Hello,
Just a warning, this is a long post. I run a fair amount of tournaments with a tournament every week, 2 table tournaments quarterly and a multi-table annually. I like to study how different elements of structure affect game play to find the perfect mix. I have played around with rebuys, bountys, shoot-out, antes, etc.
Recently I've been playing with our tournament structure with alternate starting stacks for our weekly rebuy tournament. Our original starting stack was T4,000 with 20 minutes levels starting at 25/50. In all honestly I was trying to raise that in order to get some new high denom plaques I purchased into play (which players love) and to try out some new things. Our weekly game normally has between 7-9 players (sometimes 6 or 10).
I have tried starting stacks of T10k, T30k, T50k, and T75k.
I would like to standardize on T10k starting stacks, but in order to facilitate this we had to reduce the blind levels to 15 minutes in order to start at 25/50 (to get a little deep stack play in).
In order to attract people of different financial means we have kept the weekly tournament at a $20 buy-in with a single (and sometimes multi) rebuy. The rebuy really helps build up the prize pool and on average we usually have a 50-60% increase in prize pool due to the rebuys.
This is where the problem lies. When I raised the starting stack to T10K the rebuys dried up (I was the only rebuy as I am a degenerate and will rebuy no matter how many BB this leaves me). This is very abnormal for us.
I suspect this is because many of my players are calling stations and the T10K stack combined with the 15 minute blinds allowed people to stay around until it didn't make sense to rebuy (BB at 1500, so rebuy stack is lower than 7BB).
This is my thoughts on remedying this:
1) Remove the T25 chips and therefore the 25/50 and 75/150 levels allowing me to increase blind levels back to 20 minutes. Having longer blind levels allows the calling stations more time to lose their money at a lower level.
Cons: the steps between levels are steeper and having the super deep starting level is nice
2) Keep the T25 chips and earlier levels but gradually decrease the blind level times
Cons: inconsistent blind levels don't seem as elegant. We do use Tournament Director, so the computer will keep things together.
FYI, the target run-time for the tournament is 4-4.5 hrs.
Any and all feedback/thoughts are welcome!
Here are the levels used with a T10K starting stack that resulted in no rebuys:
Round Time
1 00:15 25 50
2 00:15 50 100
3 00:15 75 150
4 00:15 100 200
5 00:15 150 300
00:05 Break 1
6 00:15 200 400
6 00:15 300 600
7 00:15 400 800
7 00:15 600 1200
8 00:15 800 1600
00:05 Break 2
9 00:15 1000 2000
10 00:15 1500 3000
11 00:15 2000 4000
12 00:15 3000 6000
Just a warning, this is a long post. I run a fair amount of tournaments with a tournament every week, 2 table tournaments quarterly and a multi-table annually. I like to study how different elements of structure affect game play to find the perfect mix. I have played around with rebuys, bountys, shoot-out, antes, etc.
Recently I've been playing with our tournament structure with alternate starting stacks for our weekly rebuy tournament. Our original starting stack was T4,000 with 20 minutes levels starting at 25/50. In all honestly I was trying to raise that in order to get some new high denom plaques I purchased into play (which players love) and to try out some new things. Our weekly game normally has between 7-9 players (sometimes 6 or 10).
I have tried starting stacks of T10k, T30k, T50k, and T75k.
I would like to standardize on T10k starting stacks, but in order to facilitate this we had to reduce the blind levels to 15 minutes in order to start at 25/50 (to get a little deep stack play in).
In order to attract people of different financial means we have kept the weekly tournament at a $20 buy-in with a single (and sometimes multi) rebuy. The rebuy really helps build up the prize pool and on average we usually have a 50-60% increase in prize pool due to the rebuys.
This is where the problem lies. When I raised the starting stack to T10K the rebuys dried up (I was the only rebuy as I am a degenerate and will rebuy no matter how many BB this leaves me). This is very abnormal for us.
I suspect this is because many of my players are calling stations and the T10K stack combined with the 15 minute blinds allowed people to stay around until it didn't make sense to rebuy (BB at 1500, so rebuy stack is lower than 7BB).
This is my thoughts on remedying this:
1) Remove the T25 chips and therefore the 25/50 and 75/150 levels allowing me to increase blind levels back to 20 minutes. Having longer blind levels allows the calling stations more time to lose their money at a lower level.
Cons: the steps between levels are steeper and having the super deep starting level is nice
2) Keep the T25 chips and earlier levels but gradually decrease the blind level times
Cons: inconsistent blind levels don't seem as elegant. We do use Tournament Director, so the computer will keep things together.
FYI, the target run-time for the tournament is 4-4.5 hrs.
Any and all feedback/thoughts are welcome!
Here are the levels used with a T10K starting stack that resulted in no rebuys:
Round Time
1 00:15 25 50
2 00:15 50 100
3 00:15 75 150
4 00:15 100 200
5 00:15 150 300
00:05 Break 1
6 00:15 200 400
6 00:15 300 600
7 00:15 400 800
7 00:15 600 1200
8 00:15 800 1600
00:05 Break 2
9 00:15 1000 2000
10 00:15 1500 3000
11 00:15 2000 4000
12 00:15 3000 6000