Omajack sucks
Gonna get the parent answer from me..... because it does.Why though? That's what I'm trying to find out.
I don't have to explain myself..... it is a factual opinion.........
Omajack sucks
Gonna get the parent answer from me..... because it does.Why though? That's what I'm trying to find out.
Let me stack you like Legos. It will be fun!Personal preference I think. Alot of it is timing
People always call it when we've gone through orbit after orbit of mixed games and everyone's drunk or brain dead and they're like do this it's fun. And then it's not
You're exactly right. It's the same sort of uncertainty scale. You are gambling on an outcome that may or may not roll out in your favor, measurably so.Can someone explain, using some modicum of math/statistics, the difference between this and havingon a board of
in HE? Am I gonna get the nut flush? Am I gonna get the second nut straight? Will a blank come and I have only A high?
That's where dierailment or ultimate hi/lo derailment come in. And people hate on shuffle derailment but that extra nuance of knowing what card might possibly come on the turn/river makes it more interesting IMO. It's all about understanding the equities and variance.Perhaps, but let's say I get dealt AAKKx and I flop quads on 2 of the 3 boards. I pot it all the way and all it takes is for a 2 to come up on those two boards on the river, and I get nothing. Rare, I'm sure. But I do agree with the main premise that it's similar to God's Game. You need something going on both boards or 2 of the 3 boards to continue after the flops.
At least with most of the other games like Drawmaha, Scarney, etc, I know where I stand most times and know I have half the pot locked up.
FTFY.And people hate on shuffle derailment because mechanically it's a shitshow of things you don't want happening in a poker hand.
Explain please?FTFY.
The two mechanics of Shuffle Derailment that are significant departures from vanilla Derailment are:Explain please?
It’s this, and as simple as players building the board.The two mechanics of Shuffle Derailment that are significant departures from vanilla Derailment are:
Having to handle dealing irregularities and reshuffles from time to time isn't the end of the world, but a game built on the premise of ensuring they happen every hand without fail seems like a bad idea.
- Players get to see some of the cards that will later become part of a shared board. Ordinarily exposed cards mean a dealing irregularity or even a misdeal. It's strange for this to be a feature.
- Discarded cards must be reshuffled to proceed with the hand. This is a necessary feature of some triple-draw games, but in poker in general, dead cards stay dead whenever possible.
Also worth noting this confluence of rules grants skilled players with strong memories way too much of an edge. Your average rec player will get eaten alive.
I can understand the sentiment of the last line but the cards are not exposed IMO. I understand this operates in a fashion mostly dissimilar to a triple draw type game but the extra information of the number of cards to be shuffled add an element of information that makes the game intriguing to some.The two mechanics of Shuffle Derailment that are significant departures from vanilla Derailment are:
Having to handle dealing irregularities and reshuffles from time to time isn't the end of the world, but a game built on the premise of ensuring they happen every hand without fail seems like a bad idea.
- Players get to see some of the cards that will later become part of a shared board. Ordinarily exposed cards mean a dealing irregularity or even a misdeal. It's strange for this to be a feature.
- Discarded cards must be reshuffled to proceed with the hand. This is a necessary feature of some triple-draw games, but in poker in general, dead cards stay dead whenever possible.
Also worth noting this confluence of rules grants skilled players with strong memories way too much of an edge. Your average rec player will get eaten alive.
They're exposed in the same sense they'd be exposed if, say, the dealer were to fumble and flash a card near the middle of where the board cards are in the stub. Only if one player sees it, it's still an exposed card.I can understand the sentiment of the last line but the cards are not exposed IMO.
I don't doubt it makes for a strategically rich hand of poker. My main objection is to the mechanics of the game vis à vis typical card handling rules and procedures. It adds potential for mess and WAY too much advantage for players with skills that shouldn't be relevant in poker (e.g., tracking his own discards through the shuffle).I understand this operates in a fashion mostly dissimilar to a triple draw type game but the extra information of the number of cards to be shuffled add an element of information that makes the game intriguing to some.
Of course there are many hands that become very powerful such as having trips dealt at the start which all but guarantee a set or better to come out on of the the boards. However there is a little of nuance and meta game that goes into playing it as well as initially everyone dumps low cards, while holding high cards but that shifts as people realize that more low cards are being dumped.
I can certainly see how the irregularities of having "exposed" and "dead" cards may be unfamiliar to most, but I make the argument that it is still a game of imperfect information with equities and variance coming into play.
How is this any different than a triple draw game where the stub is no longer fresh and consists of previous round(s) discards?They're exposed in the same sense they'd be exposed if, say, the dealer were to fumble and flash a card near the middle of where the board cards are in the stub. Only if one player sees it, it's still an exposed card.
Yes but everyone is “exposed” to 2-3 unique cards that no one else is exposed to. In the above scenario one player has extra information of that flashed card. I don’t see the two scenarios as being akin to each other.They're exposed in the same sense they'd be exposed if, say, the dealer were to fumble and flash a card near the middle of where the board cards are in the stub. Only if one player sees it, it's still an exposed card.
Sure, I mean, we can pick it apart. It's not going to be like any exact example I can give because it's a unique game.Yes but everyone is “exposed” to 2-3 unique cards that no one else is exposed to. In the above scenario one player has extra information of that flashed card. I don’t see the two scenarios as being akin to each other.
I agree with this wholeheartedly but as I said in my above post:someone wants to deal out the whole board face-down in advance for a hand of Scarney.
If you have dishonest players it doesn’t matter what game you’re playing or what safeguards you might put into place.I see what you’re saying as far as the potential for card cheating/manipulation but maybe the game choice isn’t as big of a deal at that point compared to the player/venue choice.
Play better!Omajack sucks
I agree that the presence of dishonest players is the greater problem.I agree with this wholeheartedly but as I said in my above post:
If you have dishonest players it doesn’t matter what game you’re playing or what safeguards you might put into place.
I’d rather play Omaccarat thenCan you play no-bust, where it's closest to 21, and over/under ties go to the under? That way someone isn't automatically fucked by already having over 21 with 3 cards?
I like Omadugi with a draw. I guess that'd be Drawmadugi...?I’d rather play Omaccarat then
Hey I’ve never played this game so I have no opinion, but I still want you to get a notification from me
Ooh. I like that.Currently playing Pineapple Oma Jack.
Dealt 6 cards and discard 1 after the flop.
Currently playing Pineapple Oma Jack.
Dealt 6 cards and discard 1 after the flop.
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That’s crazy pineapple omajackCurrently playing Pineapple Oma Jack.
Dealt 6 cards and discard 1 after the flop.
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Yes.Sounds like fun! If i understand it correctly, your omaha hand is the best possible hand and then the rest makes the black jack hand?