Tourney T1000 - 500 chip denomination breakdown (1 Viewer)

Chrischips

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Hi everyone,

I plan on purchasing my first custom chip set shortly. It will be a 500 chip set for a T1000 tournament, single table and no more than 10 players.

I read years ago from a site called home poker tourney (that’s what got me into all this) that a good breakdown would be £5 * 200 / £25 * 150 / £100 * 100 / £50 * 50.

I plan on using the following starting chips and blind structure:

£5 *15
£25 * 13
£100 * 6
£500 (used to colour up)

10-20
15-30
20-40
25-50
50-100 (remove £5)
75-150
100-200
150-300
200-400 (remove £25)
300-600
400-800
500-1000
600-1200
800-1600
1000-2000

can anyone see any obvious flaws in this, or have any recommendations to make it better?

cheers
 
No obvious flaws that I see, but I think you are probably overbuying on T5. 10 should be good and is fewer chips to take out on the color up.

10/10/7 *10 players means 300-400 chips is plenty.

If you really want to do 15 in the starting stack, I would do 15/17/5 *10

150 * T5, 175 * T25, 50 * T100, 25*T500 is still only 400 chips.

Many ways to slice this,

Good luck
 
A T1000 stack tournament with 10/20 opening blinds is only 50 big blinds, so basically a turbo-style structure will little skill involved. A 10-player event will generally not last past the 300/600 blind level, so roughly 2.5 to 3.5 hours, depending on structure aggression and blind level times. 500 total chips is overkill for a 10-player set.

Using a 15/13/6 stack breakdown for 10 players requires the following:
150 x T5
130 x T25
68 x T100 (includes 8x for T5 color-up)
7 x T500 (for T25 color-up)
----------
355 chips

Personally, I'd go with larger T2000 starting stacks (15/9/12/1, 100BB) by adding more T100 and T500 chips:
150 x T5
90 x T25
120 x T100
17 x T500 (includes 7x for T5 and T25 color-ups)
----------
377 chips

Add another 20x T500 chips if you want to be able to run deeper events.


The following blind structure eliminates your needless 100% increase at 50/100, resulting in a smoother and more consistent transition from level to level:

lvl sb bb
1 10 20
2 15 30
3 20 40
4 30 60
5 40 80
remove T5 chips
6 50 100
7 75 150
8 100 200
9 150 300
remove T25 chips
10 200 400
11 300 600
12 400 800
13 500 1000 **EOT
14 700 1400
remove T100 chips
15 1000 2000

With T2000 stacks, it will typically finish no later than L13 (500/1000), or about 3:15 plus breaks with 15-minute levels, or 4:20 plus breaks with 20-minute levels.

Adding more T500 chips to create T3000 starting stacks bumps the event into deep-stack territory (rewarding greater skill), and would add about 1/2-hour to the above times.
 
I read years ago from a site called home poker tourney
I loved HPT! That was my first resource when I started hosting. :)

Are you 100% set on having a base T5 set? ("base T5" means that the T5 chip, or £5 chip as you referred to it, is the lowest chip).
Having a T25 base leads to simpler pot counting and bet-sizing, and the latest trend is having base T100 which is even smoother. It's a matter of preference, but I thought I'd ask.
 
A T1000 stack tournament with 10/20 opening blinds is only 50 big blinds, so basically a turbo-style structure will little skill involved. A 10-player event will generally not last past the 300/600 blind level, so roughly 2.5 to 3.5 hours, depending on structure aggression and blind level times. 500 total chips is overkill for a 10-player set.

Using a 15/13/6 stack breakdown for 10 players requires the following:
150 x T5
130 x T25
68 x T100 (includes 8x for T5 color-up)
7 x T500 (for T25 color-up)
----------
355 chips

Personally, I'd go with larger T2000 starting stacks (15/9/12/1, 100BB) by adding more T100 and T500 chips:
150 x T5
90 x T25
120 x T100
17 x T500 (includes 7x for T5 and T25 color-ups)
----------
377 chips

Add another 20x T500 chips if you want to be able to run deeper events.


