Bomb pot timing structure (2 Viewers)

Pilot38

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We typically play with a bomb pot each hour. Thinking of adding a variation to the game where winner of the first bomb pot also takes the “bomb pot button”. They then can use that any time either as dealer or BB to call the next bomb pot. The next winner of the pot would take the bomb pot button and decide when to next play again.

Normal blinds rotation shouldn’t change to keep order on next hand.

Thoughts on this variation?
 
Feasibly every hand could be a bomb pot?

Before I moved to dealers choice. I would give everyone a "Treat Yo Self" chip (or two) with your buy in. You could use this chip anytime that you wanted to call a double board PLO hand or a bomb pot hand. If you rebought, then you got another TYS chip.
 
Everyone at my game gets one bomb pot a night, menacing we have about seven to eight in total. You have to have the dealer button to be able to use yours, however. Works well for us.
 
it would be rare for every hand.

It would be similar to the TYS chip except only played when players are BB or dealer (thinking to pick 1).

So 2 things would have to happen- 1) win prior bomb pot and 2) be either dealer or BB position and decide to call a bomb pot.

Trying to get a little more unpredictable and more likely more trash talking going as players get some optionality. Everyone in game plays bomb pits so generally don’t have anyone sit out.
 
We have a fair number each session and there are no rules as to when it can occur. However we only play it with one particular game, which we call 3D. (Don't know if it's popularly known by a different name).

3D: 4 hole cards and 3 boards/streets of 3. You have to play 2 from your hand and 1 from each board/street. Prior to making it a bomb-pot there was very little betting pre-flop, or on the flop for that matter, so making it a bomb-pot made sense. We also have variations 2D, 2.5D & 3.5D where the boards/streets go 2-2-2, 2-3-2 & 3-4-3 respectively but always 2 from your hand and 1 from each.
 
Bomb pot timing. Yes, I occasionally play with a group of maniacs and the bomb pot timing is that every time the flop contains a pair, the next hand is a bomb pot (double board). Participation in bomb pot is optional and I pass on most of them.
 
Put up a thread regarding bomb pots a few months ago. Used the suggestion of every time the flop comes out monotone (all clubs, diamonds etc.) the next hand is a bomb pot. Everyone liked this, was random, and added some extra degen to the game.
 
Saw this idea and like it. Will give it a go although suited flops don’t seem to happen often enough!

I liked the player option as the group dynamic can always push for a bomb pot on the player holding the button.
 
Saw this idea and like it. Will give it a go although suited flops don’t seem to happen often enough!

I liked the player option as the group dynamic can always push for a bomb pot on the player holding the button.
That’s true, however when you hit a monotone flop back to back the table atmosphere goes wild lol
 
Put up a thread regarding bomb pots a few months ago. Used the suggestion of every time the flop comes out monotone (all clubs, diamonds etc.) the next hand is a bomb pot. Everyone liked this, was random, and added some extra degen to the game.
Do you recall how many bomb pots you had that evening?
 
Do you recall how many bomb pots you had that evening?
I believe we played 4 bomb pots over the course of about 3-4 hours of play. Results could vary, but that’s what I liked about it, some nights you get a lot some nights not so much. Everyone played the bomb pots, but if someone didn’t want to ante up for one, I would not have had a problem with them sitting out for the hand.
 
Put up a thread regarding bomb pots a few months ago. Used the suggestion of every time the flop comes out monotone (all clubs, diamonds etc.) the next hand is a bomb pot. Everyone liked this, was random, and added some extra degen to the game.
It was maybe my suggestion, as that is what we do in my cash game.

Here is the math on it:

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So should happen about 1/20 hands. Goes up if you play a lot of double board games.
 
At my game we do a bomb pot on the next hand after a monotone flop hand.

So if the flop is (say) three clubs, it’s a bomb pot the next hand.

This works out to one every 45-60 minutes, I find. Sometimes you go a couple hours without one, very rarely you get two in close succession.

