Tourney First time hosting a tournament. A few questions... (re-balancing, rebuys, etc.) (6 Viewers)

QuietMaple

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Hello all,

I've been hosting cash games for about a year, and I'm interested in trying to host my first tournament. My players are generally less experienced than me and haven't played tournaments before. I've never played a tournament either! I want to run a two table tournament with anywhere from 8 to 16 players.

Because I've never played or hosted a tournament before, I have some questions:

(EDIT: updated with answers to some of the questions)

- If not every player has arrived, do you start without them and let them join late?
- When re-buys happen, does the player keep their seat or do you reshuffle the seats somehow? What if they take a short break and get up from the table before re-joining?

- When do you re-balance tables? (for example, let's say I have two 8 player tables. 2 players are eliminated from one table. Do I move a player immediately?) (as soon as there is a table with 2 fewer players than another player)
- When do you merge tables? (As soon as everyone can fit at one table? For my cash game I say 8 players is our max based on comfort fitting around the table) (as soon as you're down to enough players to fit at n-1 tables)
- When re-balancing and/or merging, how do you handle missed and/or doubled blinds? (seems like it would be unfair if a player pays the BB, then is rebalanced to another table and immediately has to pay a BB again (due to table position)) (when re-balancing, take the player who would be the next BB and put them in the open seat and their new table that is closest to being the BB)
- Do you pause the clock during re-balances? (no)
- Does play continue during a re-balance? (yes)

- I'm considering limiting to 1 re-buy per player. Is this wise? Should I let it be unlimited? What are the trade-offs?
- Should I use antes at the higher levels? What affect do antes have on the play?
- I'm planning on 200 BB starting stacks, but could do more. Is 18 minutes a good length for levels? I'm aiming for 3-4 hours for the full tournament.

Thanks for the help!
 
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I only have experience with STT (Single Table Tournaments) so I’ll try to answer some relevant questions:

- I would say if it’s longer than 15 minutes past the start time, start without them. They’re late, it only gets worse for them as blind are increasing, this should encourage people to not be late (people also give bonus chips to those who arrive on time, 10% of the starting stack for ex). Let them buy in late until the rebuy period ends if they chose, again, only hurts them as blinds will be up.
- Rebuy period would suggest having a limited amount of rebuys. If it’s unlimited it’s really almost a cash game with increasing blinds.
- I would say anywhere from 1-3 rebuys as a limit, drawback is less money in the pot, the upside is you don’t have a rich player abuse going all in to double or triple up knowing they can just rebuy again and again, other upside is I think is it’s a much healthier and proper game of poker where the playing field is fairly level.
- I don’t use antees, personally find them unnecessary in a tournament as blinds are increasing and players need to make moves or else they lose their stack to inflation. Antees are meant to drive action, but I think tournaments naturally produce that via blind increases.
- We do 20 minute levels for about 2-3 hours (depending on the blinds and starting stack) and then for the last hour (or time until finished) we do 15 minute levels. This works well in two ways, 1) at late stage there might only be 2-3 guys left so more hands can be had in a shorter amount of time, balancing out the shorter levels. 2) this will also swiftly wrap things up. (Typically no one wants blinds to go up so quickly, but no one also wants to sit around for 3 hours for the last 2-3 guys to wrap things up). We always end around 4-4.5 hours.
 
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I've run one home tournament, (which all 16 players told me was very well run), but I have played in dozens of other host's tournaments. I'll give a few thoughts on what works, and what doesn't. Sorry if it's approaching novel length...
  • Plan everything in advance! This includes starting stack, blind structure (a topic in itself), rebuys or add-on limits and times, break times and duration, meals/snacks, prize amounts (how many paid, approximate % of total pot for each prize level, etc.), cards, chairs, chips (have the stacks - including rebuys or add-ons - counted out and ready to go), etc. Plan the end time (based on total chips in play, blind structure, etc.)
  • Have house rules in place
    • When does the next hand begin - when players post the blinds, or when the previous pot winner is declared
    • How long can a player wait before making a decision (some players will tank for 5 or 6 minutes if you let them, while the clock runs and blinds increase. Encourage quick decisions - this isn't the WSOP, FFS!)
    • Will you race off or round up during chip-ups.
    • Are players allowed to look at their phones during a hand
    • What happens to the bounty if two players with identical hands knock out a third player
  • Have a visible blind timer with an audio alert. The Tournament Director, or Blind Valet are good choices, and you can connect to TVs or laptop displays (multiple displays with an HDMI splitter are better for multi-tables).
  • Start on time! Communicate to players when the game starts, and remind them to arrive early so that you can collect money and get people seated. Consider providing an incentive (bonus chips) if they are in their seats on time - late players don't get the bonus.
  • Put all of the buy in money into separate envelopes, preferably at the break at the end of the rebuy period. This way you can pay the winners quickly and accurately. Have a separate envelope for bounty prizes, high hand prize, etc.. Have lots of small bills to make payouts easier (hard to have a $35 prize if everyone has bought in with $20 and $50 bills)
- If not every player has arrived, do you start without them and let them join late?
You can let them register late (they aren't considered a part of the tournament until they pay and are seated), or blind off their chips until they arrive. You also need to have a cutoff time so that they can't join after half the player are busted.

