Ellasdaddy
Flush
Now that I've hosted monthly games for friends and family, featuring mostly the same characters, I've gained insight into being a better host and banker. But I'm dealing with an unexpected issue that's dragged the last 3 gatherings and action down a bit, this being that my players play way above the limit of the game but without putting much money on the table. I have no clue how to fix this.
It took a Herculean effort to convince everyone to play a cash game at all, but once it took off, it stuck. In the 1st game, after 2 hours, I had a couple of friends who were "down" ask me to raise the stakes from .25/.50 to $1/1 so they could get even. I didn't do that, for the integrity of the game and future games, and because nobody would put down more than $20, if they even had more on them anyway. Also, standard PF raises became $3+ bc anything less got 6-7 limpers... And post flop play often became for stacks or were a single $5 bet and folds around. This killed most of the action and sent people home much earlier than expected. One person eventually bought back in for another $20. Easily exploited and very profitable, but not much fun and conducive to a great game that people want to return to.
I dropped hints and others made jokes/remarks about big early bets in a .25/.50 game and how the game dried up, and I tried to tactfully note that $20 isnt near enough to make $1/1 playable. Don't know if there's anything I can do to fix this without scaring people off or seeming money-hungry. How do I aid their transition from tournaments to cash games?
It took a Herculean effort to convince everyone to play a cash game at all, but once it took off, it stuck. In the 1st game, after 2 hours, I had a couple of friends who were "down" ask me to raise the stakes from .25/.50 to $1/1 so they could get even. I didn't do that, for the integrity of the game and future games, and because nobody would put down more than $20, if they even had more on them anyway. Also, standard PF raises became $3+ bc anything less got 6-7 limpers... And post flop play often became for stacks or were a single $5 bet and folds around. This killed most of the action and sent people home much earlier than expected. One person eventually bought back in for another $20. Easily exploited and very profitable, but not much fun and conducive to a great game that people want to return to.
I dropped hints and others made jokes/remarks about big early bets in a .25/.50 game and how the game dried up, and I tried to tactfully note that $20 isnt near enough to make $1/1 playable. Don't know if there's anything I can do to fix this without scaring people off or seeming money-hungry. How do I aid their transition from tournaments to cash games?
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