My players seem to enjoy it this way because the bomb pot becomes a surprise. As host I like it since I don’t have to watch a clock or set a timer.
 
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We play a bomb pot every hour, the bomb pot button travels anti clockwise or as we say in the US counterclockwise ;)

We also play any 3 matching cards, so monitone or :5d::5h::5s:

We play PLO so bomb pots are circus games, with 9 it’s 4 card Dbl B PLO, but at 6 or 7 we play derailment, scarney, bisexual in the middle, Archie, Route 66…
 
Related question — how big of an ante do people use for bomb pots in terms of # of big blinds?

In my (2/5) game it’s been 5BB, which I have come to think is too much.

This means the pot is huge going to the flop, around $200. We play double board PLO bomb pots. So often whoever flops best just pots it and takes it down with no further action. It requires at least one other person flopping at least a monster draw on one board and a decent hand on the other to get to the turn. Then the pots usually get gigantic, with someone getting stacked or quartered for a big loss.

In another game (1/3) which I don’t host, it’s also double board PLO, but the ante is only 1.666BB ($5). This leads to multiple players getting to the turn and river most of the time, also with big pots, but rarely huge as in my game.

I think something like 2-3BB would be better in both.

Curious what ante size is standard in other games.
 
Related question — how big of an ante do people use for bomb pots in terms of # of big blinds?

In my (2/5) game it’s been 5BB, which I have come to think is too much.

This means the pot is huge going to the flop, around $200. We play double board PLO bomb pots. So often whoever flops best just pots it and takes it down with no further action. It requires at least one other person flopping at least a monster draw on one board and a decent hand on the other to get to the turn. Then the pots usually get gigantic, with someone getting stacked or quartered for a big loss.

In another game (1/3) which I don’t host, it’s also double board PLO, but the ante is only 1.666BB ($5). This leads to multiple players getting to the turn and river most of the time, also with big pots, but rarely huge as in my game.

I think something like 2-3BB would be better in both.

Curious what ante size is standard in other games.
I like a 2.5bb bomb pot, or 3bb if that doesn't round right. At micros that's 25c for 5c/10c and 75c for 25c/25c. At 1/1 or 1/2 that's 3 or 5 ante. 5bb is a bit hefty imo, but anything less than 2bb is too small I think. Alternatively, make it 1 of the second smallest chip. That makes for a 4 or 5bb ante for some stakes (25c/25c becomes $1, 1/1 becomes $5) but it simplifies things and feels nice and round.

Edit: This is buy-in dependent too. If the standard buy-in is 200bb+ I have less of an issue with larger bomb pots, but if it's 100bb I wouldn't try to keep it smaller.
 
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I play in a .25/.50 game and we have a timer for bomb pots that sets the maximum wait time to one hour. To add variability to it we also have a bomb pot on any hand following one where the board flopped all one suit or one value (e.g. Ac Kc 3c or 5s 5h 5d). An in-play bomb pot can't generate another on the next hand. We reset the timer each time a bomb pot is dealt. Also, for our .25/.50 game, we use a $2 bomb pot ante.
 
We have a bomb pot button on the table that triggers a dealers choice bomb pot when the button gets to it. After that hand the bomb pot goes 1 to the left and button goes around again. So, 1 per orbit. It's only 2bb per bomb pot.
When we do the nit game, the loser of the nit game then pays for a bomb pot for the table.
 
In our casual cash game, we use a bomb pot button for dealer's choice that travels anti-clockwise from the button, so slightly more than 1 per orbit.
This is what we do. If a player doesn't like bomb pots, he can skip it on his button and pass it to the next player. Sometimes if we're short handed, we'll pass the bomb pot button the other direction, so it's slightly less than once per orbit.
 
The game I help host moves the bomb pot button to the right and we play as the dealer button passed, so we play a bomb pot every orbit +1 hand. There is another game I play at where they go to the left (every orbit -1) and another that just does every half hour regardless of button position
 

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