Howdy,
after occasionally posting some random render stuff I decided to try a more serious approach - just for the fun of it.
Here's what I'm after in the longer run:
- reasonable color representation
- predefined 3D-setups to provide nice mock-ups
(all for CPC customs only)
The required time to generate a new single chip should be cut down to roughly 3 minutes or less. Might be an ambitious goal but with enough preparatory work I expect this to be achievable (or fail miserably, who knows).
Here's my current to-do list to be taken care of in the next couple of weeks:
- colors
Get 38 colors down to specific values which are giving the best approximation in a variety of render setups. Unfortunately this can only reflect my personal perception of CPC colors based on the sample set in my hands (thnx @PatTheCat) as I can't identify and evaluate the 'correct' colors in any scientific way (no spectrophotometer in my current inventory). Should not be worse than the colors from the chip design tool though.
status: redone
the whole enchilada:
- spot pattern (textures)
Build a comprehensive library of textures for face and egde to match all spot patterns (66!) ready to be equipped with aforementioned color definitions.
status: done
face templates
edge templates
- inlays (textures)
Inlays can be mixed in when provided.
I would like to get pictures with alpha channel, at a minimum of 250x250 pix (more is better but anything above 600pix would be pure overkill). Preferred formats: png, tif, psd
status: done - no need to fumble with the alpha for shaped inlays, I did them already for you ...
- surface definitions
Generate surface definitions for various chip areas ready to be equipped with aforementioned textures.
status: done (still tinkering with some minor details)
- molds (39mm)
Modeling close to accurate objects of the popular molds and equip them with the aforementioned surface definitions.
status: done (no jockey, no dice atm)
- render setups (all renders under the exact same lighting)
Predefined scenes with lighting and placeholder objects ready to receive all the aforementioned data (objects, textures, et cetera).
I have to figure out how to inject all the permutations into the scenes for the final render. Could be taken care of with some batches shoving around all the necessary files ... still pondering over that one.
scenes for single chips:
- single chip on display stand easel
- single stack plus chip on edge in front
- mini animation
scenes for complete sets:
- row of 3 to 6 on display stand easel
- row of 3 (to 6) stacks plus chip on edge
even more scenes and options if things turn out well:
- filled chip case
- splashed pot
- stacks in chiptray
background colors to choose from
black, red, blue, green
I will update this post with more pictures, textures and scene previews as my project develops. When (or if ever) completed I can contribute some pretty previews - given a later stage of custom design when things have come to near final status, since there's no chance for me to spew a ton of renders trying to keep up when designs are rapidly evolving.
Well, get yourself a decent monitor, calibrate it, stay tuned and enjoy the ride ...
*phew* - 25 pictures, exactly the allowed maximum
after occasionally posting some random render stuff I decided to try a more serious approach - just for the fun of it.
Here's what I'm after in the longer run:
- reasonable color representation
- predefined 3D-setups to provide nice mock-ups
(all for CPC customs only)
The required time to generate a new single chip should be cut down to roughly 3 minutes or less. Might be an ambitious goal but with enough preparatory work I expect this to be achievable (or fail miserably, who knows).
Here's my current to-do list to be taken care of in the next couple of weeks:
- colors
Get 38 colors down to specific values which are giving the best approximation in a variety of render setups. Unfortunately this can only reflect my personal perception of CPC colors based on the sample set in my hands (thnx @PatTheCat) as I can't identify and evaluate the 'correct' colors in any scientific way (no spectrophotometer in my current inventory). Should not be worse than the colors from the chip design tool though.
status: redone




the whole enchilada:

- spot pattern (textures)
Build a comprehensive library of textures for face and egde to match all spot patterns (66!) ready to be equipped with aforementioned color definitions.
status: done
face templates

edge templates

- inlays (textures)
Inlays can be mixed in when provided.
I would like to get pictures with alpha channel, at a minimum of 250x250 pix (more is better but anything above 600pix would be pure overkill). Preferred formats: png, tif, psd
status: done - no need to fumble with the alpha for shaped inlays, I did them already for you ...

- surface definitions
Generate surface definitions for various chip areas ready to be equipped with aforementioned textures.
status: done (still tinkering with some minor details)

- molds (39mm)
Modeling close to accurate objects of the popular molds and equip them with the aforementioned surface definitions.
status: done (no jockey, no dice atm)

- render setups (all renders under the exact same lighting)
Predefined scenes with lighting and placeholder objects ready to receive all the aforementioned data (objects, textures, et cetera).
I have to figure out how to inject all the permutations into the scenes for the final render. Could be taken care of with some batches shoving around all the necessary files ... still pondering over that one.
scenes for single chips:
- single chip on display stand easel

- single stack plus chip on edge in front

- mini animation

scenes for complete sets:
- row of 3 to 6 on display stand easel




- row of 3 (to 6) stacks plus chip on edge




even more scenes and options if things turn out well:
- filled chip case

- splashed pot

- stacks in chiptray

background colors to choose from
black, red, blue, green

I will update this post with more pictures, textures and scene previews as my project develops. When (or if ever) completed I can contribute some pretty previews - given a later stage of custom design when things have come to near final status, since there's no chance for me to spew a ton of renders trying to keep up when designs are rapidly evolving.

Well, get yourself a decent monitor, calibrate it, stay tuned and enjoy the ride ...

*phew* - 25 pictures, exactly the allowed maximum
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