This is done in Lightwave but the software doesn't matter much. There's a bunch of decent 3D-Software on the shelves and most of them are perfectly capable of results like this.I've done some solid model rendering for design work in the past but nothing like this, what software are you using?
I'm sure it's incredibly time consuming, but as a chip design resource I'd be willing to pay a small amount to compensate for your time and think it's hugely valuable.
Now that I have all the ends tied together it's less time consuming than you'd think. Depending on weighted/unweighted/dayglo-combos the time to generate the textures and masks (8 per chip) ranges from 2 to 4 minutes for a single chip. Everything else is already there and just has to be copied to the working dir and I'm ready to render.
This project was not done with any kind of profit in mind. I will not charge PCF-members for a render (or, for that matter, accept payment). Ever.
But I'd like to reserve me the option to not render pictures when I feel getting exploited ('hey man, the previous 37 renders yesterday were quite good but can you change the red chip to black and do them again, please?') or have personal time constraints that interfere with requests.