Tourney Tournament chip breakdown (1 Viewer)

JickityJags

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Is this enough for a 4 table tournament? I hope somebody who knows more about tournaments and tournament break downs on chips can give me a clue.

here's the breakdown:
25 = 400, 100 = 800, 500 = 500, 1000 = 350, 5000 = 350, 25000 = 100 (total = 2500 approximately)

thanks,
Jonathan
 
Last edited by a moderator:
Short answer is “yes”.

There is no one “right” breakdown. Plenty of good reading in this sub-forum on breakdowns and blinds schedules: exact breakdowns depend on the schedule and to a certain extent preference.

I’d recommend reading a bit first, it will allow you to ask more specific questions and get answers that are more useful to you.
 
Is this enough for a 4 table tournament? I hope somebody who knows more about tournaments and tournament break downs on chips can give me a clue.

here's the breakdown:
25 = 400, 100 = 800, 500 = 500, 1000 = 350, 5000 = 350, 25000 = 100 (total = 2500 approximately)

thanks,
Jonathan
I'd say that's quite a bit more then you'd need. Figure out the starting stacks, times that by how many players, add rebuys and chip up chips. There ya go.

If your doing a T20k, I do 8/13/5/6/2....

320/550/200/330/200/100 should cover it well. That's 1700 chips.

Edit - If my math is off, I'm doing it out of my head, but the logic is semi sound....
 
Last edited:
Short answer is “yes”.

There is no one “right” breakdown. Plenty of good reading in this sub-forum on breakdowns and blinds schedules: exact breakdowns depend on the schedule and to a certain extent preference.

I’d recommend reading a bit first, it will allow you to ask more specific questions and get answers that are more useful to you.
cool thanks - i will definitely check this site out for more info on tournys!
thanks!
J.
 
I would say yes by a mile. There are some people out there who love to have huge stacks of chips, but for most people who do not care about how many chips they have that should be more than enough.
 
Is this enough for a 4 table tournament? I hope somebody who knows more about tournaments and tournament break downs on chips can give me a clue.

here's the breakdown:
25 = 400, 100 = 800, 500 = 500, 1000 = 350, 5000 = 350, 25000 = 100 (total = 2500 approximately)

thanks,
Jonathan
2,500 chips is about twice as many as needed.

You can spread four 10-player tables with 20k starting stacks (8/8/4/7/2, 400BB) allowing 33% re-buys with just 1,237 chips:

320 x T25
320 x T100
160 x T500
280 x T1000
141 x T5000 ( includes 9x for T25/T100 color-up and 52x for up to 13 re-buys)
16 x T25000 (for T500/T1000 color-ups)
--------------
1237 chips
 
I agree with BG, however, I am not sure if 20,000 starting is what you really wanted. I don't see where you said that. So here are some thoughts.
  1. You may use different amounts for different games. I've used, with a base of T25, 10,000 starting to 125,000 starting and several amounts in between.
  2. When you say 4 tables, there is a significant difference between 4 tables of 8 and 4 tables of 10. Telling us the maximum players could get more accurate info.
  3. I have sets designed for 3 tables x 10 players, but could be stretched to 40 players. I used 12x25 and 12x100 for starters. I found 12 each works better than 8 as it involves less change making. However, 16 per player was not as good as 12 as it curiously involved more change making as players over-used the smaller chips. I added some additional 100s for the times when I might start with a base of 100. When going to 40 players, I use 8x25 and 8x100. That easily fits within the 30x12 model, but requires adjustments in higher chips.
  4. For comparison, our 40,000 starting breakdown is 12/12/5/11/4. The T25s come off the table after 3 or 4 rounds. I could just as easily do 12/12/3/12/4. That would save 30 chips and make the T500 more rarely used. I personally prefer 5 of them, but 3 works fine -- we've used it several times.
  5. Additional higher value chips add flexibility to your sets. If you can't later get more chips when you see the need to change, it is way more expensive to buy an new set of chips than to buy extras the first time.
  6. For colorup chips, I use mostly 1,000s for coloring up 25s. We use the round up method. I have 3 or 4 T100s per table and 1 or 2 T500s for players who can't give me 1,000 in chips easily. I just found that was faster than having them swap with each other, but I know some don't like that.
  7. The aggressiveness of your blind structures and the length you want the tournament to last will affect the number of chips you need.
  8. How many re-buys will affect it. With re-buys, use higher value chips (T5,000s minimum) and let them buy change from other players. I personally would count on twice as many rebuys as you are expecting. Some nights are just weird and you get more than expected, and other nights fewer.
  9. If you start with 25,000 or more, about every 3rd or 4th rebuy you could just give them a T25,000, but that's hard to change without extra T5,000s on the table.
  10. Don't overlook a small number of T100,000s. They can add great flexibility when you have a special game with either very large stacks or start with a higher base.
  11. Always buy a few extras of each chip. Some places will be giving you the precise order, and others will give you a few extras. There is nothing more frustrating when you've purchased precisely losing a chip whether it disappears or is damaged beyond repair. I alway buy 5 extras minimum, and would buy at least 1 extra per table (not based on players but on tables).
  12. Here is a 1600 chip breakdown that includes 5 extras, designed for 30, but could easily work for 40 players for starting stacks of 125,000 with 24 rebuys: 365xT25; 365xT100; 125xT500; 365xT1,000; 210xT5,000; 135xT25,000; 35xT100,000. I'm not saying this is what you should do -- just showing you how I would do it if I were planning for 40. For this breakdown, I never counted on 40 players starting with a base of T100, but always starting with T25. You would need some additional chips, about 40 more T100s, to accommodate that.
 
