Tourney Help Me Come Up With a Good Points Structure for a Tournament League

CrazyEddie

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I typically award cash prizes to the top 25% of the field size, and award points to the top 33% of the field size. The 10-6-3-1 payout structure (for points or cash) refers to when there are 4 places awarded (covering cash payouts for fields up to 16 players). For only three awarded places, just the lower 6-3-1 portion is used, and for just two places, 3-1 is used. For field sizes that require that 5 places be awarded, 15-10-6-3-1 is used.
I love this. Mathematically elegant.

Triangle numbers ftw!
 

JMC9389

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I typically award cash prizes to the top 25% of the field size, and award points to the top 33% of the field size. The 10-6-3-1 payout structure (for points or cash) refers to when there are 4 places awarded (covering cash payouts for fields up to 16 players). For only three awarded places, just the lower 6-3-1 portion is used, and for just two places, 3-1 is used. For field sizes that require that 5 places be awarded, 15-10-6-3-1 is used.
This makes lots of sense. I've played it like this:

2-4 players: We say forget it and play cash
5 players: Winner take all, with the exception that 2nd place gets their initial buy in back
6-11 players: 1st, 2nd, and 3rd pay
12-16 players: 1st, 2nd, 3rd, 4th pay
16+ 1st through 5th pay

Given that all tournaments until COVID is sorted are going to be STT's, I only plan on paying out 1st through 3rd place. My goal is to keep my players happy and coming to the games, as the regular crew itself is very social and we know each other well outside of poker. Given this, I'm willing to pay out a place more on average and award points in the same manner.
 

legonick

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I like simple to calculate point systems. Screw any system using decimals or requiring the use of square roots. I also strongly dislike any system that gives 19th more points than 20th. Really, what does it matter, when those players never even sat at the same table?

Our current point system is simple.
  • FInish out of the money get 1 point.
  • Winner gets 1 point for each player's buy-in and rebuy
  • Second gets 70% (rounded to the nearest integer) of the 1st place score
  • Third gets 60% (rounded to the nearest integer) of the 1st place score
  • Fourth gets 50% (rounded to the nearest integer) of the 1st place score, provided 4th was a paid position.
  • Fifth gets 40% (rounded to the nearest integer) of the 1st place score, provided 5th was a paid position.
  • Sixth gets 30% (rounded to the nearest integer) of the 1st place score, provided 6th was a paid position.
This would be easy to modify to discourage rebuys by subtracting some amount for a rebuy, but I like to encourage "play" for our player of the year, so I would never deduct a point for rebuying.

This system also encourages playing to get in the money - the real goal of poker, right? I would hate to see a race at the end of the season where a player just folded into the championship slot by finishing 12th.

Our typical game has about 16 players,and 5 rebuys; 21 points for the win. The attendance/out of the money points only add up to a small fraction of the total score, but can make a difference.

We also host the occasional cash game. The top money earners earn points as if it were a tournament.


If you had a tournament with no rebuys, shouldn't there be some difference between the guy who busted 9th (say 9 person STT) VS the guy who busted on the bubble at 4th?

With the group of amateur yahoos I play with there is def. a difference in skill between those 2 people.
 

BGinGA

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If you had a tournament with no rebuys, shouldn't there be some difference between the guy who busted 9th (say 9 person STT) VS the guy who busted on the bubble at 4th?

With the group of amateur yahoos I play with there is def. a difference in skill between those 2 people.
I have one scoring system that awards 1 point to the bottom third of the field, 2 points to the middle third of the field, and 5-9-14-20 points to the top third.

For a 9-player field, it would be:
1st - 14 pts
2nd - 9 pts
3rd - 5 pts
4th-6th - 2 pts
7th-9th - 1 pt
 

Poker Zombie

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If you had a tournament with no rebuys, shouldn't there be some difference between the guy who busted 9th (say 9 person STT) VS the guy who busted on the bubble at 4th?

With the group of amateur yahoos I play with there is def. a difference in skill between those 2 people.
That would be very circumstantial.

It would work if all the following were met:
  • Single table
  • No rebuys
  • No late buy-ins
Single Table My system is designed to be useful for multi-tables. Even when I had just one table, I had developed a contingency plan in case I need a second table. To me, it's smarter to overbook than to play short-handed because 2 couples cancelled last minute. Since I developed a plan for an overflow table, why not have a points system that does the same?

