Tourney T100 Blind Structure - Thoughts? (1 Viewer)

Baron_Von_Chipper

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So I played in my first casino tournament tonight at a local casino. It was a T100 base with a T20k starting stack and 20min blinds. The starting chip breakdown seemed a bit Scrooge-like at 10/2/8/2, but it worked okay. The thing l really noticed and liked though was the blinds and breaks… a bit different from what I have seen posted as “typical” (particularly the 3 levels between 4/8 and 10/20) but they seemed to work really well and I liked how the breaks were logically and consistently spaced. Here is what they were. I’m thinking of using them for a home game I am hoping to host - thoughts?

L1 100/100
L2 100/200
L3 200/300
L4 200/400
L5 300/600
L6 400/800
Break ==> colour up T100s
L7 500/1,000
L8 1,000/1,000
L9 1,000/1,500
L10 1,000/2,000
L11 2,000/3,000
L12 2,000/4,000
Break ==> colour up T500s
L13 3,000/6,000
L14 4,000/8,000
L15 5,000/10,000
L1610,000/10,000
L17 10,000/15,000
L18 10,000/20,000
 
I wouldn’t be so quick to color up the 100s for a home game. 400/800, 500/1000, 600/1200, 800/1600, then color up and go 1000/2000.
 
I wouldn’t be so quick to color up the 100s for a home game. 400/800, 500/1000, 600/1200, 800/1600, then color up and go 1000/2000.
Thanks and ya that is exactly the difference I’m referring is that a-typical progression at L7-L9 and L15-L17. Why is it that you say for a home game you wouldn’t be so quick to colour up the T100s?
 
Thanks and ya that is exactly the difference I’m referring is that a-typical progression at L7-L9 and L15-L17. Why is it that you say for a home game you wouldn’t be so quick to colour up the T100s?
Just for the reason I said. Maybe the levels in the casino tournament make sense to speed things up but going with the ones I listed make more sense. You can do what you want in a home game so you don’t need to color up the 100s at the exact same time as the casino structure.
 
Hello,
Here is the one I use.

Structure :
100-100 (optional)
100-200
100-300
200-400
300-600
Break, end of rebuys (5min)
400-800
600-1200
800-1600
Color up T100 with T1000 (10min)
1000-2000
1500-3000
Color up T500 with T5000 (10 min)
2000-4000
3000-6000
4000-8000
6000-12000 (EOT 20k 6-Max)
8000-16000
10000-20000 (EOT 30k 6-Max) (EOT 20k full ring)
Break (10 min)
15000-30000 (EOT 40k 6-Max) (EOT 30k full ring)
20000-40000 (EOT 40k full ring)
30000-60000
40000-80000
color-up T5000 with T25.000 or T100.00
50000-100000
75000-150000
100000-200000
150000-300000
color-up T25k with 500k
200000-400000
 
The blind structure used by your local casino uses a relatively slow (although flawed) progression, with increases ranging from 20% to 67% (the flawed part), averaging 35.1% over the 18 levels shown:

L1 100/100 n/a
L2 100/200 50%
L3 200/300 67%
L4 200/400 20%
L5 300/600 50%
L6 400/800 33%
Break ==> colour up T100s
L7 500/1,000 25%
L8 1,000/1,000 33%
L9 1,000/1,500 25%
L10 1,000/2,000 20%
L11 2,000/3,000 67%
L12 2,000/4,000 20%
Break ==> colour up T500s
L13 3,000/6,000 50%
L14 4,000/8,000 33%
L15 5,000/10,000 25%
L1610,000/10,000 33%
L17 10,000/15,000 25%
L18 10,000/20,000 20%

The structure could easily be improved by replacing L3 with 100/300 blinds and replacing L11 with 1500/3000 blinds:

L3 100 300 33%
L4 200 400 50%
...
L11 1500 3000 50%
L12 2000 4000 33%

Those two minor changes smooth out the resulting blinds progression range to between 20% and 50%, averaging 34.6%.
 
Last edited:
The blind structure used by your local casino uses a relatively slow (although flawed) progression, with increases ranging from 20% to 67% (the flawed part), averaging xx over the 18 levels shown:
L1 100/100 n/a
L2 100/200 50%
L3 200/300 67%
L4 200/400 20%
L5 300/600 50%
L6 400/800 33%
Break ==> colour up T100s
L7 500/1,000 25%
L8 1,000/1,000 33%
L9 1,000/1,500 25%
L10 1,000/2,000 20%
L11 2,000/3,000 67%
L12 2,000/4,000 20%
Break ==> colour up T500s
L13 3,000/6,000 50%
L14 4,000/8,000 33%
L15 5,000/10,000 25%
L1610,000/10,000 33%
L17 10,000/15,000 25%
L18 10,000/20,000 20%
How are you figuring out the percentages? There’s no consistency. 100/100 to 100/200 is 100% not 50%. 500/1000 to 1000/1000 is 0% not 33% unless the small blind is factored in somehow.

