MrCatPants
Full House
We all know the "if you're game ain't growing, it's dying" mantra. Running a home game, and keeping it going is hard.
What have you seen blow up/kill long running home games? I'll start with a few.
- Host moved 20 miles to a different side of town. Game ran 3 more times and died.
- Host increased stakes to accommodate certain players. All the casuals dropped and they went from biweekly to once in a blue moon.
What have you seen blow up/kill long running home games? I'll start with a few.
- Host moved 20 miles to a different side of town. Game ran 3 more times and died.
- Host increased stakes to accommodate certain players. All the casuals dropped and they went from biweekly to once in a blue moon.
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