Tourney Progressive Bounties (1 Viewer)

madforpancakes

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Has anyone run a live tournament with progressive bounties? I.e. when you bust a player, half of their bounty = cash for you, the other half goes to your bounty. I was trying to think of a way to do it with bounty chips, but can't come up with anything where the math works out.
 
I did. There was a thread somewhere about it. Search for bounty threads created by me. It went pretty well. I think I started everyone with 2 bounty chips which made it easier when splitting bounties. If you had an odd number of bounty chips then the busted player kept the odd chip.
 
I was just thinking about this.

I was thinking everyone gets 2 bounty chips of the same color (say red). When you lose your bounty, you give your bounty chips to the winner (the red ones) -- and the winner exchanges half of the red bounty chips for a cash-in bounty chip (say a green chip). When you are eliminated, you send all your red bounties to the winner, but you keep the green bounties to cash in. Half bounties (when the winner gets an odd number of reds) are rounded right there (the odd quarter bounty either gets added to the bounty stack or gets added to the cash-out bounty).

Is that how you did it @moose? This is the only thread with the word 'progressive' in the title started by you.
 
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I was just thinking about this.

I was thinking everyone gets 2 bounty chips of the same color (say red). When you lose your bounty, you give your bounty chips to the winner (the red ones) -- and the winner exchanges half of the red bounty chips for a cash-in bounty chip (say a green chip). When you are eliminated, you send all your red bounties to the winner, but you keep the green bounties to cash in. Half bounties (when the winner gets an odd number of reds) are rounded right there (the odd quarter bounty either gets added to the bounty stack or gets added to the cash-out bounty).

Is that how you did it @moose? This is the only thread with the word 'progressive' in the title started by you.
2 bounty chips will probably not be ideal, as the next step up from 2 is 3 and you already run into rounding issues. 4 chips is better (easy if you’re doing $20 bounty split into $5s) or 8 chips if doing a $40 bounty
 
Four chips just pushes the inevitable off one progressive bounty round. 4 chips becomes 2 to the winner's pocket and 2+4=6 the the winner's bounty. Then, when that player is eliminated, 3 chips go to the 2nd winner's pocket while 3+2 = 5 chips go to the second winner's bounty. Now you're gonna have to worry about splitting 5 chips...

When you get an odd number of chips, I'd prefer to correct the rounding to the nearest chip on the spot (whether its an extra half-chip in the winner's pocket, or an extra half-chip in the winner's progressive bounty). You could even draw a card on the spot (or roll a die, or the dealer reveals the next card in the stub) to determine which way the rounding goes.

EDIT: I suppose it possible that someone with 3 bounty chips could take out a somebody with 2 chips (one cashed out, one added to bounty), so that the player now has an even 4 bounties in front of them again.

I still think half-bounty chips get rounded on the spot. Personally, I think they should go the the winner's pocket (as opposed to their progressive bounty) because once they become part of the bounty, that person never wins them unless they win the tournament.

Would you do a prize pool *and* bounty pool? And if so, 50/50? Or just do a bounty pool?

If you do a prize pool and bounty pool, the winner will likely have a few bounties already, plus will win all of 2nd place's red bounties, plus take first place prize money.
 
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I was just thinking about this.

I was thinking everyone gets 2 bounty chips of the same color (say red). When you lose your bounty, you give your bounty chips to the winner (the red ones) -- and the winner exchanges half of the red bounty chips for a cash-in bounty chip (say a green chip). When you are eliminated, you send all your red bounties to the winner, but you keep the green bounties to cash in. Half bounties (when the winner gets an odd number of reds) are rounded right there (the odd quarter bounty either gets added to the bounty stack or gets added to the cash-out bounty).

Is that how you did it @moose? This is the only thread with the word 'progressive' in the title started by you.
Halloween NL Slayer Tourney

*** $100 ***

$20 to prize pool - $80 Bounties
Progressive Knockout
Each person you knock out 50% of the bounty is yours to cash out and 50% gets added to your bounty.
The bounty is issued as 4 - $20 chips. If the bounty is not divisible by $20 into an even amount 50/50 then you cash out the odd chip. eg you knock out someone with $180 in bounties, $180/20 = 9, you keep $100 and $80 is added to your bounty. Please exchange your bounties for cash as soon as you knock someone out.

KILL THEM ALL!!!!
 
Four chips just pushes the inevitable off one progressive bounty round. 4 chips becomes 2 to the winner's pocket and 2+4=6 the the winner's bounty. Then, when that player is eliminated, 3 chips go to the 2nd winner's pocket while 3+2 = 5 chips go to the second winner's bounty. Now you're gonna have to worry about splitting 5 chips...

When you get an odd number of chips, I'd prefer to correct the rounding to the nearest chip on the spot (whether its an extra half-chip in the winner's pocket, or an extra half-chip in the winner's progressive bounty). You could even draw a card on the spot (or roll a die, or the dealer reveals the next card in the stub) to determine which way the rounding goes.

EDIT: I suppose it possible that someone with 3 bounty chips could take out a somebody with 2 chips (one cashed out, one added to bounty), so that the player now has an even 4 bounties in front of them again.

I still think half-bounty chips get rounded on the spot. Personally, I think they should go the the winner's pocket (as opposed to their progressive bounty) because once they become part of the bounty, that person never wins them unless they win the tournament.

Would you do a prize pool *and* bounty pool? And if so, 50/50? Or just do a bounty pool?

If you do a prize pool and bounty pool, the winner will likely have a few bounties already, plus will win all of 2nd place's red bounties, plus take first place prize money.
Using 4 chips is better in that it’ll happen less frequently, and then also the worst case rounding of 4/7 = 57% is a lot closer to 50/50 than 2/3 = 66%.
 
Although Moose's 4-chip format works well, I think I like a 3-chip method better, which rewards KOs more while still building a progressive pool:

When a player scores a simple 3-chip knockout, he pockets/cashes-in 2 chips and 1 chip carries forward.
- If 4 chips are won, then pocket 2 and push 2.
- If 5 chips are won, then pocket 3 and push 2.
- If 6 chips are won, then pocket 4 and push 2.
- If 7 chips are won, then pocket 4 and push 3.
- If 8 chips are won, then pocket 5 and push 3.
- If 9 chips are won, then pocket 5 and push 4.

Bounty collector always gets between 50%-67% (1/2 to 2/3) of each KO score, never more or less.
 
I ran my last one like this:

$25 buy in, $5 to the prize pool and $20 to bounty.

I used my CDI '98 set that has $5 chips. Four of those denoted bounty values per player to start. As knockouts happened, half go towards the assassin's bounty and the other half was removed from the table and paid out in "cash chips" that were kept and cashed out at the end of the night. Though both chips are pinkish (radiant red CDI $5's and DG Pink), the chips were distinctive enough to be separate from each other. In the event of a split that ended up in an uneven dollar amount (example, a player with a bounty of $35 that gets knocked out for an added bounty value and payout of $17.50 each), I have CDI '98 fifty cent and quarter and dollar "cash" chips ready to go. It worked well and otherwise made some otherwise tight players play a bit more aggressively and loosely, especially when someone was getting low stacked.

 
I use 4 T5 chips for my 80+20 progressive bounty tournaments. When you knock someone out, you pocket half their bounty (rounded up). The other half is added to your table bounty.

I believe when I started this a couple years ago I found some Caesars tournaments that used the same method, but used $25 chips.
 

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