Tourney Shootout - Format, Setup, Payouts, Etc. (1 Viewer)

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Looking to run a Shootout and need information and help regarding…everything.

Details of what I have/know:
  • 16-24 players (2-3 tables)
  • T25 base chip set
  • 5–5.5 hour game
  • Only table winners advance to final table.
Questions:
  • At what threshold of player count do you move to 3 tables?
    • If we get 18 players, keep it to 2 tables of 9 players, or go to 3 tables of 6 players?
  • Starting stacks and blind levels?
    • Usual tourneys are standard 10K with 20 min levels. Any adjustments here?
  • Payouts
    • Reward just final table (top 2 or 3)?
    • Or, reward each table runner-up? (4 paid spots at 2 tables; 6 paid spots at 3 tables)
Any recommendations and suggestions you are willing to share would be helpful, including any questions I’m not asking but should be.

CC: @BGinGA (because he’s the greatest)
 
In a shoot out, you don't balance tables. Just play until you have a winner at each table, and combine those winners into a final table of three.

If you want 3 players at the final table, then start with 3 tables, whether that's 3 tables of 5 to start, or 3 tables of 8 to start.
 
I'd probably do three tables, three winners, each plays for a payout at the FT: 50-30-20.
 
I'd make the final table 6 or 9, taking top 2 or 3 from the tables. Playing the tables down to the last one takes a lot more time. At least that's how I've seen it done before.
 
If you have 18 players, I would do three tables of six, then take the top 2 from each table move on to the final.
24 players I would do four tables of six if you can with the top player at each table (or maybe the top 2). You could also do top player and then the highest two chip stacks from second the second place players, but that might get a bit messy.
 
I may be the outlier, but I can’t stand the 50/30/20 payout structure. With 3 players, I’m usually paying the 1st payout at money back plus a tad more on top. If it’s a $50 buy in for example, I’m going with $80-$100. I like a higher 1st place prize, so with 18 players, I’m then going with something closer to 65-70% of the remaining balance, and 2nd gets the rest.

In this example, winner gets $570, second gets $250, third gets $80. The 50/30/20 approach would be 450/270/180, and it really doesn’t give a huge incentive to not chop. ($300/pp). Even if 3rd pays out, 1/2 could chop for $360. Not saying my way doesn’t lead to chops, but that 1st place is really worth playing for at this point.

Mark
 
If insistent on running a shootout-style event (and in under 5.5 hours), here's what I'd do:

• Seat three tables of 6-to-8 players each (covers anywhere from 18 up to 24 players). If 17 or less players, only seat two tables.

• Each table plays down to one winner, who advances to the final table. The final table contains either 3 or 2 players. All final table players start with the same stack size (largest, if different), at the next blind level (largest, if different).

• T25-base starting stacks: 10k (12/12/5/6), with 50/100 opening blinds (100bb) and 20-minute blind levels. 24 players equates to roughly 15 levels (6000/12000 blinds) or 5 hours plus breaks. Each starting table of 8 or fewer players should finish under 4 hours.

Payouts:
• Pays 1st/2nd at each starting table, and pays 1st place at the final table the balance of the prize pool.
• Two tables (pays four players):
12-17 players -- 1st=25% 2nd=10% each table, with 1st final table winning +30% bonus
(payouts = 55-25-10-10)
• Three tables (pays six players)
18-24 players -- 1st=20% 2nd=5% each table, with 1st final table winning +25% bonus
(payouts = 45-20-20-5-5-5)
• Players at final table can optionally agree to split the bonus money in other ways.