I agree with BG, however, I am not sure if 20,000 starting is what you really wanted. I don't see where you said that. So here are some thoughts.
  1. You may use different amounts for different games. I've used, with a base of T25, 10,000 starting to 125,000 starting and several amounts in between.
  2. When you say 4 tables, there is a significant difference between 4 tables of 8 and 4 tables of 10. Telling us the maximum players could get more accurate info.
  3. I have sets designed for 3 tables x 10 players, but could be stretched to 40 players. I used 12x25 and 12x100 for starters. I found 12 each works better than 8 as it involves less change making. However, 16 per player was not as good as 12 as it curiously involved more change making as players over-used the smaller chips. I added some additional 100s for the times when I might start with a base of 100. When going to 40 players, I use 8x25 and 8x100. That easily fits within the 30x12 model, but requires adjustments in higher chips.
  4. For comparison, our 40,000 starting breakdown is 12/12/5/11/4. The T25s come off the table after 3 or 4 rounds. I could just as easily do 12/12/3/12/4. That would save 30 chips and make the T500 more rarely used. I personally prefer 5 of them, but 3 works fine -- we've used it several times.
  5. Additional higher value chips add flexibility to your sets. If you can't later get more chips when you see the need to change, it is way more expensive to buy an new set of chips than to buy extras the first time.
  6. For colorup chips, I use mostly 1,000s for coloring up 25s. We use the round up method. I have 3 or 4 T100s per table and 1 or 2 T500s for players who can't give me 1,000 in chips easily. I just found that was faster than having them swap with each other, but I know some don't like that.
  7. The aggressiveness of your blind structures and the length you want the tournament to last will affect the number of chips you need.
  8. How many re-buys will affect it. With re-buys, use higher value chips (T5,000s minimum) and let them buy change from other players. I personally would count on twice as many rebuys as you are expecting. Some nights are just weird and you get more than expected, and other nights fewer.
  9. If you start with 25,000 or more, about every 3rd or 4th rebuy you could just give them a T25,000, but that's hard to change without extra T5,000s on the table.
  10. Don't overlook a small number of T100,000s. They can add great flexibility when you have a special game with either very large stacks or start with a higher base.
  11. Always buy a few extras of each chip. Some places will be giving you the precise order, and others will give you a few extras. There is nothing more frustrating when you've purchased precisely losing a chip whether it disappears or is damaged beyond repair. I alway buy 5 extras minimum, and would buy at least 1 extra per table (not based on players but on tables).
  12. Here is a 1600 chip breakdown that includes 5 extras, designed for 30, but could easily work for 40 players for starting stacks of 125,000 with 24 rebuys: 365xT25; 365xT100; 125xT500; 365xT1,000; 210xT5,000; 135xT25,000; 35xT100,000. I'm not saying this is what you should do -- just showing you how I would do it if I were planning for 40. For this breakdown, I never counted on 40 players starting with a base of T100, but always starting with T25. You would need some additional chips, about 40 more T100s, to accommodate that.
Jesus fookin christ.
 

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