Tourney Increasing the start stack - new blind schedule

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#1
So I run a 9-player T15k right now, with 25-75 as the first level. (25-50 removed previously, to save time). That makes it 200BB to go.
It usually runs for about 5 hours (including 30 min of break time). 20 min blind levels. Re-buy allowed for first 6 levels (max 1 per player). My schedule is planned with 1 re-buy, as I range from 1-2 re-buys each tournament. Rarely get 3, though it has happened. I've placed the re-buy at level 6, as that is the level where the BB start to get pretty low (25 BBs).

Some in my group has asked to increase start stacks to T20k, to get "moar chips" and making it an ever deeper deep-stack tournament at ~266BB. But then I'd have to increase the blind level increase %, as I don't want shorter than 20 min blind levels. Still need to finish at around 5 hours (including 30 min of break time). Is there any point in doing this? Suggestion for new blind schedule, if so?

Also, the breaks and chip-race timings are a bit awkward. I welcome any improvement suggestions. Regular breaks are important (at least in the early part of the tournament, when we have lots of people and chatting), and having some consistency in them. So not break after 3 levels, then 4, then 5, then 2 etc.

Current schedule:
25 - 75
50 - 100
75 - 150
- 10 min break. -
100 - 200
150 - 300
200 - 400
- 15 min break and T25 chip-race. Re-buy closed. -
300 - 600
400 - 800
600 - 1200
800 - 1600
- 10 min break and T100 chip-race. -
1K - 2K
1.5K - 3K
2K - 4K
- 5 min break and T500 chip-race. -
3K - 6K
*4K - 8K*
5K - 10K
6K - 12K
 
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#2
I like what you have here and if 5 hours is your window there isn't much point in changing the starting stack if it will cause you to increase the starting blinds.

You could go to 18 minute levels and have the first break/rebuy cutoff after level 5. (90 minutes of play instead of 120.), But I am with you, I don't like the levels to get too short.

This would shorten the rebuy window and puts the first race at the earlier opportunity following 150-300.

So if you kept your blinds the same, increased the stack to 20k, assumend 15 entries (which is more than you said) then you get 300k in play,

If you want to save a level, dump 5k-10k, then finish with 6k-12k, 8k-16k, and 10k-20k. The tournament should end on one of these three levels on average giving you 16-18 levels of play or 4:48-5:34 of play plus breaks.
 

BGinGA

Royal Flush
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#5
You can just drop the 25/75 opening level, making the larger 20K stacks still worth 200bb. More chips, slightly deeper feel, but essentially not affecting overall length or play.

Initial breaks every 4 levels, color-up T100/T500 chips together after L11, and still hit your 5-hour target:

modified schedule:
50 - 100
75 - 150
100 - 200
150 - 300
- 15 min break and T25 chip-race. Re-buy closed. -
200 - 400
300 - 600
400 - 800
600 - 1200
- 10 min break -
800 - 1600
1100 - 2200
1500 - 3000
- 15 min break and T100/T500 chip-races. -
2K - 4K
3K - 6K
*4K - 8K*
6K - 12K
8K - 16K

I made a minor blinds adjustment to L10, which eliminates the lone 25% increase (all increases are now 33% to 50%). No need for the 5K/10K level either, if you're wanting to ensure it ends on time.
 
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#6
That 800-1600 to 1100-2200 transition actually triggers my OCD actually, although it does have novel transitions before and after it, 3/8 (1.375x) and 4/11 (1.363636...) respectively.
 

BGinGA

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#7
That 800-1600 to 1100-2200 transition actually triggers my OCD actually, although it does have novel transitions before and after it, 3/8 (1.375x) and 4/11 (1.363636...) respectively.
The 1100/2200 blind level (or equivalent) is very underused and underrated imo, and can avoid 25% increases if trying to keep everything consistent and within a narrow 33-50% range.
The actual increases when using 1100/2200 are 38% and 36% (vs 25% and 50%), with 33% increases just before and after -- creating a much smoother progression during that portion of the schedule.

Nothing unusual about blind increments that aren't in values of 500 -- what's so special about 1000/2000 if something else works better?

My players seem fine with it -- they call it the quack-quack level (tip o' the hat to Paul Magriel, RIP).
 
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#8
The actual increases when using 1100/2200 are 38% and 36% (vs 25% and 50%), with 33% increases just before and after -- creating a much smoother progression during that portion of the schedule.

Nothing unusual about blind increments that aren't in values of 500 -- what's so special about 1000/2000 if something else works better?

My players seem fine with it -- they call it the quack-quack level (tip o' the hat to Paul Magriel, RIP).
So, for 5-Base tournaments should I do 40-80 to 55-110 and at larger base tournaments 11000/22000?
 

BGinGA

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#10
So, for 5-Base tournaments should I do 40-80 to 55-110 and at larger base tournaments 11000/22000?
Better method would be 110/220 (instead of 100/200), unless it's preferable to remove the T5 chips sooner. And yes, I have structures that use 11k/22k.
 

BGinGA

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#11
Gets the 100s off quicker, but aside from that, I got nothin.
Understood.... although I sometimes will run the 100s up to 1200/2400 if the resulting break/color-up schedule works out better. If that's the case, 1100/2200 works better mathematically between 800/1600 and 1500/3000, and the 100s are gonna still be in play either way.
 
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