Edit: yeah i see it’s the total of both blinds being used, got it now.
 
Thanks for this. Leaving aside the beefy jumps to 2/3 instead of 1/3 at L3 and L11 (that I think I will change to 1/3), it was mostly the slow down to 3 levels instead of 2 levels between 4/8 and 10/20 that I thought was clever. I didn’t mind the slower progression here and actually thought the pot math and bet sizing was way easier with the round numbers of 5/10, 10/10, 10/15 vs. the typical 6/12, 8/16. But experience is what I’m looking for here - is there some issue I’m not seeing to this change from normal other than it being a bit slower and not standard? Thanks!
 
Thanks for this. Leaving aside the beefy jumps to 2/3 instead of 1/3 at L3 and L11 (that I think I will change to 1/3), it was mostly the slow down to 3 levels instead of 2 levels between 4/8 and 10/20 that I thought was clever. I didn’t mind the slower progression here and actually thought the pot math and bet sizing was way easier with the round numbers of 5/10, 10/10, 10/15 vs. the typical 6/12, 8/16. But experience is what I’m looking for here - is there some issue I’m not seeing to this change from normal other than it being a bit slower and not standard? Thanks!
I think with the two corrections to L3 and L11 (as I noted above), it's a very clever way to slow down 'standard' T25- or T100-base structures that usually utilize T100 chips longer (and typically have 25% to 50% blind increases, averaging around 42%).

If the extra time needed isn't a factor, it's fine.
 
How are you figuring out the percentages? There’s no consistency. 100/100 to 100/200 is 100% not 50%. 500/1000 to 1000/1000 is 0% not 33% unless the small blind is factored in somehow.

Edit: yeah i see it’s the total of both blinds being used, got it now.
Using just the big blind values for increase calculations is only valid when all of the small blind amounts are 50% (half) of the big blinds. When 'non-standard' blinds like 100/100, 100/300, and 1000/1500 are used, then the total blinds amount must be used when calculating blinds increase percentages.

Adding in the total antes (individual or table-based) posted per level (if applicable) is also necessary to establish a comparable number for how aggressive/passive a given blind structure is towards the players.
 
Using just the big blind values for increase calculations is only valid when all of the small blind amounts are 50% (half) of the big blinds. When 'non-standard' blinds like 100/100, 100/300, and 1000/1500 are used, then the total blinds amount must be used when calculating blinds increase percentages.

Adding in the total antes (individual or table-based) posted per level (if applicable) is also necessary to establish a comparable number for how aggressive/passive a given blind structure is towards the players.
All makes sense just took me a minute haha
 
I think with the two corrections to L3 and L11 (as I noted above), it's a very clever way to slow down 'standard' T25- or T100-base structures that usually utilize T100 chips longer (and typically have 25% to 50% blind increases, averaging around 42%).

If the extra time needed isn't a factor, it's fine.
Thank you. Your experience and willingness to share your considerable knowledge on this stuff is really great and much appreciated. I want my first home game tourney to be a success so trying to put the work in up front to iron out issues/flaws. Cheers!
 
The blind structure used by your local casino uses a relatively slow (although flawed) progression, with increases ranging from 20% to 67% (the flawed part), averaging 35.1% over the 18 levels shown:

L1 100/100 n/a
L2 100/200 50%
L3 200/300 67%
L4 200/400 20%
L5 300/600 50%
L6 400/800 33%
Break ==> colour up T100s
L7 500/1,000 25%
L8 1,000/1,000 33%
L9 1,000/1,500 25%
L10 1,000/2,000 20%
L11 2,000/3,000 67%
L12 2,000/4,000 20%
Break ==> colour up T500s
L13 3,000/6,000 50%
L14 4,000/8,000 33%
L15 5,000/10,000 25%
L1610,000/10,000 33%
L17 10,000/15,000 25%
L18 10,000/20,000 20%

The structure could easily be improved by replacing L3 with 100/300 blinds and replacing L11 with 1500/3000 blinds:

L3 100 300 33%
L4 200 400 50%
...
L11 1500 3000 50%
L12 2000 4000 33%

Those two minor changes smooth out the resulting blinds progression range to between 20% and 50%, averaging 34.6%.
As usual you've convinced me to make a small tweak to my standard structure. Lol
 

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