Tourney Small Charity Tournament Structure (1 Viewer)

Sprinsd

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I am assisting a friend to come up with a structure for a small charity tournament. Most players will be intermediate skill level who are playing to have fun/drink and support a charity. We want the tournament to be between 3-3.5 hours long so it doesn’t drag on all night but I also don’t want it to seem super quick. I have included the basic information below. Does anyone see any glaring issue with this structure? Will it last 3-3.5 hours with rebuys/add-on? I have never put together a structure with rebuys.

-Estimated Players = 10-15
-T5,000 (12,12,5,1)
-15 Minute Blinds
-Unlimited Rebuys
-1 Option Add-on at end of Level 6

Level
1 25 50
2 50 100
3 100 200
4 150 300
5 200 400
6 300 600 *End Re-Buys and Issue Add-On
7 400 800
8 600 1,200
9 800 1,600
10 1,000 2,000
11 1,500 3,000
12 2,000 4,000
13 3,000 6,000
14 4,000 8,000
15 6,000 12,000
16 8,000 16,000
17 10,000 20,000
18 15,000 30,000
19 20,000 40,000
20 30,000 60,000
 
This should give you a gauge on at what level it should end. Thanks @DeeVee8

You just have to guesstimate how many buys/re-buys/add-ons you will have.

But quickly, let's say 20 total buys, so 100,000 chips in play.
Give the %5 rule, you should end somewhere in levels 11 thru 13 which is 2.75 to 3.25 hours given your 15-minute levels. YMMV
 
This is a tough one. Rebuys and charity make it tough to anticipate what kind of play you'll get. How much is the add-on?
$40 Buyin
$20 Rebuy
$10 Add on

I’m thinking 20-25 today buy-ins. Thanks you both for the input.
 
If 9 or 10 people are guaranteed to show up on time BUT more could late register do you split the table into two (5-5 or 5-4) at the start OR split once the 11th player shows up?
 
If 9 or 10 people are guaranteed to show up on time BUT more could late register do you split the table into two (5-5 or 5-4) at the start OR split once the 11th player shows up?

I was thinking about this exact question the other day. I think if you have 9 at the start you play one table and split when a 10th arrives.

I would split moving the four players to the left of the big blind and the new player to table 2. This way it's the players that have gone the longest without posting that move and they get to draw for the button.

If you have 10 at the start you play 5-5 and assign each new player to alternating tables. Playing 5 handed with two tables left is pretty standard in a tournament.
 
I was thinking about this exact question the other day. I think if you have 9 at the start you play one table and split when a 10th arrives.

I would split moving the four players to the left of the big blind and the new player to table 2. This way it's the players that have gone the longest without posting that move and they get to draw for the button.

If you have 10 at the start you play 5-5 and assign each new player to alternating tables. Playing 5 handed with two tables left is pretty standard in a tournament.
Solid advice. Thanks! My only concern with starting 9 at one table is I just know as soon as I get the single table situated a 10th/11th straggler will show up and everyone will be forced to move.
 
Solid advice. Thanks! My only concern with starting 9 at one table is I just know as soon as I get the single table situated a 10th/11th straggler will show up and everyone will be forced to move.

I know that's about the worst case scenario. Hopefully 10 show up on time and it's not an issue. But I guess that's what I would do. When having to move players to balance I always start from under the gun so position gets no worse.
 
If 9 or 10 people are guaranteed to show up on time BUT more could late register do you split the table into two (5-5 or 5-4) at the start OR split once the 11th player shows up?
I prefer to go 9 handed max and split at 10. Imo, two tables of five makes for great short handed play, one table of 10 is a little too slow.
 

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