Terrible Turbo Tournament
Chips available: 220= 25, 100, 500, 1,000 / 70, 70, 50, 30
Game length: 60-90 minutes
Players: 8-10
Please could you recommend a good starting stack and blind structure.
Your set will support 8 players with T6000 stacks of reasonable construction:
8 x T25
8 x T100
6 x T500
2 x T1000
------------
24 chips = T6000
You can cobble a ninth T6000 stack together with the spares (14 chips, 4/4/1/5), or use it to offer a single re-buy to the first player who busts out.
You will have 8 extra T1000 chips to color-up the T25 and T100 chips if needed/desired. This all leaves exactly six chips in the set unused.
As far as keeping it within a 1.5 hr time frame goes, there are a couple of ways to go about it:
approach #1 - small starting stacks (relative to starting blinds) with short blind times using a reasonably-paced blind structure:
approach #2 - larger starting stacks (relative to starting blinds) with longer blind times using an aggressive blind structure
structure A
50/100 starting blinds (60BB)
9-minute blind levels
blind increases averaging 43%
lvl sb bb
L1 50 100
L2 75 150
L3 100 200
L4 150 300
remove T25 chips
L5 200 400
L6 300 600
L7 400 800
L8 600 1200
L9 800 1600
L10 1200 2400 ***
L11 1600 3200
L12 2000 4000
This structure will typically end no later than L10 (90 minutes), and probably a good bit sooner depending upon the aggression level in your group (or orchestrated money chops). After the first 45 minutes of play (five blind levels @9 min each), an untouched starting stack is now worth just 10 big blinds.
structure B
25/75 starting blinds (80BB)
15-minute blind levels
blind increases averaging 100%
lvl sb bb
L1 25 75
L2 75 150
L3 150 300
remove T25 chips
L4 300 600
L5 600 1200
L6 1200 2400 ***
L7 2500 5000
This structure will typically end no later than L6 (90 minutes). After the first 45 minutes of play (three blind levels @15 min each), an untouched starting stack is also worth just 10 big blinds -- it's just how you get there that is different.
structure C
25/50 starting blinds (120BB)
23 minute blind levels
blind increases averaging 267% (!!)
lvl sb bb
L1 25 50
L2 75 150
remove T25 chips
L3 300 600
L4 1200 2400 ***
L5 4000 8000
This mega-turbo structure will rarely if ever get past L4 (90 minutes). After the first 46 minutes of play (two blind levels @23 min each), an untouched starting stack is also worth just 10 big blinds. As crazy-aggressive as it looks at first glance, this structure actually allows the greatest amount of meaningful play in the first half of the event, where the blinds are relatively small compared to the stack sizes. Players will start getting knocked out pretty quickly after the color-up, and even just getting to L4 successfully will require a pretty healthy chip stack. This pretty much keeps everybody playing during the first half of the tournament, and players get knocked out in quick succession during the second half.
All three structures have benefits and drawbacks. For your group, I'd probably recommend structure C. Groups with other dynamics may be happier using one of the other two.
yeah, you read it here first, folks. BGinGA actually recommended a blind structure where the blinds TRIPLED and QUADRUPLED.