Tourney Increasing starting BB from 50 - 100 (1 Viewer)

Frode789

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So I'm currently running a 300BB deep stack tournament with start blinds of 25 - 50. Start stack 15k. Blind levels 18 minutes and it lasts for up to 5 hours. 9 players. I have a 25-100-500-1000-5000 chip set. This is my current schedule:

1 18 min 25 50
2 18 min 25 75
3 18 min 50 100
5 min Pause
4 18 min 75 150
5 18 min 100 200
6 18 min 150 300
End of rebuy - 10 min Pause - Chip Race 25
7 18 min 200 400
8 18 min 300 600
9 18 min 400 800
10 18 min 500 1000
11 18 min 700 1400
10 min Pause - Chip Race 100
12 18 min 1000 2000
13 18 min 1500 3000
2 min Pause - Chip Race 500
14 18 min 2000 4000
15* 18 min 3000 6000
16 18 min 4000 8000
17 18 min 6000 12 000
18 18 min 8000 16 000

I think this schedule works good for our group. What I would like to do is get more play with the large denoms, before most have busted. So for example changing the start blind level to 50 - 100. Start stack 20-30k? 200bb or 250bb or 300bb? We have allowed rebuy until L7, but with 300BB none will bust with that deep of a stack, at least not in our games :p

I want to keep about the same level length and expected time end. What schedule would you purpose for that? Start stack breakdown of the chips?

Thanks.
 
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1 18 min 25 50
2. 18 min 50 100
3. 18 min 100 200
End of rebuy - 15 min Pause - Chip Race 25
4. 18 min 200 400
5. 18 min 300 600
6. 18 min 400 800
7. 18 min 500 1000
10 min Pause - Chip Race 100
8. 18 min 1000 2000
9. 18 min 1500 3000
10. 18 min 2000 4000
Color up 500's on the fly
11. 18 min 3000 6000
12 18 min 5000 10 000
13 18 min 7000 14 000
14. Till the end 10 000 20 000

Something like this.
 
If you want higher denoms in play, I'd stick with 250-300 BBs (if that what your group is used to) and just up the starting stacks, while keeping the BBs relative.

For example, you could go with 50,000 chip starting stacks, and have the first blind level at 100/200. Then no need for T25s, and your T100 is the smallest denom in play.

Here's one option that I just slapped together. With one table, and about 500,000 chips in play, the tournament will end around L18/L19 and run about 5 and a half to 6 hours...

upload_2017-7-26_11-12-45.png
 
PS: With this structure you might want 10x or so of some t25k chips on hand for when you get down to 3-4 handed. Counting out large stacks of t5ks to place a 85k bet might get old.
 
PS: With this structure you might want 10x or so of some t25k chips on hand for when you get down to 3-4 handed. Counting out large stacks of t5ks to place a 85k bet might get old.

Yeah I don't have those :/ 5k is max. I was thinking 50-100 as start level though, and using the T25s for the first levels. And maybe 25k or 30k start stack. :)
 
Easiest solution is eliminate the first two levels and double your starting stack size to T30k to keep it at 300bb (although T25K stacks will play almost exactly the same).

To get the larger chips in play sooner, I'd change (current) L11 blinds to 500/1500, allowing you to color-up the T100 chips after (current) L9 (400/800).

Those simple modifications will get you exactly what you want, without altering how the event currently plays.

Your current structure uses T500+ chips exclusively after 11 levels (3:18). The modified structure will be in the same place chip-wise after just 7 levels (2:06) - more than an hour sooner.
 
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Easiest solution is eliminate the first two levels and double your starting stack size to T30k to keep it at 300bb (although T25K stacks will play almost exactly the same).

To get the larger chips in play sooner, I'd change (current) L11 blinds to 500/1500, allowing you to color-up the T100 chips after (current) L9 (400/800).

Those simple modifications will get you exactly what you want, without altering how the event currently plays.

Your current structure uses T500+ chips exclusively after 11 levels (3:18). The modified structure will be in the same place chip-wise after just 7 levels (2:06) - more than an hour sooner.

Clever, thanks! :)

New schedule? -->
1 18 min 50 100
2 18 min 75 150
3 18 min 100 200
4 18 min 150 300
10 min Pause - Chip Race 25
5 18 min 200 400
6 18 min 300 600
7 18 min 400 800
End of Rebuy – 5 min Pause – Chip Race 100
8 18 min 500 1000
9 18 min 500 1500
10 18 min 1000 2000
11 18 min 1500 3000
5 min Pause - Chip Race 500
12 18 min 2000 4000
13 18 min 3000 6000
14 18 min 4000 8000
15* 18 min 6000 12 000
16 18 min 8000 16 000
17 18 min 12 000 24 000
18 18 min 18 000 36 000
 
Last edited:
I'd change this:

10 18 min 1000 2000
5 min Pause
11 18 min 1500 3000
12 18 min 2000 4000
No Pause - Chip Race 500
13 18 min 3000 6000

to this:

10 18 min 1000 2000
11 18 min 1500 3000
5 min Pause – Chip Race 500
12 18 min 2000 4000
13 18 min 3000 6000
 
I'd change this:

10 18 min 1000 2000
5 min Pause
11 18 min 1500 3000
12 18 min 2000 4000
No Pause - Chip Race 500
13 18 min 3000 6000

to this:

10 18 min 1000 2000
11 18 min 1500 3000
5 min Pause – Chip Race 500
12 18 min 2000 4000
13 18 min 3000 6000

Definitely this, unless your players drink a lot. Mine would hate the extra 18 minutes of pee-pee dance, after 4 hours of drinking.
 
