Tourney My First Home Mystery Bounty Tournament: How-To? (1 Viewer)

Taxi500

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18 players, $200 buy in. I love HEAVY bounty tournaments (40-50% of money towards knockouts). We have lots of rebuys (40-60% of the field). AKA I expect 7-11 guys to rebuy.

I was going to randomize prizes into 24 envelopes. You get one at the start, if you rebuy you get another and when all 24 envelopes are gone you no longer have a bounty on your head.

Am I on the right track here or am I screwing up how they typically work?
 
For a mystery bounty, I would start bounties after the rebuy period ends. That way the number of players/bounties is fixed.

Then I would allocate a % to each mystery envelope based on the bounty prize pool.
 
For a mystery bounty, I would start bounties after the rebuy period ends. That way the number of players/bounties is fixed.

Then I would allocate a % to each mystery envelope based on the bounty prize pool.
This has logistical ease but ignores what I think @Taxi500’s vibe is. Moar bounty moar action moar better. So let’s not limit bounties.

What I do for my season finale is bounty on every buy in/rebuy. Then I set up a formula in advance that accommodates for whatever the final number of bounties awarded is. E.g 1 MEGA bounty at 25% of bounty pool, 2 Large at 15%, 4 mediums at 7.50%, and 6 smalls at 2.50%. Mediums are then cannibalized into more small bounties if needed or visa versa. As long as you have a stated formula in advance for how it will work then it’s okay to have it flex.

I would then give out bounty chips instead of envelopes and at the end you calculate the bounties, write out slips and then have people draw from a hat or whatever (we’re online so we spin a wheel which is fun). You can premake most of the slips and I’d only put percent so you don’t have to do math on each slip. Just have total bounty pool $ on a whiteboard or something so everyone can do % math
 
This has logistical ease but ignores what I think @Taxi500’s vibe is. Moar bounty moar action moar better. So let’s not limit bounties.

What I do for my season finale is bounty on every buy in/rebuy. Then I set up a formula in advance that accommodates for whatever the final number of bounties awarded is. E.g 1 MEGA bounty at 25% of bounty pool, 2 Large at 15%, 4 mediums at 7.50%, and 6 smalls at 2.50%. Mediums are then cannibalized into more small bounties if needed or visa versa. As long as you have a stated formula in advance for how it will work then it’s okay to have it flex.

I would then give out bounty chips instead of envelopes and at the end you calculate the bounties, write out slips and then have people draw from a hat or whatever (we’re online so we spin a wheel which is fun). You can premake most of the slips and I’d only put percent so you don’t have to do math on each slip. Just have total bounty pool $ on a whiteboard or something so everyone can do % math
I do like this and that makes more sense than what I'm doing... BUT I was really looking forward to the yelling and screaming as guys publicly opened their envelopes after knocking a friend out.
 
I do like this and that makes more sense than what I'm doing... BUT I was really looking forward to the yelling and screaming as guys publicly opened their envelopes after knocking a friend out.
Yep. The trade off though is not competing for bounties for the main chunk of the tournament and no consolation prize bounties for early losers
 
Prepare bounty envelopes ahead of time, and separate them until you mix the correct combination of values together after the rebuy period ends. For the largest bounty, you could just label it "jackpot" if you do not want to produce a $350 and $400 envelope, and announce the jackpot value once the rebuy period ends. The following is a bounty schedule I came up with for a similar tournament previously, adjusted for scale (£20>$200). Give players a bounty chip for each elimination, but don't allow them to cash them in until at least the end of the rebuy period.

18: 9x $50, 6x $100, 2x $200, 1x $350
19: 9x $50, 7x $100, 2x $200, 1x $350
20: 9x $50, 8x $100, 2x $200, 1x $350
21: 11x $50, 6x $100, 3x $200, 1x $350
22: 11x $50, 7x $100, 3x $200, 1x $350
23: 11x $50, 8x $100, 3x $200, 1x $350
24: 12x $50, 8x $100, 3x $200, 1x $400
25: 12x $50, 9x $100, 3x $200, 1x $400
26: 12x $50, 10x $100, 3x $200, 1x $400
27: 14x $50, 8x $100, 4x $200, 1x $400
28: 14x $50, 9x $100, 4x $200, 1x $400
29: 14x $50, 10x $100, 4x $200, 1x $400
30: 15x $50, 10x $100, 4x $200, 1x $450

For more than 30 total entries:

For each 6 full entries greater than 30, add 3x $50, 2x $100, 1x $200, and increase the largest bounty by $50.

For the remainder (fewer than 6), do exactly ONE the following:
1 additional entry: add 1x $100
2 additional entries: add 2x $100
3 additional entries: add 2x $50 and 1x $200
4 additional entries: add 2x $50, 1x $100, and 1x $200
5 additional entries: add 2x $50, 2x $100, and 1x $200
 
Thank you for taking the time to write that up for me. I see what you're saying now. But what happens if a player gets a knockout chip, then gets himself knocked out and chooses not to rebuy? Does he get nothing because the rebuy period has not ended and solidified the field/envelopes?
 
Thank you for taking the time to write that up for me. I see what you're saying now. But what happens if a player gets a knockout chip, then gets himself knocked out and chooses not to rebuy? Does he get nothing because the rebuy period has not ended and solidified the field/envelopes?
No he gets to draw, he just has to wait until the rebuy period ends to do so.
 

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