For a freeze out, I find that the point spreads being the same percentage apart seems to work the best. If you are going to give points to say the top 5 or 7, lowest gets say 1.x those who just show. Each additional spot gets 1.x more than the next.
Example:
| Place | 1.25 | 1.4 | 1.5 | 1.6 | Fib |
7 | 8 | 4.768 | 10.541 | 17.086 | 26.844 | 34 |
6 | 7 | 3.815 | 7.530 | 11.391 | 16.777 | 21 |
5 | 6 | 3.052 | 5.378 | 7.594 | 10.486 | 13 |
4 | 5 | 2.441 | 3.842 | 5.063 | 6.554 | 8 |
3 | 4 | 1.953 | 2.744 | 3.375 | 4.096 | 5 |
2 | 3 | 1.563 | 1.960 | 2.250 | 2.560 | 3 |
1 | 2 | 1.250 | 1.400 | 1.500 | 1.600 | 2 |
0 | 1 | 1.000 | 1.000 | 1.000 | 1.000 | 1 |
Winning a 20 player tournament is more difficult than a 19 player tournament. For measuring the number of players, I use 2 different things. The primary one is 1.04x the previous spot (an idea BG gave me). The other is a formula: # players/10. After testing both making all other criteria the same for several years, I found both worked and always found, when that was the only factor changed, that the results for our very top players were the same, meaning they finished in the same order using either formula. Since all I've ever looked for is the top 10 or so, that's worked well. I like the "BG" formula better though. My original formula was a variation of I think a
Bluff magazine formula, but maybe it was
Card Player magazine, I think very similar to what BG suggested above.
Having those two factors be consistent percentage intervals (getting progressively further apart) I think leads to better results. I've been using a Fibonacci sequence, and after a few places, it gets to a very consistent 1.618x. It's a naturally occurring sequence that is used to measure a lot of things. There are some variations in the first several places though. Whether they have a significant impact, I don't know.
I like Dr. Neau's formula in 2 cases. [1] You have a small group and a single table. His formula starts at the last place guy. The problem that leads to is when you have multiple tables (I'll use 3 tables w/10 players per table as an example), if those 30 start at different times, it gets quirky.
- If you start with 29, 4 are eliminated, and another player shows up (let's assume he was just late), he could get KO'd on the first hand and finish ahead of the 4 who maybe played an hour. Did he really perform better? He's getting more points.
- The 3 tables will play at slightly different paces, maybe even radically different paces. First KO is at T3, then 5 minutes later a KO at T2. Did the guy at T2 really perform better? He's getting more points.
- I honestly think trying to measure down that far is unreliable at best.
[2] I've modified his formula for use this year to test. We no longer do a league, but I use formulas to choose things like POY, etc. Ours are paper awards, but players have told me not to underestimate the value of bragging rights. I modified it by counting everyone who didn't make the final table as the same score. I've not even run totals and won't until after our Dec. tournament to see how it compares.
I tried measuring KOs. I did that for 3 years. They are easy to measure, and it was easy to see that over time, better players tended to have more KOs. In theory, if there were 30 players every time, 29 KOs would be equal to winning 1st place once if you measured points and KOs equally. By equally, I mean points count 50% and KO's count 50%. I accomplished that measurement by adding all players' points, then measuring the percentage each player got, and then doing the same for KOs. Then add those 2 percentages together. You could add points to KOs, but due to KOs being limited to those at a particular player's table, there is no real way for a player to collect all the KOs. If one player did get all the KOs except the last one, I think it would be silly for him to come out ahead of the guy whose only KO was the guy who got all the others, but finished 1st.
Even with large differences between players though, KOs made no difference in outcome of our top places. It might have more value in a single table tournament, but with 3 tables, even your top player in a night won't get that many. KOs get spread among all the tables. In 3 years, the only way it would ever have mattered in outcome among our top places would have been for all other factors to be pretty much identical, which never happened. So it's a measurable, but I couldn't figure out a way to make it really count for anything unless you had it count for a disproportionately large part of your formula.
BG might point out that not all KOs are equal. KOing a guy who has already been crippled isn't the same as taking out a "near peer" player where you would be crippled or out if you lost.
I'm always looking for new ways to measure players, so I'm interested in formulas others use.