create storage in an update due to player feedback. I've not had an issue though. But I also don't just grab every crafting item I come across, and I sell off my recipes, weapons, and armor I'm not going to use.

But I'd definitely like more inventory space or storage so I don't have to think about it. Controls on a controller are better from everything I've seen. Still clunky, but better. But I know I'd never convince a PC Master Race to use one. I'm equally adept at both control schemes, but I don't have a choice on this one. I'd need a whole new PC to play this.
 
They straight up tell you the supply chest is for loot left behind from enemies you killed. Though, I don't understand the limited inventory situation either.

I do know they are going to create storage in an update due to player feedback. I've not had an issue though. But I also don't just grab every crafting item I come across, and I sell off my recipes, weapons, and armor I'm not going to use.

But I'd definitely like more inventory space or storage so I don't have to think about it. Controls on a controller are better from everything I've seen. Still clunky, but better. But I know I'd never convince a PC Master Race to use one. I'm equally adept at both control schemes, but I don't have a choice on this one. I'd need a whole new PC to play this.

It's a stupid design decision. Have you battled the Devil of Reed Field yet?
 
I tried giving Crimson Desert a chance. First boss battle wasn't too bad, the Hornsplitter. But tried taking on the Devil of Reed Field and you are constantly being spammed by mobs of enemies spawning on you as you fight your way up a hill, while the Boss shows up to pound on you too, and you can't even take him out until you make your way through this mob/gauntlet multiple times on the way to the top of the hill.

I gave up on it, and tried to rescue some people being held prisoner by the bleed bandits. But to win there, you have to kill ONE-HUNDRED ENEMIES (according to what I looked up, since once again I just gave up because it's such a fucking tiring slog that wasn't any fun)

I want to upgrade my camp, I want to put those trade goods to use, but all the actual fun stuff is locked behind 30 fucking hours of insanely difficult missions before you can get to it.

And yes, I've upgraded my gear and explored tons.
 
@Anthony Martino - how do you feel about crimson desert?

It has promise if it was better balanced. I don't find it a ton of fun to have to die and die over and over again until I memorize a bosses patterns so I can finally win a battle.

Open up more of the game features (camp upgrades, trading, etc) that people want to engage with sooner rather than forcing players to fight insane battles to get there.
 
This takes it up another notch with multiple multi button combinations for some things and it includes press and hold to access radial menus. And once in the radial menus, you have to use shoulder buttons to flip through certain items while you are still pressing and holding a dpad button and using a thumbstick to highlight stuff. Jump and interact are the same button, but to be fair you have to hold that button for half a second to interact.

Everytime I encounter a locked door I have to wait and sit through my character banging his shoulder against it multiple times before he finally stops. Just tell me the fucking thing is locked and be done with it, STOP WASTING MY FUCKING TIME!

I have a supply chest with 230 spaces. NONE of my fucking overloaded inventory can be moved to it, NONE. I have a ton of trade goods that don't get unlocked until Chapter 3 at some point, and they just tie up inventory space while I can't fucking store them anywhere.

Homer.gif
 
Oooh linking DrDisrespect gameplay in 2026, that's rough. Didn't know he still produced after he got caught trying to meet up with a minor.
Doesn't matter to me, I can separate the art from the artist. I'm not into the drama, just give me some laughs.
 

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