WSOP reduced clock on Kabrhel to ten seconds? (1 Viewer)

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Royal Flush
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I’m sure this story will be clarified in upcoming days or hours, but for now I’m scrambling my brain to make sense of this. Martin Kabrhil is a huge jackass who is hated by 95% of pros, but I still don’t understand how they can have a separate set of rules for one guy?

And is his special rule that clock can be called on him in ten seconds, or that when clock is called on him, he has to act within ten seconds? And was the rule for just that tournament, or for the whole series?

 
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TDA specifically allows this (see my highlight).

29: Calling for a Clock
Players should act in a timely manner to maintain a reasonable pace of the game. If in TD’s judgement reasonable time has passed, they may call the clock or approve a clock request by any player in the event. Players must be at their seats to call for a clock (Rule 30). A player on the clock has up to 25 seconds plus a 5 second countdown to act. If the player faces a bet and time expires, the hand is dead; if not facing a bet, the hand is checked. A tie goes to the player. TDs may adjust the time allowed and take other steps to fit the game and stop persistent delays. See also Rules 2 and 70.
 
I’m sure this story will be clarified in upcoming days or hours, but for now I’m scrambling my brain to make sense of this. Martin Kabrhil is a huge jackass who is hated by 95% of pros, but I still don’t understand how they can have a separate set of rules for one guy?

And is his special rule that clock can be called on him in ten seconds, or that when clock is called on him, he has to act within ten seconds? And was the rule for just that tournament, or for the whole series?

Fairly standard warning for repeated clock calls…”if it continues, we will be enforcing a shorter clock” as well being right near the table to enforce it quicker. Usually pretty effective just giving the angry warning. And it’s 10 seconds after clock called, not 10 seconds total to act
 
It's totally standard and how the rules should work. It can (and should) track a player across sessions too.

The alternative is to treat each event discretely, ignoring player history. That would allow angleshooters and douchebags to thrive. The rules are specifically written to disarm them of tactics that they once enjoyed.
 

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