Cash Game Two table cash game for Dummies (How to...?) (1 Viewer)

Puggy

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I was kind of pissed some times ago, when all of our games have nearly died.
Posted a thread about it too. However, now on November and December I most
likely am lucky enough to have two table cash games on both evenings. Maybe
about 12-13 players. Estimated time for these cash games is about 10-12 hours
on both evenings.

On November we will play 0.25€/0.25€ mixed game (maybe Dealer's Choice) with
one of my tourney sets. And on December I will finally get my Colony Clubs into play.
Same stakes, same games with inimum buy-in 25€ and maximum buy-in 50 €.
Games we plan to play: NLHE, PLO, PLO/8, Limit Seven Card Stud, Lmit Razz,
Limit Five Card Stud and maybe some Pot-Limit Crazy Pineapple.

My situation is somewhat similar and somewhat different than detroidad's in this thread:
http://www.pokerchipforum.com/threads/multi-table-cash-game.6393/
I already got some great answers from that thread.

I will have one bank and lockbox on both evenings. And I will give the bank to someone else
to manage. I will have enough chips in every set I have to cover both tables on both evenings.

Some questions I still have:
How do I divide the tables? That is, how do I draw the seats for the cash game. Should I just
let people buy-in and sit down wherever they like. Another table will have 6 seats, another
6 or 7, depending on how many will arrive.

If people want to change searts during the evening, do I allow them? And if so, how do I move
them? Late in the evening/morning the people will bust out or otherwise leave home. What's
the best way to move players ultimately into one table?

I will have more questions, when discussion is on.

So any help is highly appreciated.

-Puggy
 
I like to go with the basics:

As long as seats are open at each table, people are allowed to change seats as they like.

If one table is full, people can't change seats at that table unless someone else agrees to a swap, and there should be a waiting list for entry to the table. If someone leaves the table, then whoever is on the waiting list has first dibs on the open seat. (This can easily happen if your two tables are playing different games or are at different stakes.)

As it gets later and if you choose to combine, you can either let people move as they see fit (short-handed crew liable to wander over to the active table, themselves), or you can draw for seats. Pull out the A, 2, 3... 10 of one suit, shuffle, spread them on the table (face down), and let everyone draw a card for their seat - Ace gets the first choice and first dealer button, others sit clockwise from them in card order.

If you don't need to draw for seats because everyone moves over and settles easily, you can still draw for the next button as a "restart," especially if the game changes or if player sit between the button and the blinds. In that case, I just spread a whole deck, high card gets the next button (And for ties, spades beat hearts beat diamonds beat clubs, like the Bridge rankings.)

This will all change, for me, when I get my seating chips from the OWPS group buy, though. :)
 

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