Jimulacrum
Full House
One of our players made a joke about us playing all manner of made-up games, and asked "What are we playing next, Pin the Tail on the Donkey?"
Yes, sir, that is what we're playing next. Bomb-pot format, per usual.
The first official hand of Pin the Tail on the Donkey was 5-card Omaha, single board, with the "donkey" stipulation. Half the pot goes to the best Omaha hand, and half is shared among anyone holding a card of the same rank as the river card ("donkey card"), in proportion to the number held. So if the river is a J, and you have JJxxx and an opponent has Jxxxx (agnostic to the Omaha hand), the donkey pot goes in thirds; you get 2/3, and he gets 1/3. If it's just you and the Omaha winner, you get the full half of the pot.
We have also played with the "donkey card" where the base game was 5-card Hold'em, but I prefer the Omaha version.
My purpose in making this game mechanic is that it encourages chasing, basically, while also somewhat punishing it. Remember, you get at most half the pot if you have the donkey card. You may get as little as 1/6 of the pot, and both you and the other donkey who chased his way to that card are going to have to pay the Omaha hand to show it down.
I've found the best strategy for playing this so far is to mostly treat it like normal Omaha for the flop and turn. The donkey card offers you a small extra bit of equity when you're drawing, but don't chase for the donkey card alone unless the bets are so small that you're obligated. But be aware that some players will chase it, and when they hit it, they may overvalue it when they have a loser in Omaha. This provides a value opportunity for the best Omaha hand on the end, where otherwise there wouldn't usually be any action. Take advantage if you see people making crying calls on the end and you have an opportunity to raise.
Thoughts? Suggestions?
Yes, sir, that is what we're playing next. Bomb-pot format, per usual.
The first official hand of Pin the Tail on the Donkey was 5-card Omaha, single board, with the "donkey" stipulation. Half the pot goes to the best Omaha hand, and half is shared among anyone holding a card of the same rank as the river card ("donkey card"), in proportion to the number held. So if the river is a J, and you have JJxxx and an opponent has Jxxxx (agnostic to the Omaha hand), the donkey pot goes in thirds; you get 2/3, and he gets 1/3. If it's just you and the Omaha winner, you get the full half of the pot.
We have also played with the "donkey card" where the base game was 5-card Hold'em, but I prefer the Omaha version.
My purpose in making this game mechanic is that it encourages chasing, basically, while also somewhat punishing it. Remember, you get at most half the pot if you have the donkey card. You may get as little as 1/6 of the pot, and both you and the other donkey who chased his way to that card are going to have to pay the Omaha hand to show it down.
I've found the best strategy for playing this so far is to mostly treat it like normal Omaha for the flop and turn. The donkey card offers you a small extra bit of equity when you're drawing, but don't chase for the donkey card alone unless the bets are so small that you're obligated. But be aware that some players will chase it, and when they hit it, they may overvalue it when they have a loser in Omaha. This provides a value opportunity for the best Omaha hand on the end, where otherwise there wouldn't usually be any action. Take advantage if you see people making crying calls on the end and you have an opportunity to raise.
Thoughts? Suggestions?