Tourney My tourney 400 breakdown (+ structure) (1 Viewer)

Kid_Eastwood

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Hi,

Just wanted to share the breakdown I've choosen for my latest tournament set.

T25 x 100 + 5 spares
T100 x 100 + 5 spares
T500 x 60 + 5 spares
T1000 x 80 + 5 spares
T5000 x 20 + 5 spares
Bounty x 10 + 5 spares

My main usage will be 8-max T20,000 freezeout with 12/12/7/10/1 starting stacks on opening blinds 25-50 (400 BB).
Color-up of 25, 100 and 500 with 5000.

But this can also cover other situations :

8-max, 1 re-entry T10,000 on opening blinds 25-50 (200 BB) or 25-25 (400 BB)
Stacks : 12/12/7/5
Re-entry : 5 x 1000 + 1 x 5000
Color-up of 25 and 100 with remaining 1000 and then 5000.
Color-up of 500 with 5000

10 players T15,000 freezeout on starting blinds 25-50 (300 BB)
Stacks : 5 x 12/12/5/6/1 and 5 x 8/8/6/6/1
Color-up of 25 and 100 with 1000
Color-up of 500 with 5000

10 players T7500 on starting blinds 25-25 (300BB) with one re-entry
Stacks : 5 x 12/12/4/4 and 5 x 8/8/5/4
Re-entry : 1 x 500 + 2 x 1000 + 1 x 5000
Color-up of 25 and 100 with 1000
Color-up of 500 with 5000

12 players (2 tables of 6-max) 7500 freezeout on opening blinds 25-25 (300 BB)
Stacks : 8/8/5/4
Color-up of 25 and 100 with 1000
Color-up of 500 with 5000

12 players (2 tables of 6-max) 4000 on opening blinds 25-25 (160 BB) with one re-entry
Stacks : 8/8/4/1
Re-entry : 4 x 1000
Color-up of 25 and 100 with 1000
Color-up of 500 with 5000

I found this tiny (400 chips or even 360 if you don't play bounties and don't want spares) very useful, quite flexible and then wanted to share it.

Structure :
(25-25)
25-50
25-75
50-100
75-150 // after this level, end re-entry period for T4000
100-200 // after this level, end re-entry period for T7500
150-300 // after this level, end of re-entry period for T10,000 and color-up T25
200-400
300-600
400-800
600-1200
800-1600 // after this level, color-up T100
1000-2000
1500-3000 // after this level color-up T500
2000-4000
3000-6000
4000-8000
6000-12000
8000-16000

Intermediate levels that can be added for an even slower blinds progression (can be useful for T7500 and T4000 tournaments) :
125-250
250-500 // color-up of T25 shall then be moved after this level
500-1000
1200-2400 // color-up of T100 shall then be moved after this level
2500-5000 // color-up of T500 shall then be moved after this level
5000-10,000

Some insights on expected tournament duration :

8 players T20,000 freezeout ends around level 4000-8000
8 players T10,000 ends around level 2000-4000 if no re-entry
8 players T10,000 ends around level 3000-6000 if 4 re-entries
8 players T10,000 ends around level 4000-8000 if more than 4 re-entries

10 players T20,000 freezeout ends around level 4000-8000
10 players T7500 ends around level 2000-4000 if no re-entry
10 players T7500 ends around level 3000-6000 if 5 re-entries
10 players T7500 ends around level 4000-8000 if more than 5 re-entries

12 players T7500 freezeout ends around level 2000-4000 or 3000-6000
12 players T4000 ends around level 1500-3000 if no re-entry
12 players T4000 ends around level 1500-3000 or 2000-4000 if 6 re-entries
12 players T4000 ends around level 2000-4000 or 3000-6000 if more than 6 re-entries

Kid.
 
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Would this break down work for a high roller denom set?

I love how versatile this chip count could be, I would just love to make the chip values higher.
 
Would this break down work for a high roller denom set?

I love how versatile this chip count could be, I would just love to make the chip values higher.

25K / 100K / 500K / 1M / 5M --> done ;-)

I'll check tomorrow if it's possible to have such a tiny and flexible breakdown for T100, T500 or T1000 based sets.
 
Last edited:
Would this work with 500, 1K, 5K, 25k, 100K?

