Kentucky
Two Pair
Has to be long enough for a full orbit of self dealt but short enough to get a winner before bedtime. Usually 17/18 minutes for an STT at my place.
Finally, somebody else on here who uses T5s. (Justin will get a kick out of my upcoming Tinas order.) What's your starting stack? T2000? T1000?My league games use this structure
https://holdemhive.com/HEHBlindStructure.html
Thus, you'll see that we use 10, 15, 20, 25 minute levels.
When the stacks are super deep I use 10 minute levels. IN my game, people play way too many hands when this deep so I don't linger the game at that early stage. Ultimately the meat of the game happens with 5 blind levels in a row of 25 minutes each. IN my opinion, these longer levels when the stacks are middling in size give skill a real chance to win out over luck. Then, when the avg BB is really low, we switch back to 10 minute levels to get the game over.
Game starts at 6:45 and is over by 11 give or take 30 minutes.
Cheers
I get that, but ours shorten later in the event when there's 4-5 players left, the hands go faster and we end up with the same number of hands per level as the earlier levels.Last time I checked that BGinGA says to not cut time on the later levels because that punishes the skilled players.
Personally, since starting up in 2019, I’ve scaled every one of my games down in the later rounds, one way or another.I get that, but ours shorten later in the event when there's 4-5 players left, the hands go faster and we end up with the same number of hands per level as the earlier levels.
Do you allow unlimited rebuys and if so on average how many rebuys do you have per game? I host a monthly tournament and only allow one rebuy per person before the rebuy cutoff. Seems to me unlimited rebuys would promote very loose play from some players and also add a ton of chips to the table in turn extending the gameThis was a good question. We do 15 min levels and start at 7pm in an STT of 10 peeps. Start with 100bb. We are usually done by 11:15 pm. We allow rebuys up to the 2nd break, usually 500/1000 level. Also we do 4 levels between start to first break and 1st to second break. The players like to be able to rebuy up till as long as possible so the they don't have to go home early. And we also allow "surrender your stack" up to 2nd break. I like 20 min levels but the tourney would go on too long. Also no cash game after usually.
I do like trying 4pm start, as that might allow the game to finish and peeps might stick around for a cash game after. Something to consider.
We used to scale down the rounds from 15 to 10min after a certain period later in the tourney, to make the tourney go faster. But with self deal, and shuffle behind, people are too slow when it is down to a few left, so less hands are dealt towards the end. So I now keep it the same. After reading this recent part of the thread, I think making a bit longer to accommodate the extra shuffle and deal times is fair for the play. But it will make the tourney longer. Thoughts?Personally, since starting up in 2019, I’ve scaled every one of my games down in the later rounds, one way or another.
No, we only allow one rebuy (designed for a a cooler type hand situation, like KK running into AA) until the end of rebuys, and where you can surrender your stack. I agree, unlimited rebuys favor more loose play, and favor the deeper pocketed players, which IMHO tend to be better players. For our STT's of 10 players, we usually only have 5 total rebuys by the end of the rebuy period. I make 15 tubes, and that usually is just right.Do you allow unlimited rebuys and if so on average how many rebuys do you have per game? I host a monthly tournament and only allow one rebuy per person before the rebuy cutoff. Seems to me unlimited rebuys would promote very loose play from some players and also add a ton of chips to the table in turn extending the game
Yeah now that I have the details, I think your levels are too short. I would sooner shrink the starting stack and allow for at least medium levels of 18 minutes. You can schedule 15 levels at 18 minutes each and be under 5 hours with breaks. I think that's where I would be personally.We started one of our tournaments at 4pm and it was probably the best decision we made. Not sure why we haven’t stuck with it since. By 8:30–9, a cash table had already formed with all the bust-outs, and they got to play for a solid 4–5 hours. Meanwhile, the tournament wrapped up around 9:30. Couldn’t have worked out better.
For context, our tournaments usually draw three tables about 90% of the time, so I get why we need to be mindful of how long things run. That said, I still don’t think dropping the post-break blinds to 12 minutes is the right move. After a couple of levels, post-flop playability just evaporates and to me, that takes away from the fun of it.
Yeah now that I have the details, I think your levels are too short. I would sooner shrink the starting stack and allow for at least medium levels of 18 minutes. You can schedule 15 levels at 18 minutes each and be under 5 hours with breaks. I think that's where I would be personally.
But it sounds like you aren't the boss on this one. But if you are trying to affect the change, I would just point out the deck isn't even going around in some levels and players perceive this as too quick. If you can't get the director to buy that, then probably not much to be done.
Tell Kabrhel and Kassouf to get the lead out or get the f--k outta your game! LOLJust out of curiosity, how many hands does everyone normally get though per blind level? I've got some slow ass players that would struggle to get around the table in 20 (plus a couple where calling the clock becomes basically mandatory).
Just out of curiosity, how many hands does everyone normally get though per blind level? I've got some slow ass players that would struggle to get around the table in 20 (plus a couple where calling the clock becomes basically mandatory).