Nit game/bomb pot combo we tried at my last home game (1 Viewer)

demax51

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I had a buddy 3D print some nit buttons for me and I introduced the game at my last home game. One of my players didn't love the idea of a "lose more" game where a person who's already ostensibly losing just gets outright punished, so I pitched a slightly different take on the idea. Instead of the loser of the nit game just straight-up paying everybody a bounty, they instead paid 2bb per player into the pot for the next hand as a seed for a double-board bomb pot. Every player (including the nit game loser) then anted another two bigs on top. So as to not throw off the blinds and also to add another "cushion" for the loser of the the nit game, the loser was always the button for the bomb pot, giving them position for the hand (reverting to the normal button rotation/blinds the following hand). This gives the nit game loser a halfway decent chance of winning their nit-losses back, which assuaged my one player with doubts about the game. It also nicely randomized the bomb pot timing.

I just figured I'd mention this here as I don't think I'd really seen anybody mention this kind of nit game/bomb pot combo before, and my players really enjoyed it.
 
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I had a buddy 3D print some nit buttons for me and I introduced the game at my last home game. One of my players didn't love the idea of a "lose more" game where a person who's already ostensibly losing just gets outright punished, so I pitched a slightly different take on the idea. Instead of the loser of the nit game just straight-up paying everybody a bounty, they instead paid 2bb per player into the pot for the next hand as a seed for a double-board bomb pot. Every player (including the nit game loser) then anted another two bigs on top. So as to not throw off the blinds and also to add another "cushion" for the loser of the the nit game, the loser was always the button for the bomb pot, giving them position for the hand (reverting to the normal button rotation/blinds the following hand). This gives the nit game loser a halfway decent chance of winning their nit-losses back, which assuaged my one player with doubts about the game. It also nicely randomized the bomb pot timing.

I just figured I'd mention this here as I don't think I'd really seen anybody mention this kind of nit game/bomb pot combo before, and my players really enjoyed it.
I'd say that was rather well thought out. Nit game still comes with punishment, but is rewarded with positional advantage (assuming a nit can use that advantage).

I'd give it 4 out of 5 Zombie Brains.
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Seems like a lot of work to appease a nit, but any time a bomb pot can happen is good.
 
The beauty of the stand up game is that when it comes down to the last few players, it forces action since no one wants the sting of paying out the table. What you’re proposing almost feels like a reward…sure the last player has to put in more money into the pot, but having position in a big action pot is really really powerful.

I love the creativity, and definitely think something along these lines could be cool, but personally I feel this is too nice.
 
So you could lose the nit game, but then win 2 BB off everyone in a bomb pot :p Also I’m a firm believer that the nit game does force players who are not getting playable hands to get creative, instead of just folding constantly. Sometimes they’re not even a nit, it’s just one of those nights - we’ve all been there
 
I don't love it. I've seen The Lodge version where the nit loser adds the same amount to the next hand which is a bomb pot, instead of paying the players, but without getting the button which I think is better.
 

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