T500 x 50 + 5 spares
T1000 x 100 + 5 spares
T5000 x 110 + 5 spares
T25,000 x 80 + 5 spares
T100,000 x 20 + 5 spares
Bounty x 10 + 5 spares

--> total = 400 chips

8 players , T400,000 on 500-1000 (400 BB) : 6/12/12/9/1

10 players , T300,000 on 500-1000 (300 BB) : 4/8/8/6/1

12 players , T150,000 on 500-500 (300 BB) : 4/8/8/4

To be cross-checked but I think it does the trick.

Color-up 500 with 5000
Color-up 1000 with 25,000
Color-up 5000 with 100,000
 
Would this work with 500, 1K, 5K, 25k, 100K?
Best T500-base set-up for 10 players is 400 chips = 100x each demon (plus optional 20x 100K, not really needed). 10/10/7/x starting stacks (50K up to 300K), using the extra T5000s for T500/T1000 color-ups.
 
Best T500-base set-up for 10 players is 400 chips = 100x each demon (plus optional 20x 100K, not really needed). 10/10/7/x starting stacks (50K up to 300K), using the extra T5000s for T500/T1000 color-ups.

Could I ask how a blind structure using these denoms should be structured for 100k starting stack using 20min blind levels? What I would actually be doing is using $0.50, $1.00, $5.00, $25.00 denoms but the ratio is the same. Thank you :)
 
Did you forget about me sir? That's ok, I forget me too sometimes.
I did, sorry. :unsure:
Could I ask how a blind structure using these denoms should be structured for 100k starting stack using 20min blind levels?

typically in the neighborhood of 4-5 hours. Possible 20-30% re-buys
T500-base, T100K stacks (10/10/7/2) = 200BB with 500/500 opening blinds
Using T150K starting stacks (10/10/7/4, 300BB) adds about 1/2-hour to overall times below. Using T200K starting stacks (10/10/7/6, 400BB) adds about an hour.

aggressive structure, 57% avg blind increases
25-minute levels = 4.0-4.5 hours plus breaks:
lvl sb bb
L1 500 500
L2 500 1000
L3 1000 1500
L4 1500 2500
remove T500 chips (requires 10x T5000)
L5 2000 4000
L6 3000 6000
L7 5000 10000
remove T1000 chips (requires 20x T5000)
L8 10000 15000
L9 15000 25000
L10 20000 40000 **typical EOT
L11 30000 60000
remove T5000 chips (requires 20x T25000)
L12 50000 100000
L13 75000 150000


intermediate structure, 41% avg blind increases
20-minute levels = 4.0-4.5 hours plus breaks:
lvl sb bb
L1 500 500
L2 500 1000
L3 500 1500
L4 1000 2000
L5 1500 3000
remove T500 chips (requires 10x T5000)
L6 2000 4000
L7 3000 6000
L8 4000 8000
L9 6000 12000
L10 8000 16000
remove T1000 chips (requires 20x T5000)
L11 10000 20000
L12 15000 30000
L13 20000 40000 **typical EOT
L14 30000 60000
L15 40000 80000
remove T5000 chips (requires 20x T25000)
L16 50000 100000
L17 75000 150000
 
I did, sorry. :unsure:

T500-base, T100K stacks (10/10/7/2) = 200BB with 500/500 opening blinds
Using T150K starting stacks (10/10/7/4, 300BB) adds about 1/2-hour to overall times below. Using T200K starting stacks (10/10/7/6, 400BB) adds about an hour.

aggressive structure, 57% avg blind increases
25-minute levels = 4.0-4.5 hours plus breaks:
lvl sb bb
L1 500 500
L2 500 1000
L3 1000 1500
L4 1500 2500
remove T500 chips (requires 10x T5000)
L5 2000 4000
L6 3000 6000
L7 5000 10000
remove T1000 chips (requires 20x T5000)
L8 10000 15000
L9 15000 25000
L10 20000 40000 **typical EOT
L11 30000 60000
remove T5000 chips (requires 20x T25000)
L12 50000 100000
L13 75000 150000


intermediate structure, 41% avg blind increases
20-minute levels = 4.0-4.5 hours plus breaks:
lvl sb bb
L1 500 500
L2 500 1000
L3 500 1500
L4 1000 2000
L5 1500 3000
remove T500 chips (requires 10x T5000)
L6 2000 4000
L7 3000 6000
L8 4000 8000
L9 6000 12000
L10 8000 16000
remove T1000 chips (requires 20x T5000)
L11 10000 20000
L12 15000 30000
L13 20000 40000 **typical EOT
L14 30000 60000
L15 40000 80000
remove T5000 chips (requires 20x T25000)
L16 50000 100000
L17 75000 150000

That is a tremendous help! Thank you very much :)
 

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