The following blind structure eliminates your needless 100% increase at 50/100, resulting in a smoother and more consistent transition from level to level:

lvl sb bb
1 10 20
2 15 30
3 20 40
4 30 60
5 40 80
remove T5 chips
6 50 100
7 75 150
8 100 200
9 150 300
remove T25 chips
10 200 400
11 300 600
12 400 800
13 500 1000 **EOT
14 700 1400
remove T100 chips
15 1000 2000

With T2000 stacks, it will typically finish no later than L13 (500/1000), or about 3:15 plus breaks with 15-minute levels, or 4:20 plus breaks with 20-minute levels.

Adding more T500 chips to create T3000 starting stacks bumps the event into deep-stack territory (rewarding greater skill), and would add about 1/2-hour to the above times.
Love this, I think a 3.5 hours game is ideal for my group (any longer and people tend to loose concentration), typically we have between 8-10 players. I assumed starting chips of 2000 would result in a much longer game than than 3:15. I'll take proper look at this tomorrow and re-evaluate my chip requirements

I loved HPT! That was my first resource when I started hosting. :)

Are you 100% set on having a base T5 set? ("base T5" means that the T5 chip, or £5 chip as you referred to it, is the lowest chip).
Having a T25 base leads to simpler pot counting and bet-sizing, and the latest trend is having base T100 which is even smoother. It's a matter of preference, but I thought I'd ask.
I found the t100 was harder to get the 100 times BB to begin & it didn't feel physiologically as though you have a any chips. I was 50/50 between t1000 and t10000 but just thought it was easier for pot counting (haven't played t10,000 though) do you find players tend to find this easier to count then?
 
I found the t100 was harder to get the 100 times BB to begin & it didn't feel physiologically as though you have a any chips
With "base T100" I meant the lowest chip, not the starting stack. For example, your proposal in the OP is a base T5. But I agree that starting stacks of T100 just feels a bit wrong (although totally doable).

do you find players tend to find this easier to count then?
In an example where a pot contains the 3 lowest denominations, I personally (and I believe a lot of people would agree) would find it a bit easier to count a pot with a bunch of T25, T100, and T500 than a pot with T5, T25, and T100.
On that same note, I would find a pot with T100, T500, and T1000 easier to count than one with T25, T100, and T500.

I'm not saying counting pots is hard with a T5 base, but some denominations are a bit quicker to add up than others for the human mind.

I'm not saying this should be a decisive factor. I personally use the base T25, even though the latest trend is T100. Any base will do :)
 
With "base T100" I meant the lowest chip, not the starting stack. For example, your proposal in the OP is a base T5. But I agree that starting stacks of T100 just feels a bit wrong (although totally doable).


In an example where a pot contains the 3 lowest denominations, I personally (and I believe a lot of people would agree) would find it a bit easier to count a pot with a bunch of T25, T100, and T500 than a pot with T5, T25, and T100.
On that same note, I would find a pot with T100, T500, and T1000 easier to count than one with T25, T100, and T500.

I'm not saying counting pots is hard with a T5 base, but some denominations are a bit quicker to add up than others for the human mind.

I'm not saying this should be a decisive factor. I personally use the base T25, even though the latest trend is T100. Any base will do :)
Thanks appreciate the feedback, I've done my designs assuming red, green, black and purple so at this stage would be easier to stick with those (otherwise I have to rethink another chip) even though you make a good point
 
Nothing wrong with a T5 base, just wanted to be sure that you had explored all alternatives. :)

As far as structures go: Avoid 100% increases (except maybe the first increase), start with at least 100BB (more for deepstack tourneys, less for turbos), and most importantly: Listen to BG!
 
Nothing wrong with a T5 base, just wanted to be sure that you had explored all alternatives. :)

As far as structures go: Avoid 100% increases (except maybe the first increase), start with at least 100BB (more for deepstack tourneys, less for turbos), and most importantly: Listen to BG!
Haha cheers I will do
 
Another option forr 10 players T5 based events is :
100 x T5
100 x T25
75 x T100 (incl. 5 to color-up the T5)
25 x T100 (incl. 5 to color-up the T25)
--> total = 300 chips

Starting stack = 10/10/7/2 on blinds 10-20 (100 BB).
If you want a deeper event add levels 5-10 and 5-15.
 
A T1000 stack tournament with 10/20 opening blinds is only 50 big blinds, so basically a turbo-style structure will little skill involved. A 10-player event will generally not last past the 300/600 blind level, so roughly 2.5 to 3.5 hours, depending on structure aggression and blind level times. 500 total chips is overkill for a 10-player set.

