Tourney Please review my T5-, T25-, T100-, and T500-base blind schedules (1 Viewer)

dmoney

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I'd like to set and print these schedules permanently, then just have them ready for whichever format/chipset we put in play. Depending on the game, I may remove the first level, and play with the length of levels to get to the desired tourney length.

T5 base T2000 stacks (max 16 players)
Small Blind​
Big Blind
55
510
515
1020
1530
2040
3060
4080 (remove T5)
50100
75150
100200
150300 (remove T25)
200400
300600
400800
6001,200
8001,600 (remove T100 if needed)
1,0002,000
1,5003,000 (likely end)
2,0004,000
3,000
6,000​


T25 base up to T25k stacks (max 20 players)
Small BlindBig Blind
2525
2550
2575
50100
75150
100200
150300 (remove T25)
200400
300600
400800
6001,200
8001,600
1,2002,400 (remove T100)
1,5003,000
2,0004,000
2,5005,000 (remove T500)
3,0006,000
4,0008,000
6,00012,000
8,00016,000
10,00020,000 (remove T1000 if needed)
15,00030,000 (likely end)
20,00040,000
25,00050,000


T100 base up to T30k stacks (max 15 players)

Small BlindBig Blind
100100
100200
100300
200400
300600
400800
6001,200
8001,600
1,0002,000
1,5003,000 (remove T100 & T500)
2,0004,000
3,0006,000
4,0008,000
6,00012,000
8,00016,000
10,00020,000
15,00030,000 (likely end)
20,00040,000
25,00050,000

T500 base up to T300k stacks (max 10 players)

Small BlindBig Blind
500500
5001,000
5001,500
1,0002,000
1,5003,000 (remove T500)
2,0004,000
3,0006,000
4,0008,000
6,00012,000
8,00016,000 (remove T1000)
10,00020,000
15,00030,000
20,00040,000
25,00050,000
35,00070,000
50,000100,000
75,000150,000 (likely end)
100,000200,000
150,000300,000
 
I dont like the 2.5k/5k level in the T25 blind schedule.
I prefer 3k to 4k to 6k. All your schedukes aim to double the blinds every second level.
 
I tend to agree with ^^. Very few of my blind schedules use 250/500 or 2500/5000 levels, unless other levels with smaller than 25% increases are also in play. Similar reasons that 500/1000 and 5000/10000 aren't used often, either.

Otherwise, they look fine. A few additional notes:
  • T25 base - T1000 removal occurs after 8000/16000
  • T100 base - T1000 removal occurs after 8000/16000
  • T500 base - replacing 35k/70k with 25k/75k retains progression and allows T5000 removal after 20k/40k (otherwise, T5000 removal after 35k/70k)
 
I don't like 2500-5000 except if you used the intermediate levels 125-250, 250-500, 500-1000, 1200-2400.

In the T5 structure, I prefer like you did :
40-80
50-100
75-150
100-200

Over
40-80
60-120
80-160
100-200

In order to color-up the T5 a little bit earlier and because posting blinds like 160 requires a lot of chips and bets would require less chips too.

Good catch !
 
In the 25 base:
You have BBs 1600->2400->3000, which means the increase is lowered from 800 to 600. I like each increase to be equal to or greater than the previous one, so I'd change to 1600->2000->3000.
 
I think I covered all the feedback - I did leave the early level where the bb is the same as the sb for all tournaments to allow for doubling starting stack depth as an option.

I also modified the T100 structure to remove the T100 and T500 at the same time after Level 9. The T100 is supposed to be removed after L7 800/1600, but I left it in and opted to color up both denoms two levels later. In practice, I'd probably get a heard start coloring those up during play, but for listing the structure I opted to leave them in and "formally" remove them both later.

TOURNAMENT BLIND STRUCTURE (T5)
Max 16 players, 2k stacks, unlimited rebuys
LevelSmall BlindBig Blind
--55
1510
2515
31020
41530
52040
63060
74080
Remove T5
850100
975150
10100200
11150300
Remove T25
12200400
13300600
14400800
156001,200
168001,600
171,0002,000
Remove T100
181,5003,000
192,0004,000
203,0006,000


TOURNAMENT BLIND STRUCTURE (T25)
Max 20 players, 25k stack freezeout
-Fewer players or shorter stacks allow rebuys
LevelSmall BlindBig Blind
--2525
12550
22575
350100
475150
5100200
6150300
Remove T25
7200400
8300600
9400800
106001,200
118001,600
Remove T100
121,0002,000
131,5003,000
142,0004,000
163,0006,000
Remove T500
174,0008,000
186,00012,000
198,00016,000
Remove T1,000
2010,00020,000
2115,00030,000
2220,00040,000
2325,00050,000


TOURNAMENT BLIND STRUCTURE (T100)
Max 15 players, 25k stack freezeout
LevelSmall BlindBig Blind
--100100
1100200
2100300
3200400
4300600
5400800
66001,200
78001,600
81,0002,000
91,5003,000
Remove T100 & T500
102,0004,000
113,0006,000
124,0008,000
136,00012,000
148,00016,000
Remove T1,000
1510,00020,000
1615,00030,000
1720,00040,000
1825,00050,000


TOURNAMENT BLIND STRUCTURE (T500)
Max 10 players, 300k freezeout
LevelSmall BlindBig Blind
--500500
15001,000
25001,500
31,0002,000
41,5003,000
Remove T500
52,0004,000
63,0006,000
74,0008,000
86,00012,000
98,00016,000
Remove T1,000
1010,00020,000
1115,00030,000
1220,00040,000
Remove T5,000
1325,00050,000
1425,00075,000
1550,000100,000
1675,000150,000
17100,000200,000
18150,000300,000
 
I like about 95% of what you have. But I agree with these points brought up, I just have different suggestions on how to correct.

I dont like the 2.5k/5k level in the T25 blind schedule.

Agreed and it looks like you took that out of your second iteration in the T25 structure. However I would consider combining the T100 and T500 color up in this structure (as you did in the Base T100 structure) to follow level 13. (Instead of separate color ups that follow levels 11 & 15.)

If you do this you also could adjust levels 12 and 13 to take advantage to of the T100 chips remaining in play and use 1200-2400 and 1600-3200 instead of 1000-2000, 1500-3000. This way (from 800-1600) you get three BB increases of 400 instead of one of 200 followed by two of 500. But either is workable.

Another alternative is to keep it the way it is and combine the T500 color up with the T1000 color up later.

500 base - replacing 35k/70k with 25k/75k retains progression and allows T5000

In the T500 base I would instead suggest replacing (in the original iteration) 25k-50k with 30k-60k and 35k-70k with 40k-80k and do the T5k color up after that.

But again, I think these quibbles are minor and a matter of taste. Personally I am a proponent of the 2-4,3-6,4-8,6-12,8-16 progression of every chip in play. (With optional 1-1, 1-2, and 1-3 levels at the start which you already include, and also optional 12-24 or 16-32 levels as well as you did in the T100 structure and I am proposing for the T25 structure as well.). So my suggestions are designed to maintain that progression.

Good work and this is a good idea to have at the ready.

Well done.
 
Last edited:

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