Tourney T10,000 Deep Stack Tourney With Rebuys (1 Viewer)

The above structure looks good, but you could be in for a long game if there are many re-buys.
 
Also, since it was brought to my attention in one of my own tourney-help threads, 200 BBs to start isn't really a Deepstack. You'd need 400-500 BBs for a true Deepstack event.

Increasing the length of the levels creates a better deep-stack structure without the need of 300+ BB's.
 
Antes AND shorter blind levels? Both can accomplish the same thing... I'd say do one or the other. Shorter blind levels is a common approach around here, just because collecting and counting up antes can be cumbersome and time consuming in self-dealt home games.

As for the structure, my only suggestion would be to add a 25/75 level 2. I just don't like 100% blind increases.

Also, since it was brought to my attention in one of my own tourney-help threads, 200 BBs to start isn't really a Deepstack. You'd need 400-500 BBs for a true Deepstack event.

I get what you're saying about "deep stack" but the people with tournament experience in this particular game are used to starting with 50-100 big blinds. So for us, it is "deep stack" and that's why I used the term. I realize my use of the term in this application isn't correct, but I don't think I can edit the thread title anymore.
 
Alternate Structure:

Level 1: 50/100 45 min
Level 2: 75/150 45 min
BREAK - NO MORE REBUYS 15 min
Level 3: 100/200 30 min
Level 4: 150/300 30 min
Level 5: 200/400 20 min
BREAK - REMOVE 25 CHIPS 10 min
Level 6: 300/600 20 min
Level 7: 400/800 20 min
Level 8: 600/1200 15 min
Level 9: 800/1600 15 min
Level 10: 1000/2000 15 min
BREAK - REMOVE 100 CHIPS 10 min
Level 11: 1500/3000 15 min
Level 12: 2000/4000 12 min
Level 13: 2500/5000 12 min
Level 14: 3000/6000 12 min
Level 15: 4000/8000 12 min
Level 16: 6000/12000 12 min
Level 17: 8000/16000 10 min
BREAK - REMOVE 500 & 1000 CHIPS 5 min
Level 18: 10000/20000 10 min
Level 19: 15000/30000 10 min
Level 20: 20000/40000 10 min
Level 21: 25000/50000 10 mind

This tournament should reach a conclusion at level 17 or 18 based upon 16 to 18 players with 100% add-ons and six to eight re-buys. Total run time 6:15 to 6:30.

(Breaks scheduled every 80 to 85 minutes after the re-buy period.)
 
Alternate Structure:

Level 1: 50/100 45 min
Level 2: 75/150 45 min
BREAK - NO MORE REBUYS 15 min
Level 3: 100/200 30 min
Level 4: 150/300 30 min
Level 5: 200/400 20 min
BREAK - REMOVE 25 CHIPS 10 min
Level 6: 300/600 20 min
Level 7: 400/800 20 min
Level 8: 600/1200 15 min
Level 9: 800/1600 15 min
Level 10: 1000/2000 15 min
BREAK - REMOVE 100 CHIPS 10 min
Level 11: 1500/3000 15 min
Level 12: 2000/4000 12 min
Level 13: 2500/5000 12 min
Level 14: 3000/6000 12 min
Level 15: 4000/8000 12 min
Level 16: 6000/12000 12 min
Level 17: 8000/16000 10 min
BREAK - REMOVE 500 & 1000 CHIPS 5 min
Level 18: 10000/20000 10 min
Level 19: 15000/30000 10 min
Level 20: 20000/40000 10 min
Level 21: 25000/50000 10 mind

This tournament should reach a conclusion at level 17 or 18 based upon 16 to 18 players with 100% add-ons and six to eight re-buys. Total run time 6:15 to 6:30.

(Breaks scheduled every 80 to 85 minutes after the re-buy period.)


Thank you mojo! I was debating antes. I might tweak this a bit but i like your jumps and durations allocated. I appreciate your time to type this up. Going to put this in my blind timer and see what a couple others think.
 
Afterthought:

Reducing the first two levels to 40 min. may be a worthwhile adjustment if overall time is a factor.

Starting with 100BB and moving to 67BB will lead to a greater number of re-buys versus 200BB and 100BB.
 
