BigGrizz
Flush
So my players arent big gamblers and are mostly board gamers. That said, the hold outs are down to play a game with lower pressure. Also, my players hate player elimination. So I have devised a way to lower the pressure, keep players in the game, and also give my chip some use. The idea is to get more people into playing poker and not just board games. I'll break down these points. Keep in mind, this is a 1 table tournament of newer players.
1. Tournament is based on rounds and phases, not a tournament clock. I'll put these guys on a clock later but for now they get eased in.
2. Rebuys are unlimited and included with entry. That said, each time you get reloaded, the amount decreases. Players can also surrender a short stack and use a reload. This keeps everyone involved until the final phase.
So, phases are color coded by chip. Each phase lasts 2 revolutions of the table. First is red phase which uses some T-5 chips. This is just a get comfortable phase with a bet limit of 100. After red phase, no-limit is in full effect. Then we go green, black, purple, yellow, and orange. The last phase is blue phase which is basically sudden death, no reloads, massive aggression for the end. The end of a phase is a color up. Blue ends after a set number of hands with winner and placing decided by stack size.
Each phase has set blinds. They will be some big ass jumps but players know they are coming. Havent got the blinds dialed in yet. Red phase would be 5-10, green 25-50. Beyond that will need tuning.
Any thoughts? I know its weird, but getting rid of player elimination is a key for easing this group in.
1. Tournament is based on rounds and phases, not a tournament clock. I'll put these guys on a clock later but for now they get eased in.
2. Rebuys are unlimited and included with entry. That said, each time you get reloaded, the amount decreases. Players can also surrender a short stack and use a reload. This keeps everyone involved until the final phase.
So, phases are color coded by chip. Each phase lasts 2 revolutions of the table. First is red phase which uses some T-5 chips. This is just a get comfortable phase with a bet limit of 100. After red phase, no-limit is in full effect. Then we go green, black, purple, yellow, and orange. The last phase is blue phase which is basically sudden death, no reloads, massive aggression for the end. The end of a phase is a color up. Blue ends after a set number of hands with winner and placing decided by stack size.
Each phase has set blinds. They will be some big ass jumps but players know they are coming. Havent got the blinds dialed in yet. Red phase would be 5-10, green 25-50. Beyond that will need tuning.
Any thoughts? I know its weird, but getting rid of player elimination is a key for easing this group in.