No Rebuys Some of my players drive an hour each way to attend a game, so I prefer to allow rebuys. Only one game each year is a freezeout, and we run a cash game for early KOs then.

No Late Buy-ins Traffic happens. I'm not excluding a player because my points system benefits them to buy in after an opponent has lost some (or all) of their chips. Some people get around that by blinding off late buy-ins, or giving a shorter starting stack to late entries. Both are violations of TDA rules. If you are altering standardized poker rules to benefit your point system, then it's your point system that has issues.
 

DeeVee8

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My points goes like this...

1 point for each person you outlast (finish 9th in a 10 person tourney, you get 1 point)
3 points for each person you eliminate
Cash * 10% (Win $200, you get 20 points)

You could subtract a point for every re-buy and add a point for every tournament attended to accomplish your other needs.
 

legonick

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[...] Some people get around that by blinding off late buy-ins, or giving a shorter starting stack to late entries. Both are violations of TDA rules. [...]

Surprised the blind-off for late buy-ins is against TDA! That seems like a good way to handle that situation. Also de-incentivizes people to be late.
 

BGinGA

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Surprised the blind-off for late buy-ins is against TDA! That seems like a good way to handle that situation. Also de-incentivizes people to be late.
Yeah, that's one area where TDA chose 'simpler' over 'better'.
 

wolfpack

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So I used to run it like this back when I ran a league (before stopping poker for family reasons as my daughter got older) and will likely use soemthing similar now that I will starting back up.

1 point for attendance then ponits awarded to the top 6 finishers in a descneding amount

1st - 10
2nd - 8
3rd - 6
4th - 4
5th - 2
6th - 1

end of the year top 9 players in points that paid the league fee got to play in the final tournament.

The league fee ($100 paid trough out the year normally people added $10 to each tournament they attended) was added to the pot for the final game.

I regually had 12-16 players each month
 

buzzmonkey

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I'm looking into crafting a point system for the touring league I want to start next-ish year. We've always done something simple in the past but I was looking at something more complex for this league. The first metric that I look for with any point system is that a 1st and 3rd place finish should always be worth more than two 2nd place finishes. I'm testing a system I found online for the BARGE meetups and altered it slightly.

=( 10 * LOG ( number_of_players / place_finished ) )+1

I'm then using a multiplier to award extra points to the end of season championship game for the Player of the Year. $50 buy-ins get a 1.5 multiplier and the $100 tour championship gets a 2.0 multiplier. This formula results in a player with a 1st and 4th tying with a player with two 2nd finishes which I'm not sure I like so I may ultimately go to a more static point system, but I'm having fun playing around with things. :)

Here is a sample point distribution for a 20 person tourney.
Players$50 PointsSeparation$100 PointsSeparation
121.0228.02
216.504.5222.006.02
313.862.6418.483.52
411.981.8715.982.50
510.531.4514.041.94
69.341.1912.461.58
78.341.0011.121.34
87.470.879.961.16
96.700.778.941.02
106.020.698.020.92
115.390.627.190.83
124.830.576.440.76
134.310.525.740.70
143.820.485.100.64
153.370.454.500.60
162.950.423.940.56
172.560.393.410.53
182.190.372.920.50
191.830.352.450.47
201.500.332.000.45
 

JMC9389

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I think what I'm going to do here is follow the WSOP schedule of events. Start the "year" or the "season " in August. One tournament per month in August, September, October, November, skip December due to holidays, January, February, March, April, May, skip June due to Memorial Day/Father's Day/4th of July, etc, and a big WSOPesque final table freezeout in the middle of July when the real thing happens. Restart the new year the following month.

Every November, March, and July will be some variation of a deepstack Freezeout with the WSOP style main event freezeout last. Otherwise the rest will be traditional T10K starting stack tournaments with rebuys and bounties. Maybe work in a progressive bounty game or two in there to make it an even half of the events regular tournaments, two progressive bounty games, and three "majors" worth double points to make them mean a little more and to offset the drop in possible points due to them being deepstacks without rebuys.
 
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