Can I just say that (IMO) a 20/10/3/7 breakdown puts too many 25's on the table.

I have a 12/12/3/7 breakdown and that works perfectly. Not much change making going on, and not many obsolete chips to remove from play at the colour up stages.

That said, to see what it would look like I set out the starting stacks for a T7500 6 player game last night. (20x 25, 20x 100, 10x 500)

It was soooooo sexah - but actually playing with that breakdown (as opposed to just looking at it) would be a real PITA.

ETA: Or has someone tried this? Thoughts? I must admit in my earlier comment I didn't like the 20 twenty fives - but dang a big starting stack of chips look hot. And I'm guessing would subconsciously create more action...
 
I've started with 16xT25s before, and I enjoyed it. If you have players that like to limp a lot, they will continue limping much longer.

Some people around here will say "that many chips gets cumbersome", but will also start with 150 of the same chip for a limit game and think that's fine. With 6 players at your table, that's barely over a rack if one player manages to collect every T25 in play. Not cumbersome at all.
 
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That said, to see what it would look like I set out the starting stacks for a T7500 6 player game last night. (20x 25, 20x 100, 10x 500)

It was soooooo sexah - but actually playing with that breakdown (as opposed to just looking at it) would be a real PITA.

ETA: Or has someone tried this? Thoughts? I must admit in my earlier comment I didn't like the 20 twenty fives - but dang a big starting stack of chips look hot. And I'm guessing would subconsciously create more action...
Our league Championship tournament -- stack sizes based on points, minimum 20k -- has massive amounts of chips in play at the start. Eight players, each with a "base" stack of 20k, using a 20/20/15/10 breakdown of T25-T1000 chips.

Extra chips earned beyond that are distributed using T1000s (avg stack is typically around 33k, with the chip leader usually starting with around 45-50k), so the starting stacks contain anywhere from 65 chips to upwards of 90+ chips sometimes. T5000 chips aren't introduced until the T25 color-up, which takes quite a few levels since antes are used.

One caveat is that T25 chips are only used for blinds/antes, and may not be used for bets/raises unless all-in. That keeps the wise-asses from making a 525 raise using 21 x T25s -- they can raise 500 or 600, but not something in-between.

The massive stacks are pretty cool, and there is very little change-making in this event, ever. :)
 
Our league Championship tournament -- stack sizes based on points, minimum 20k -- has massive amounts of chips in play at the start. Eight players, each with a "base" stack of 20k, using a 20/20/15/10 breakdown of T25-T1000 chips.

///

One caveat is that T25 chips are only used for blinds/antes, and may not be used for bets/raises unless all-in

///

The massive stacks are pretty cool, and there is very little change-making in this event, ever. :)

LOL - so in answer to the original OP - scrap everything I said, twelve 25 chips are woefully inadequate. You need at least twenty of 'em :P

Good idea re the bets/raises rule.
 
Nah, 12/12/5/6 or 12/12/3/7 is plenty for 10k events. We use the former (plus 2x T5000) for our 20k regular season events. Antes are used there too, but no anti-green chip bet rule is in place.
 
Nah, 12/12/5/6 or 12/12/3/7 is plenty for 10k events. We use the former (plus 2x T5000) for our 20k regular season events. Antes are used there too, but no anti-green chip bet rule is in place.

If I ever get round to hosting a 16 player event, my chipset dictates starting stacks of 8/8/4/2/1 for a 10K tourney.

I know that's not a million miles away from the WSOP main event stack, but is that too few? I can see huge issues with making change almost from the first level.

And of course a stack that size ain't hawt.
 
If I ever get round to hosting a 16 player event, my chipset dictates starting stacks of 8/8/4/2/1 for a 10K tourney.

I know that's not a million miles away from the WSOP main event stack, but is that too few? I can see huge issues with making change almost from the first level.

And of course a stack that size ain't hawt.
8/8/4/7 works fine, but only 2x T1000s per stack isn't going to be adequate later on when that chip becomes the workhorse.

Also not a fan of having a single T5000 in a stack where it's half the total stack size -- when somebody gets short enough where they need to use that chip, almost nobody will be able to break it down into change.
 

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