I'd change this:

10 18 min 1000 2000
5 min Pause
11 18 min 1500 3000
12 18 min 2000 4000
No Pause - Chip Race 500
13 18 min 3000 6000

to this:

10 18 min 1000 2000
11 18 min 1500 3000
5 min Pause – Chip Race 500
12 18 min 2000 4000
13 18 min 3000 6000

Whoops that was a typo on my end. :p Haha.
 
I ended up using my old structure:

1 18 min 25 50
2 18 min 25 75
3 18 min 50 100
5 min Pause
4 18 min 75 150
5 18 min 100 200
6 18 min 150 300
End of rebuy - 10 min Pause - Chip Race 25
7 18 min 200 400
8 18 min 300 600
9 18 min 400 800
10 18 min 500 1000
11 18 min 700 1400
10 min Pause - Chip Race 100
12 18 min 1000 2000
13 18 min 1500 3000
2 min Pause - Chip Race 500
14 18 min 2000 4000
15* 18 min 3000 6000
16 18 min 4000 8000
17 18 min 6000 12 000
18 18 min 8000 16 000

Some thoughts after the game: People enjoyed the tournament, but it went on for a bit long. We were 3 people left at 4000 - 8000, with the final level at 6000 - 12 000. So total run time (with breaks) was about 5,5 hours, and it could have gone on for longer, but people had to start heading home. So that was a bit disappointing end. What might I do? I don't want the end to be even faster on the blinds, as I hate shove-fests.

- Reduce blind time after level X? (as we are fewer and so get much more hands in per level compared to the earlier levels)
- Reduce start BB stack from 300 - 250?
- Antes? To promote more aggressive play and not just sitting idle?
 
Never the anties, unless you have a dedicated dealer. It's just a pain to count and collect from everyone in a home game.

I used to reduce the level time when we got heads-up, but have found this also to be unnecessary as our group improved and big stacks learned how to use them.

You say you hate shove-fests, but the purpose of a blind structure is to create a shove fest. That's it's only job. Too many people just limping and hanging around with the starting stack, +/- 1 or 2 BB? The blinds catch up to them (and it is usually a good percentage of the group) and makes them all short stacks. Is the game running when everyone wants to go home? The blinds run them down as well. You have to let the blinds do their job.

As a rule of thumb, a game will end when the BB exceeds 1/20th (5%) of all the chips in play. You planned (in the OP) for 9 players with 300BB and a BB of 50 to start. (9 x 300 x 50) / 20 = 6750. Your game should have ended in level 16, assuming no rebuys. If the chips were equally distributed, each of your 3 remaining players would have had T45,000, or just 5 BB.

Also, you mentioned that the game ran 5.5 hours, and that was long. That is exactly how long we could calculate this game would last given level length and breaks.

If you wanted to shorten it by 30 minutes, you could do any of the following...
  • Shorten the levels. 16 minutes each is roughly 1 less hand per level and you would end 32 minutes sooner.
  • T8000 starting stacks. Not a deepstack by any measure, but you would end 36 minutes sooner.
  • Ditch the 25/75 blind level. Most won't blink at a 100% jump in the early levels (BGinGA being the exception). This would save you 18 minutes.
  • Accelerate the structure:
1 18 min 25 50
2 18 min 25 75
3 18 min 50 100
5 min Pause
4 18 min 75 150
5 18 min 100 200
6 18 min 150 300
7 18 min 250 500
End of rebuy - 10 min Pause - Chip Race 25
8 18 min 400 800
9 18 min 600 1200
10 18 min 800 1600
11 18 min 1000 2000
10 min Pause - Chip Race 100
12 18 min 1500 3000
13 18 min 2500 5000
14 18 min 4000 8000
15 18 min 6000 12 000
16 18 min 8000 16 000

This structure ends your game 38 minutes sooner. I also cut out the T500 color-up. You should have someone watching the game by this time who can color-up chips when they are put in the pot. If someone wants to just sit on their barrel of T500s, no worries. First time they are all in and there is a count requested, they're counted and colored up. If there is an odd chip, don't fret. It's only a single chip worth 1/4 the BB. Easy to count if it's in play, easy to make change for if needed. It also makes a spectator feel useful which is mentally a good thing when you're just watching a game.
 
Ditch the 25/75 blind level. Most won't blink at a 100% jump in the early levels (BGinGA being the exception). This would save you 18 minutes.
Better to ditch the 25/50 level instead. Saves the same 18 minutes, with no resulting 100% increase. Just sayin'.... ;)
 
Effectively the same, but you would have to admit you're playing in a 200 BB tourney and not a Deepstack 300 BB tourney. :D
 

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