ArielVer18
Flush
I have a pretty much bulletproof banking policy: must pay cash for chips. Every player gives me cash for chips, and when they cash out, they give me back the chips for cash. Every chip on the table is covered by cash. At the end of the night, the bank is almost never over or short.
If a player runs out of cash but wants to keep playing, he can venmo/zelle/cashapp/etc someone who does have cash, then hand the cash to me for chips. That person might even be me. The cashless player can, for example, Venmo me $60. Then I take $60 cash from my wallet, put it inside the rubber band holding the game's bank, and finally give the player $60 worth of chips.
However, lately, more and more of my friends don't carry cash anymore. I hosted a game recently where no one, except for me and two other players, had cash. This resulted in dozens of Venmo transactions of one buy-in each. I felt it was unnecessarily complicated.
I've been to completely cashless games where buyins are recorded on a ledger. At the end of the night, the ledger is settled in as few transactions as possible (which is usually losers pay the biggest winner and the biggest winner pays the other winners). I'm hesitate to use this gentleman's agreement cashless style for my own game. While it sounds convenient, who takes responsibility if something goes wrong? For example, what if a malicious player used a stolen credit card to pay the biggest winner and Venmo reverses the transaction?
How do everyone else handle the buying in cashing out aspect in a home game?
If a player runs out of cash but wants to keep playing, he can venmo/zelle/cashapp/etc someone who does have cash, then hand the cash to me for chips. That person might even be me. The cashless player can, for example, Venmo me $60. Then I take $60 cash from my wallet, put it inside the rubber band holding the game's bank, and finally give the player $60 worth of chips.
However, lately, more and more of my friends don't carry cash anymore. I hosted a game recently where no one, except for me and two other players, had cash. This resulted in dozens of Venmo transactions of one buy-in each. I felt it was unnecessarily complicated.
I've been to completely cashless games where buyins are recorded on a ledger. At the end of the night, the ledger is settled in as few transactions as possible (which is usually losers pay the biggest winner and the biggest winner pays the other winners). I'm hesitate to use this gentleman's agreement cashless style for my own game. While it sounds convenient, who takes responsibility if something goes wrong? For example, what if a malicious player used a stolen credit card to pay the biggest winner and Venmo reverses the transaction?
How do everyone else handle the buying in cashing out aspect in a home game?