ChrisTot
Pair
Hey all! I know tournament structures have been done a lot, but I haven’t found anything that’s this specific ask and I don’t want to necro otherwise solid threads.
My friends are pretty casual and rather than just play cash games, we’d like to incorporate a 1 hour-ish tournament into the mix. Most tournament structure calculators will tell you you can make use of 350 chips.
But then you have an uneven barrel and half the rack is missing. Playing with different T25 setups and T100 setups, I math’d out this:
100 x 150
500 x 70
1000 x 70
5000 x 10
—————
300 chips
This would support up to 10 players with 12k stacks (and the idea would be to always go ahead and get all these chips spread across however many show up — so if you have 8 players, the 2 extra stacks divide up into each other player’s stack — this way you are always in control of the ratios — it’s just as if in this example, 2 players were knocked out already and the remaining stack avg increased because of it).
Starting stacks (10 players):
15/7/7 = 12k (290 chips in play)
Blind Structure:
1. 100/200
2. 200/400
3. 300/600
4. 400/800
5. 600/1200
6. 800/1600
7. 1000/2000
8. 1200/2400 (remove level for 6 minute blind levels)
9. 1500/3000
10. 2000/4000
11. 2500/5000 (remove level for 6 minute blind levels)
12. 3000/6000
** this would be 5 minute levels, but a 2 hour tournament could be 10 minutes, etc. I know there are some tournaments with add ons or rebuys, but given this minimizes variables, does this whole setup work well for even something like 4 hour tournaments? Maybe a starting stack of 60 BB would be terrible for a 4 hour tournament even if they ended same time?
The main goal is just the simplicity of mathing out using 300 chips well (money is no object, I’d do 400 if there was a similar breakdown that made sense for it).
In play (after colorups):
500 x 20
1000 x 60
5000 x 10
—————
90 chips in play (still 120k)
Is there something I’m missing? I see no suggestions for this breakdown anywhere. Robert Frost says maybe there’s a good reason for that.
For better or worse, I’ve already read the numerous threads that are great (and the ones that seem to think 120-160 or so chips is good at the end)—just wondering if this 90 could be better in this scenario or not.
Part of the draw to this is also that by not scaling to adding more zeros, this “could” keep this all streamlined and simple for the more casual players.
Hope I didn’t butcher any of this and the thoughts make sense, but if they don’t feel free to torch the idea, ha!
Thanks for making it this far!
- Chris
My friends are pretty casual and rather than just play cash games, we’d like to incorporate a 1 hour-ish tournament into the mix. Most tournament structure calculators will tell you you can make use of 350 chips.
But then you have an uneven barrel and half the rack is missing. Playing with different T25 setups and T100 setups, I math’d out this:
100 x 150
500 x 70
1000 x 70
5000 x 10
—————
300 chips
This would support up to 10 players with 12k stacks (and the idea would be to always go ahead and get all these chips spread across however many show up — so if you have 8 players, the 2 extra stacks divide up into each other player’s stack — this way you are always in control of the ratios — it’s just as if in this example, 2 players were knocked out already and the remaining stack avg increased because of it).
Starting stacks (10 players):
15/7/7 = 12k (290 chips in play)
Blind Structure:
1. 100/200
2. 200/400
3. 300/600
4. 400/800
5. 600/1200
6. 800/1600
7. 1000/2000
8. 1200/2400 (remove level for 6 minute blind levels)
9. 1500/3000
10. 2000/4000
11. 2500/5000 (remove level for 6 minute blind levels)
12. 3000/6000
** this would be 5 minute levels, but a 2 hour tournament could be 10 minutes, etc. I know there are some tournaments with add ons or rebuys, but given this minimizes variables, does this whole setup work well for even something like 4 hour tournaments? Maybe a starting stack of 60 BB would be terrible for a 4 hour tournament even if they ended same time?
The main goal is just the simplicity of mathing out using 300 chips well (money is no object, I’d do 400 if there was a similar breakdown that made sense for it).
In play (after colorups):
500 x 20
1000 x 60
5000 x 10
—————
90 chips in play (still 120k)
Is there something I’m missing? I see no suggestions for this breakdown anywhere. Robert Frost says maybe there’s a good reason for that.
For better or worse, I’ve already read the numerous threads that are great (and the ones that seem to think 120-160 or so chips is good at the end)—just wondering if this 90 could be better in this scenario or not.
Part of the draw to this is also that by not scaling to adding more zeros, this “could” keep this all streamlined and simple for the more casual players.
Hope I didn’t butcher any of this and the thoughts make sense, but if they don’t feel free to torch the idea, ha!
Thanks for making it this far!
- Chris
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