Some people consider late registration a bit unfair to other players, as late players have a slightly better chance of winning (especially if other players bust out or get short stacked before they arrive). Others think that blinding off a dead hand gives advantage (free chips) to players at one table over another.

If you do go the blind off route, you need to decide ahead of time what happens if the player is a no-show. Do you remove that player's chips (that haven't been blinded off) from the table, or distribute them to remaining players? When do you do that?

Both late registration and blind off are okay (IMO), and it doesn't really matter which one you choose, as long as you have decided and let everyone know ahead of time. Blinding off seems to be the most common. Contacting late players before the game starts to verify if they are on their way, or still at home watching football, will help to determine if they are merely late getting there, as opposed to unlikely to attend.

When re-buys happen, does the player keep their seat or do you reshuffle the seats somehow? What if they take a short break and get up from the table before re-joining?
That is the difference between a rebuy and a re-entry. With a rebuy, typically they get a stack immediately and stay in their seat. If they want to get up and walk around, their new chips are blinded off. Often bounties are NOT awarded until the final elimination

With a re-entry, the player has to pay a full price (including bounty, high hand, house fee, etc). In that case, the bounty is awarded immediately, and the player can get up and walk around. He is seated in whatever seats are open at the time of the re-entry, which may or may not be the one they were in previously.

Re-entries are a bit of a PITA (IMO), as the tables may have to be re-balanced when the player busts, and then they end up at a different table, which disrupts both tables a bit.

Do you pause the clock during re-balances?(no)
Does play continue during a re-balance? (yes)
I disagree with the No/Yes answers. For your first tournament, at least until you get the hang of things, consider a brief clock pause during rebuys or balances. Don't forget that you will have to finish the hand that you are in, get the chips out, handle the cash, record the bust out, figure out who is moving and to where, etc. Meanwhile a short stack facing an upcoming Big Blind sees the clock ticking away and their stack diminishing in value as the blinds increase while they are sitting there waiting. And if you let play continue while you are doing all that, you would be missing the pocket pair that you have been waiting the last 3 hours to come around ;) .

Once you have things fully running smoothly, maybe you can process rebuys and balancing quickly and not have to pause the clock (or play), but the first few instances will take some time to do smoothly.

For consolidating tables (as opposed to balancing), absolutely pause both the clock and play.

I'm considering limiting to 1 re-buy per player. Is this wise? Should I let it be unlimited? What are the trade-offs?
The main appeal of tournaments for some players is that they know what their evening is going to cost them before they leave their house. Unlimited rebuys allow players with deep pockets and little regard for the cost a huge advantage. They will go all in with almost any two cards, and end up sucking out on a player who sees their pocket kings cracked by 85o, who doesn't want to shell out another buy in (and another, and another...). The deep pocketed player doesn't see another buy in or three (or six) as a big deal, and someone who just wants a relatively inexpensive evening out will likely find another form of entertainment.

I play in several home tournaments where the rebuy is included in the buy in amount. If you don't rebuy before the end of the rebuy period, it converts to an add-on, usually for 10-20% more than the initial starting stack/rebuy amount. This encourages and rewards thoughtful play, and still allows a bad beat victim to not have to go home early (albeit at a disadvantage to players who get the add on)_

Should I use antes at the higher levels? What affect do antes have on the play?
Antes have the effect of increasing the effective blind amounts, and because there is more money in the pot in relation to players' stacks, it also encourages/forces more action.

Most (actually all) home tournament that I play in don't use antes. You can design the blind structure so that the game has lots of action, especially in the later rounds.

If you do decide to use antes, go the BBA (big blind ante) route. Hounding all the players to throw in their individual antes is a huge time waster.

I'm planning on 200 BB starting stacks, but could do more. Is 18 minutes a good length for levels? I'm aiming for 3-4 hours for the full tournament.
Remember when I said above that blind structure was a topic in itself? Well, were at that point now.

The tournament end time depends on several factors, including blind duration, average blind level % increase, starting stack amount, number of rebuys and/or add-ons, etc. The tournament end time blind level can easily be calculated. The tournament should end very close to the blind level where the BB is 5% of the total chips in play (total chips = 20 x the BB). The total chips will depend on starting stack amounts, rebuys/add-ons, and number of players.

The goal is to design the blind structure so that blinds increase steadily are regularly, with you arriving at the anticipated blind level somewhere near the time that you want to end the game. You need to include some breaks in your structure, and you should probably aim to end about 15-30 minutes early to compensate for the inevitable clock pauses (table consolidation, chip ups, paying people as they leave, processing rebuys, etc.)

