Chip distribution for 300 chip case (4 Viewers)

GhostOf131

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Hi!

Just bought my first custom 300 chip case for six player micro cash games.

The distribution with the total worth of 200 $:

30 x 5 ¢
60 x 10 ¢
80 x 25 ¢
75 x 50 ¢
35 x 1 $
20 x 5 $

My idea is to give everybody a starting stack of 10 $. With the help of 1 and 5 $, I can easily rise the stack to 15 or 20 $.

How do you find this distribution? What are its strengths and weaknesses? (Of course, only the games will tell the truth...)

Also, I would gladly hear what kind of chip distribution do you prefer.
 
Dump the $0.10 and $0.50 chips entirely. It's best to have a gap of 4× or 5× from one denomination to the next; in-between denoms are a waste. They're not mathematically necessary or useful. They eat up your limited chip count and create extra work.

I'm assuming from the details that you want to run a $0.05/0.10 game or somewhere around there. It may not seem like it, but you want a bank of more than $200. At a 6-handed table, that's just over 3 buy-ins of $10 per player. That may be a reasonable estimate of the average, but it's not an average game you want to be able to cover. It's the largest conceivable size your game will hit on any given night.

Recommend:

60 × $0.05 = $3
Get enough blind chips for everyone to have a handful. In a small set, don't waste space on more. Even 40 might be fine.

100 × $0.25 = $25
The quarter is your probable workhorse chip at these stakes. A full rack should be sufficient for a 6-handed table.

80 × $1 = $80
This is your first layer of color-up chip, though in reality I'd expect it to become a secondary workhorse just because people think in ones.

60 × $5 = $300
This is your big-value chip. It exists mainly to bloat the total value of your chip set. Use these to cover rebuys after you get all the other chips in play.

Total value: $408
This gets you 6 2/3 buy-ins of $10 per player, which should cover you well as long as you don't have a bunch of maniacs. Ideally I'd want more than 300 chips, but if that's your limit, this should take care of you.
 
Thanks Jim!

Two questions:
1. What do you mean by covering rebuys?
2. What kind of amount of chips is reasonable in cash games? 20-30 per player?
 
Thanks Jim!

Two questions:
1. What do you mean by covering rebuys?
I mean when people run out of chips and need to buy more to keep playing (or just top up a stack). Specifically with the $5s, I was saying to get the rest of the chips in play before you start taking those out. Then, if someone needs to rebuy, you just toss out two $5s and let whoever has lots of chips make change.

2. What kind of amount of chips is reasonable in cash games? 20-30 per player?
This varies by the specific players and the stakes you're playing, but in general I'd treat 2 or 3 buy-ins per player ($20 or $30 here, at $10 per buy-in) as a starting expectation. People tend to show up to a cash game with at least a couple bullets. My breakdown covers more than twice that, in case it's just that kind of night.
 

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