Using a 15/13/6 stack breakdown for 10 players requires the following:
150 x T5
130 x T25
68 x T100 (includes 8x for T5 color-up)
7 x T500 (for T25 color-up)
----------
355 chips

Personally, I'd go with larger T2000 starting stacks (15/9/12/1, 100BB) by adding more T100 and T500 chips:
150 x T5
90 x T25
120 x T100
17 x T500 (includes 7x for T5 and T25 color-ups)
----------
377 chips

Add another 20x T500 chips if you want to be able to run deeper events.


The following blind structure eliminates your needless 100% increase at 50/100, resulting in a smoother and more consistent transition from level to level:

lvl sb bb
1 10 20
2 15 30
3 20 40
4 30 60
5 40 80
remove T5 chips
6 50 100
7 75 150
8 100 200
9 150 300
remove T25 chips
10 200 400
11 300 600
12 400 800
13 500 1000 **EOT
14 700 1400
remove T100 chips
15 1000 2000

With T2000 stacks, it will typically finish no later than L13 (500/1000), or about 3:15 plus breaks with 15-minute levels, or 4:20 plus breaks with 20-minute levels.

Adding more T500 chips to create T3000 starting stacks bumps the event into deep-stack territory (rewarding greater skill), and would add about 1/2-hour to the above times.
Hi just a quick follow up question if you don’t mind please for the 377 chip option. I work that out to be 23,500 total value so if I had 10 players with 2000 each that’s 20,000 in play. If I offer rebuy for first hour (assume 5 people take it, I would need another 6,500 chip value so can I just add on say another 20 * 500 and get them to change it up?

thanks

Hi just a quick follow up question if you don’t mind please for the 377 chip option. I work that out to be 23,500 total value so if I had 10 players with 2000 each that’s 20,000 in play. If I offer rebuy for first hour (assume 5 people take it, I would need another 6,500 chip value so can I just add on say another 20 * 500 and get them to change it up?

thanks
Also another consideration was ABC pricing tiers. 377 chips @ $0.99 = $373. I also plan on getting bounty chips & minimum order quantity per denon is 20 chips plus potentially 20 extra 500 for rebuy might make it closer to 417 chips @ $0.99 = $412).

if I hit the 500 chip mark price becomes $0.84 per chip so total = $420 (So not that different to above). MOQ here is 40 chips, assuming I get 40 bounty (don’t need that many but may give some away as gifts). If there a different split you would recommend For the remaining 460 chips?

Again thanks & sorry for the detailed questions, just want to make sure I get a sensible split & don’t miss anything silly
 
With 15/9/12/1 starting stacks, you should be fine using 4x T500s for re-buys.

Just go with this set breakdown:
150 x T5
90 x T25
120 x T100
70 x T500
20 x Bounty
20 x Rebuy
30 spares (5x of each chip)
----------------
500 chips total

No need for 40 Bounty chips, and adding 20 Rebuy chips will give the set more flexibility regarding tournament structure. Spares are always a good idea; cheap insurance against breakage, damage, loss, or theft.

The extra T500 chips can be used for re-buys, free add-ons for unused Rebuy chips, larger starting stacks, bonus starting chips, and/or paid add-ons after the rebuy period ends.
 
With 15/9/12/1 starting stacks, you should be fine using 4x T500s for re-buys.

Just go with this set breakdown:
150 x T5
90 x T25
120 x T100
70 x T500
20 x Bounty
20 x Rebuy
30 spares (5x of each chip)
----------------
500 chips total

No need for 40 Bounty chips, and adding 20 Rebuy chips will give the set more flexibility regarding tournament structure. Spares are always a good idea; cheap insurance against breakage, damage, loss, or theft.

The extra T500 chips can be used for re-buys, free add-ons for unused Rebuy chips, larger starting stacks, bonus starting chips, and/or paid add-ons after the rebuy period ends.
Thanks I’ll go with your advice. I don’t want / need 40 bounty chips but there’s this statement on the website “In order to get the 500+ chip quantity discounts, there must be a minimum of 40 of each chip.” will chat to them and see if there’s anything they can do
 
Thanks I’ll go with your advice. I don’t want / need 40 bounty chips but there’s this statement on the website “In order to get the 500+ chip quantity discounts, there must be a minimum of 40 of each chip.” will chat to them and see if there’s anything they can do
I'm sure Gene @ABC will be willing to run 25-chip quantities, especially if there are just two of them.
 

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