Vince Bustillo
Straight
So I'm going to be hosting my first ever home cash game. It's going to be 25¢/50¢ game. Minimum buy in would be $25. My question is what should the maximum buy in be for a small cash game like this be? Thanks for your help.
Not yet just trying to get a general consensus here. Some of my players don't have very deep pockets while others do. Just trying to keep my cheaper players from being bullied too much.We started with a 60 max buy in. We've moved to a 100 max buy in. I prefer that honestly. I like deeper stacks.
Have you talked to your group?
Not yet just trying to get a general consensus here. Some of my players don't have very deep pockets while others do. Just trying to keep my cheaper players from being bullied too much.
So no minimum and max of $40. I'll try that and see how it goes.I don't habe a min buy in. It's rare of my players don't buy in for the max.
I've also played in .25/.50 games with a 40 max buy in. I don't prefer that. Ultimately it worked fine.
Not yet just trying to get a general consensus here. Some of my players don't have very deep pockets while others do. Just trying to keep my cheaper players from being bullied too much.
It sounds like your problem is your players' playing style, and not so much your stakes/blinds. I host 200BB .25/.50 games ($100 buyins) and we usually have 2-3 bustouts, a couple reloads, and multiple addons on an 8-9 man table in a 5-6 hour session.
You just happen to have ultra-tight players who don't want to let go of their cash. You're not going to change that - it simply is what it is.
It would be better to drop down to .05/.10 or .10/.10 and get people to loosen up with their $20 stacks, push allin, etc., and start REALLY playing poker, than to try and work people into spending money they aren't comfortable spending.
@Taghkanic if the game is $1/2 most people should be buying in for $200 and have 2 or 3 rebuys with them. I would also say that $1/2 is more than friendly game especially is it allowed rebuys for $500.
So I'm going to be hosting my first ever home cash game. It's going to be 25¢/50¢ game. Minimum buy in would be $25. My question is what should the maximum buy in be for a small cash game like this be? Thanks for your help.
If you're worried about the max buy-in being a problem you could consider playing $.25/$.25. You could still do a max buy-in of $60 so the game plays deeper, but players who have limited bankrolls still have more BBs
There has been a lot of prior discussion in this forum on this topic. It would be worthwhile going back and reading some of those.
I ran a poll earlier this year, and although the responses varied a bit, the most common was a minimum of 80 BB and a maximum of 200 BB (or half the big stack). So for $0.25/$0.50, you'd be looking at a buy in and rebuy range of $40 - $100.
Then you can either adjust your table stakes up or down, keeping this 80BB-200BB range, or play with a shorter/deeper stack.
I knew a guy who claimed to be a pro, who would show up at a friendly 1/2 game with three grand.....Essentially, people had to win multiple flips against him to shut his act down.....it was a big turn-off to most of the players, and the game slowly died off.
I absoultely hate this rule. Here's an example why -- let's say I buy in for $40, get dealt AA, get it all-in preflop, and get bad beat and lose. Rebuy for $40 again, get bad beat again, and now the host tells me I can only rebuy for another $20, and if I lose that $20, whether a bad beat or not, I have to leave the game!?! Makes no sense. I've played in games before, where I lost my first 4 buy-ins, but was able to make it all back, but I wouldn't even have the chance to do that under these rules.We shut down the excessively agro deep pockets by setting a rule that once your buy-in and rebuys hit $100 for the evening, you're done. No more rebuys.
I absoultely hate this rule.
You like a high action game. I get. A lot of people feel that way. That's why we had bigger games two other nights per week where you could find all the action you could want. However, believe it or not, there are plenty of people out there who don't want to play a high action game where they're having to make decisions for all their chips every other orbit because someone keeps going all in. So we set aside a third night with a game tailored to them. The problem was the high action players jumped in the game because they didn't have anything else to do that night and ran over the table. And like it or not the rule worked as intended, because those players stopped coming and the neophytes that remained found the game much more enjoyable.