Official Horse Race Game Thread (10 Viewers)

A few hours later...

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Amazing! Idea: Put more numbered spaces along the track, at least halfway. When there are multiple horses in the middle of the track, especially when 5-7 (or 4-8) is rolled, it makes it easier to quickly identify and advance the proper horse.
Cheers, will consider it. Or numbering the "horses" somehow. We'll see.
 
LeGold, I think you need to get together with Lego and put out a complete kit! :D
Yeah.... ain't gonna happen. Two reasons - this is too much gambling related, so a red light for them. Also, I already tried partnering with them for an idea years ago, they said nah, and a year or two later they did it anyway but alone.
 
What are the details on the night? Were you doing cash games, and rotating in racing? Or tournament and doing it before/after/on break?

When did you play it during the game session? While we liked it a lot, we agreed it would be better placed at either the beginning or end (preferable) of the night. It kind of broke the flow of poker, one detractor really wanted to get back to NLH, and a couple others just wanted to keep playing it. Placing it on one of the bookends would have basically gotten rid of all of those issues and anyone not wanting to play could simply opt-out.

It's been forever since we ran a tournament, so we're basically strictly cash. I introduced the horse race first, thinking that once we started playing poker, it'd be hard to interject a new game in the middle. I think a couple factors played into my guys not taking to the horse racing right away:

  • We haven't played live poker in a while, and I think my guys were just itching to get cards in the air.
  • We were all a little hungry, waiting for pizza to arrive, and probably too impatient to listen to an explanation of how the game worked.
  • A couple of the guys got really unlucky with the cards they were dealt and paying a decent amount already into the pot during the scratch phase.
  • We seemed to be rolling a lot of scratched horses during the race, building the purse relatively high before someone suggested we cap the bets.
Our poker game is 25¢/50¢, with $50 buy-ins, usually end up with an average of $100/player on the table (a mix of a few players who only fire one bullet and run good, and a few players who are in for 3-4 buy-ins, and the rest in between). So we have our share of $100+ pot hands during the night, but that's when people are choosing to bet their chips.

I think maybe some of the guys who got unlucky with their cards and rolls during the horse race didn't care for the mandatory betting aspect of it. I think the purse was ~$30 before we capped the bet, and if we had kept putting in bets for rolling scratched horses, it would have probably doubled--that's how "unlucky" the rolls seemed to be, especially for some people. And that's on 25¢/50¢/75¢/$1.

Have different ideas on how to implement a "quick start" version of the game--maybe I should have come up with something like that, a horse race "lite", for the first game--to get through the scratch phase faster and the racing part going sooner. Will write that out later for comment/critique.
 
I really like the cherry Fineni and the horses that come with it, looks like I need to import one from Amazon US as I can't find any for sale in Europe. While the game seems fun and many improvements have already been suggested, I'm thinking of adding these house rules:

(1) During their turn before rolling the dice, a player may choose to double the shares in a horse that one of their cards holds (place a token on that card). The player must discard (x) other cards to do so. This process may only be done once per card (you can't quadruple the initial shares of a card) and per turn.
OR
(2) After rolling the dice, a player may discard (x) of their cards in order to ignore the result and reroll. The second roll may not be ignored.

A card may not be discarded if it holds 100% of the shares in a horse (so there will always be a winner). The (x) would depend on the number of cards the players are dealt, don't think I'd want anyone to be able to use the above rules more than once or twice per game.
 
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Btw what do you do if a player runs out of money during the race, just start a side pot?
 
Btw what do you do if a player runs out of money during the race, just start a side pot?
I haven't had this happen yet, but I haven't raced a lot yet either.

My plan would be as follows: they can obviously buy more chips or use cash, whatever, probably a $10 "add-on" when playing $0.25. If the player opts not to do this they would forfeit their cards and any winnings attached to them, and the stakes of horses held by the others would go up. Say a player didn't want to put in any more money, but they had 2 of the 4 deuces. If the deuce wins, the player(s) holding the other 2 deuces would chop the pop.
 
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...On a related note, has anyone run into a "0-race"? Where someone has all horses scratched? It'd be highly unlikely but totally possible, especially if playing with a very large crowd, so less cards per player.

How do you handle that? There'd be no incentive to roll as you couldn't possibly win anything. Do you just let them sit out the race? This is probably so rare it's not worth thinking about too much, but it's good to be prepared....
 
...On a related note, has anyone run into a "0-race"? Where someone has all horses scratched? It'd be highly unlikely but totally possible, especially if playing with a very large crowd, so less cards per player.