200BB is a typical starting stack, but depending on the structure, it can seem like a turbo tournament if not properly thought out. Don't foprget, going from 25/50 blinds to 50/100 (a common staring blind level increase) means that you are at 100BB stacks after just one level. You can have a great tournament with 200BB, 400BB, or even 1000 BB, as long as you design the structure to accommodate.

I'd suggest to try out a few structures on paper (or a spreadsheet), and play around with the % increase, the time for each level, and the starting stack, until you are happy with the duration and the "feel" of the tournament. If you need to increase or decrease the time per level to make it fir, then do so, but for 8 players at a table, you shouldn't be less than 12-15 minutes at a minimum (you want to have at least a full orbit of the table per level). 16-20 is a more reasonable and leisurely pace. If you need to speed things up, consider having longer blinds for the first few hours, then decreasing the duration for the last few levels when the tournament is getting close to ending (there will be fewer players at the table, so you can still get a full orbit even with 9-12 minute blinds)

TL/DR - do a bit of pre-planning! And have a great tournament!
 
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TL/DR - do a bit of pre-planning! And have a great tournament!
Thank you SO much for this detailed reply. Lots to think about here. I didn't know about blinding off stacks. I'll respond more once I've thought about this all some more!
 
Ok, thanks again for all the info @LotsOfChips . This is what I'm thinking based on your feedback:

  1. Allow participants to register late. Cut-off time will be the same as for re-entry, which will be level 4 at the latest. I won't blind off their chips, but I'm thinking I'll give a 10% starting chip bonus to on-time players to reduce the advantage that can be gained from late entry.
  2. I think you're right that pausing the clock for rebuys and rebalances makes more sense given that I haven't hosted before, so I think I'll do that.
  3. Thanks for pointing out that allowing unlimited rebuys could cause deep pocketed players to play wildly. I'll probably allow one rebuy maximum. Can you explain a bit more about how the built-in rebuy works? Let's say a player busts before the re-buy period ends. They get a new starting stack as soon as busting (just the first time they bust). If a player has not busted at all when the rebuy period ends, they are given 110% of a starting stack to add on to their stack? And then what happens to players who bust for the first time after the rebuy period ends? They are eliminated immediately? I guess that's fair because they would have received the 110% add on chips.
  4. Not going to use antes. Doesn't seem necessary, especially for my first time.
  5. I like the idea of decreasing the time-per-level as the levels increase

This is what I have in mind for the blind structure, which I adapted from a post by @BGinGA . I'll use T300 starting stacks, which are 150BB of the first level. My one concern is that it could run a little longer than I'd like right now, but I'm also hesitant to lower the level times too much or the starting stacks because I do want skill to be able to separate the best players... Right now it's looking like I'll actually have only 9 players though, not two tables, so that would keep it around my 4 hour target. (1.5 buys per player * 9 players * 300 chips / 20 = 202.5 BB in final round = level 14)

Screenshot 2026-01-26 at 6.32.18 PM.webp
 
Can you explain a bit more about how the built-in rebuy works?
As part of the buy in, all players are issued a Rebuy chip. If a player busts before the rebuy period ends, they surrender their Rebuy chip, and are given a new stack (100% of initial starting stack). They do not surrender their bounty chip at that time.

At the end of the rebuy period, anybody still in possession of their Rebuy chip (anyone who hasn't busted yet) surrenders their Rebuy chip in exchange for the Add-on (110-120% of initial starting stack).

Anyone that busts without a Rebuy chip in their possession (people who busted/re-bought, then busted again before the rebuy period ends, or any player after the rebuy period ends) is eliminated, and surrenders their bounty chip.
 
Follow up question: if I allow rebuys (1 rebuy per player), do I have to allow add-ons too? I'm inclined not to offer them because I don't want people to feel obligated to add-on to stay competitive. But, I could also see there being a situation where a player is low on chips just before the rebuy period ends and they might be incentivized to actually dump their chips so that they can get up to a full starting stack.

Maybe I should allow add-on when the rebuy period ends for any player who hasn't re-bought, but allow them to only go up to one full starting stack? (If I did that I would need to decide if I would pro-rate the add-on fee or charge them the full entry fee regardless of how many chips they have)
 
if I allow rebuys (1 rebuy per player), do I have to allow add-ons too?
You don't "have" to do anything (well, except provide cards and a table).

Rebuys are ideally there to allow players who bust out to keep playing, and not have to go home early in the evening. Paid Rebuys and paid Add-ons are mostly a way to juice the pot (IMO). Both will affect the style of play, and extend the tournament length.

I could also see there being a situation where a player is low on chips just before the rebuy period ends and they might be incentivized to actually dump their chips
You can allow players to surrender their chips and rebuy, rather than having to bust. This limits chip dumping, or cases where someone only has a couple of big blinds after the last hand in the rebuy period, and is pretty much dead meat starting the post-rebuy period with almost no chips.

This is one strategic consideration for my earlier suggestion about included rebuy/add-on. It incentivizes players to maintain their stack until the rebuy period ends, as even if they only have a few big blinds left, that is added to the 110-120% add-on, so it is better for them to play tight and avoid busting out
 

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