Tourney Bounty Tournament with rebuys (3 Viewers)

ef28

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I couldn't find if this has been asked or answered previously. I am planning on adding a bounty to my home tournament games. I usually do rebuys for the first hour. Do rebuy options work with a bounty tournament? We normally do a $40 buy in, plus we will add $10 for the bounty prize. If someone gets knocked out do they buy in for $50 and get another bounty chip or would they get the option to only buy in for $40, which goes towards the pot?
 
Agreed, it is up to you.

I hosted my first tournament and did bounty only for the initial buy-in. So $40 buy-in going to tournament pool, $10 bounty prize. Rebuy $50 with full amount going to tournament pool. I set this up in tournament director and it handled the rest.
 
If you do not issue a bounty on rebuy can that player still win bounties? I would think not.
This and the previous post is what I did not think of. I was trying to go through several scenarios of adding bounty to rebuy and not making it mandatory and this is the simplest one as to why it should be included. Would be a nightmare to track who can and can't win additional bounties.
 
Agreed, it is up to you.

I hosted my first tournament and did bounty only for the initial buy-in. So $40 buy-in going to tournament pool, $10 bounty prize. Rebuy $50 with full amount going to tournament pool. I set this up in tournament director and it handled the rest.
looks like same structured tournament I am running. Downloading and getting familiar with TD is my next step.
 
I’m sorry but if you do not have a bounty chip you should not be able to win bounties - so from that point forward you could potentially have dead bounties. You must forfeit your bounty when losing all your chips, the only way to get another is to pay for it. Keeps the bounty pot right too. And I don’t want to put someone out and not get a bounty for it.
 
I run $50 initial buy-in tournaments. $38 towards the main, $5 high hand for the night, $5 bounty, $2 towards a progressive high hand that can only be won with quads with a pair in hand once it hits $50. If the pot is not $50 you win the high hand of the night pot instead so the progressive pot can keep growing. If you bust before the break you can re-buy as many times as you want for $35 and buy another bounty for $5. Add-ons are $35 and you can surrender your stack at any time for a new one within the re-buy period. It works great and you cannot win a bounty unless you have a bounty. High hands do not have to get to a showdown as that can influence how hands would normally be played, like checking to the river just to get to showdown.
 
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I am all for different ways for people to win some $$. Keeps them coming back month after month. But I would think keeping track of the highest hand of the night as host is difficult.
 
I am all for different ways for people to win some $$. Keeps them coming back month after month. But I would think keeping track of the highest hand of the night as host is difficult.
Nope, pad and paper or dry erase marker and one of these are your friend. Write the hand, pass it to the person with the highest hand, then if they're beat they do the same.
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I’ve been trying to work out the details to try running a bounty tournament ans an “main event” and am thinking I may do as follows.

Start with a 10k starting stack and a bounty chip (worth say $40) with one 10k rebuy or add on per player built in.

If the player busts before the rebuy period ends he gets his 10k as a rebuy and gets another bounty chip for $40. That $40 will go into the bounty pool.

The players still in who didn’t use their rebuy will be allowed a 10k add on for $40 and that $40 will go into the prize pool. Like I said I’m still thinking all this in my head so I may find it won’t work, but I’m working on it
 
Sounds like your making it unnecessarily complicated unless I am not understanding. I think alot of people try to get too fancy with too much built-in bullshit. Keep it simple and focus on running a smooth enjoyable tournament with no drama. That's all that your players want.
 

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