• Blinds structure (20-minute levels)
L1 50 100
L2 75 150
L3 100 200
L4 150 300
remove T25 chips
L5 200 400
L6 300 600
L7 400 800
break
L8 600 1200
L9 800 1600
L10 1100 2200
L11 1500 3000
remove T100 and T500 chips
L12 2000 4000 ** est end of starting tables
L13 3000 6000
L14 4000 8000 ** est eot w/16 players
L15 6000 12000 ** est eot w/24 players
L16 8000 16000
L17 11000 22000
remove T1000 chips
L18 15000 30000
L19 20000 40000
L20 30000 60000
L21 40000 80000
L22 60000 120000
L23 80000 160000
L24 100k 200k
L25 150k 300k
 
If insistent on running a shootout-style event (and in under 5.5 hours), here's what I'd do:

• Seat three tables of 6-to-8 players each (covers anywhere from 18 up to 24 players). If 17 or less players, only seat two tables.

• Each table plays down to one winner, who advances to the final table. The final table contains either 3 or 2 players. All final table players start with the same stack size (largest, if different), at the next blind level (largest, if different).

• T25-base starting stacks: 10k (12/12/5/6), with 50/100 opening blinds (100bb) and 20-minute blind levels. 24 players equates to roughly 15 levels (6000/12000 blinds) or 5 hours plus breaks. Each starting table of 8 or fewer players should finish under 4 hours.

Payouts:
• Pays 1st/2nd at each starting table, and pays 1st place at the final table the balance of the prize pool.
• Two tables (pays four players):
12-17 players -- 1st=25% 2nd=10% each table, with 1st final table winning +30% bonus
(payouts = 55-25-10-10)
• Three tables (pays six players)
18-24 players -- 1st=20% 2nd=5% each table, with 1st final table winning +25% bonus
(payouts = 45-20-20-5-5-5)
• Players at final table can optionally agree to split the bonus money in other ways.

• Blinds structure (20-minute levels)
L1 50 100
L2 75 150
L3 100 200
L4 150 300
remove T25 chips
L5 200 400
L6 300 600
L7 400 800
break
L8 600 1200
L9 800 1600
L10 1100 2200
L11 1500 3000
remove T100 and T500 chips
L12 2000 4000 ** est end of starting tables
L13 3000 6000
L14 4000 8000 ** est eot w/16 players
L15 6000 12000 ** est eot w/24 players
L16 8000 16000
L17 11000 22000
remove T1000 chips
L18 15000 30000
L19 20000 40000
L20 30000 60000
L21 40000 80000
L22 60000 120000
L23 80000 160000
L24 100k 200k
L25 150k 300k
YES! This is the knowledge I was looking for. Such an awesome resource for this site. Thanks, @BGinGA!
 
I have played only a few shootouts. In those, the table winner made the final table and the final table had a normal payout, like 50% 30% 20%.

I'm intrigued by @BGinGA 's approach since it adds a bit more dynamic to the satellite tables than just "winner take all". Any reason that there isn't a progressive payout at the final table where the runner up also gets a bonus?

I am entertaining the idea of a shootout where 2 players per satellite make the final table, but not all of them cash! For example, 18 players divided as 6 at each table. Two from each make the final table which only pays 4 or 5. You start the final table with the exact chip count you qualified with. The reason for this it to add some interesting scenarios in the satellite endgame where players need to decide if they should nit up and qualify (but might be short stacked and bubble) or gamble to qualify with a healthy stack. Has anyone experienced anything like that? Good, bad?
 
I have played only a few shootouts. In those, the table winner made the final table and the final table had a normal payout, like 50% 30% 20%.

I'm intrigued by @BGinGA 's approach since it adds a bit more dynamic to the satellite tables than just "winner take all". Any reason that there isn't a progressive payout at the final table where the runner up also gets a bonus?

I am entertaining the idea of a shootout where 2 players per satellite make the final table, but not all of them cash! For example, 18 players divided as 6 at each table. Two from each make the final table which only pays 4 or 5. You start the final table with the exact chip count you qualified with. The reason for this it to add some interesting scenarios in the satellite endgame where players need to decide if they should nit up and qualify (but might be short stacked and bubble) or gamble to qualify with a healthy stack. Has anyone experienced anything like that? Good, bad?
I've played one like that, top 2 from 3 tables made final table. I believe that 4 or 5 spots got paid. But that was quite awhile ago, can't remember the details, but it was a fun tournament that I'd like to do agian.
 

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