How do you handle that? There'd be no incentive to roll as you couldn't possibly win anything. Do you just let them sit out the race? This is probably so rare it's not worth thinking about too much, but it's good to be prepared....
yes we have, and sucks to be him, we don't look at the cards until after the race is over......
 
yes we have, and sucks to be him, we don't look at the cards until after the race is over......
Oh wow, no way! That'd take all the fun out of it. I need that sweat, that gamble!

Wait, plus, don't you need to look to see who scratched and pay those? Or you do that at the end too?

"Sucks to be him" is a fine response so long as everyone agrees up-front.
 
Oh wow, no way! That'd take all the fun out of it. I need that sweat, that gamble!

Wait, plus, don't you need to look to see who scratched and pay those? Or you do that at the end too?

"Sucks to be him" is a fine response so long as everyone agrees up-front.
we ante 2 dollars each
we deal the cards - we give the same amount of cards to each player, so sometimes we have extras
then we roll to scratch the 4 horses
we roll and pay, we play what ever stakes dealer call, seems to be 1,2,3,4 more often than not
after horse finishes we look at our cards, collect our winnings, if one of the cards for the winner was not dealt then the cards that do match get a 1/3 instead of 1/4 per card
the ante pot goes to best poker hand in the cards dealt to each player
 
So for my next horse racing attempt with my home game group, I want to get to the racing phase as quickly as possible, which I think will better hook my guys into the game. I think paying for rolling scratched horses during the game feels more exciting and less like paying a penalty when done during the scratch phase. Had the following ideas to quick-start the game...

Pre-roll scratch horses: I'd roll ahead of time to determine the four scratched horses. To save more time, I could prep a deck ahead of time with the Aces, Kings, and the scratched horses removed already. Could roll different sets of scratched horses and prep multiple decks, and then choose one at random at each post time.

Having a higher ante and no multipliers: Maybe it's just my group, or maybe it's just the first race was odd with the amount of scratches we were rolling, both in the scratch phase and during the race, but even 25¢/50¢/75¢/$1 (with a 50¢ ante) was building the pot way too high. I think a slightly higher $1/person ante (half of which goes to the person who rolls the horse to the finish line) and then paying a consistent 25¢ for rolling any scratches during the race only will be faster and more exciting for us.

Deal out even number of cards: This isn't really a time saver, and I'm actually not sure if it's more or less equitable to deal out an even number of cards, thus leaving some cards undealt and increasing the share of the purse for some people. Maybe dealing out all the cards is actually more fair even if a few players end up getting more cards? (Has anyone done the math on this?)

The last one I could take or leave, but I'll definitely try implementing the first two. Again, goal is to get my guys used to and enjoying the game, in whatever modified form, then maybe reintroduce some of the core rules, like different amounts for each scratched horse. Welcome any ideas or suggestions!
 
So for my next horse racing attempt with my home game group, I want to get to the racing phase as quickly as possible, which I think will better hook my guys into the game. I think paying for rolling scratched horses during the game feels more exciting and less like paying a penalty when done during the scratch phase. Had the following ideas to quick-start the game...

Pre-roll scratch horses: I'd roll ahead of time to determine the four scratched horses. To save more time, I could prep a deck ahead of time with the Aces, Kings, and the scratched horses removed already. Could roll different sets of scratched horses and prep multiple decks, and then choose one at random at each post time.

Having a higher ante and no multipliers: Maybe it's just my group, or maybe it's just the first race was odd with the amount of scratches we were rolling, both in the scratch phase and during the race, but even 25¢/50¢/75¢/$1 (with a 50¢ ante) was building the pot way too high. I think a slightly higher $1/person ante (half of which goes to the person who rolls the horse to the finish line) and then paying a consistent 25¢ for rolling any scratches during the race only will be faster and more exciting for us.

Deal out even number of cards: This isn't really a time saver, and I'm actually not sure if it's more or less equitable to deal out an even number of cards, thus leaving some cards undealt and increasing the share of the purse for some people. Maybe dealing out all the cards is actually more fair even if a few players end up getting more cards? (Has anyone done the math on this?)

The last one I could take or leave, but I'll definitely try implementing the first two. Again, goal is to get my guys used to and enjoying the game, in whatever modified form, then maybe reintroduce some of the core rules, like different amounts for each scratched horse. Welcome any ideas or suggestions!
Do your players understand that a big pot means big winner(s)!?? How big was the pot?

Biggest I've seen yet was like maybe $35? Somewhere in the $30s. And it was one of those near-perfect scratched ones. I think it was 5, 6, 7, and 8 scratched with 7 in the $0.75. And when it finally ended there were like 3 horses with 1 hop to win! Quite the game, one of the most fun ones, as we were playing short-handed and 2 players had sweeps in their hand. So very exciting! It ended up being chopped up so no one felt the real "pain" LOL.
 

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