Tourney Need tourney set-up help, 7-player, 1 hour (1 Viewer)

liftapint

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I am going to be running a series of mini-tournaments this weekend, each table should last 1 hour. No re-buys, and 7 players to a table.

Chip denom options are 5/25/100/500/2000.


I'm going to be running 2 tables (but each is an independent mini-tourney), and at the end of each hour, start a new tourney, after switching up the tables a little -- very social :)

Any suggestions for tourney structure?
 
I'm curious to see what people say.
I've never heard of 1 hour tournaments.
My initial thought would be to do 5k stacks without the T5's. Play 20 min of 25/50, 20 minutes of 100/200, them 15 min of 500/1000, followed by sudden death 2,000/4,000 if necessary.
 
Hmmm, this is interesting.

I'm not sure how you will accomplish structuring this to even closely resemble a traditional (dare I say, respectable) tournament.

I suppose you could do four 15-minute levels and declare the winner of each tournament to be the player with the most chips at the end of each hour - and award other payouts based on chip stacks?

Or award points based on chip stacks at the end of each tournament (similar to a league) throughout the evening and pay the top X point earners at the end of the evening?
 
Do ultra fast rounds with starting stack of 50 BB, 6 minutes per level should do it. Or 100 BB with slightly shorter levels.

Be prepared for "the blinds have gone up twice and I haven't even dealt yet."

Obviously that won't be anything like a standard poker game, but it's fast and frantic and fun as people literally squirm in their seats watching the level count down to their big blind whilst some slowcoach ponders what to do next.
 
Not BGinGA approved, but 1 hour is always going to command a bit of luck.

10 minute levels, T2000 starting stacks

25 50
50 100
100 200
150 300
300 600
400 800
700 1400

I excluded the T5s, T500s, and T2000s, because you really don't want to waste your time coloring up with so little time on the clock. The first levels jump pretty quickly, to allow for smaller jumps after players start getting felted. This would allow some actual room to maneuver instead of just jamming when down to the final 3.

If you have enough chips :rolleyes: , I might even use different blind structures for each round. Round 1 using just T5s. Round 2 using T25/T100. Round 3 using T500s/T2000s.
 
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You could also consider just gradually increasing the blinds every hand. If you're playing self-dealt for an hour, what are you realistically looking at - 20 or 25 hands at best?
You could do something like:

25/25
25/50
50/75
50/100
75/150

100/200
125/250
150/300
200/400
250/500

300/600
350/700
400/800
500/1000
600/1200

700/1400
800/1600
900/1800
1000/2000
1200/2400
 
It depends what kind of effect you are going for. Would you prefer huge jumps with longer levels or smoother increases with lightning fast rounds? Ultimately either will get the job done but the impact it has on the players differs.
 
T1000 starting stacks

Blinds increase every 6 mins

10/20
15/30
20/40
25/50

35/70
50/100
75/150
100/200

150/300*
200/400*
250/500

*Tourney should end around L9/10
 
I also kind of like the idea of @upNdown to raise it every hand. @Jambine is definitely right that you would still need something to keep players on pace, regardless of the format.

...so you are saying, that you think it would be ok to play in a tournament where the blinds were 25/25, and then exactly one orbit later the blinds were 125/250?

You may as well throw your money in a pile of dog poo and see who wants to grab it first.
 
...so you are saying, that you think it would be ok to play in a tournament where the blinds were 25/25, and then exactly one orbit later the blinds were 125/250?

You may as well throw your money in a pile of dog poo and see who wants to grab it first.
That's a fair point, but with a full, self-dealt table and 10 minute blinds, you're going to be on level 3 or 4 by the time the 2nd orbit starts, so by your schedule, it'll be either 100/200 or 150/300.
A one hour tournament is gonna be a poo grab any way you set it up.
 
...so you are saying, that you think it would be ok to play in a tournament where the blinds were 25/25, and then exactly one orbit later the blinds were 125/250?

You may as well throw your money in a pile of dog poo and see who wants to grab it first.

To clarify I said I liked the idea of raising it every hand (in this context). I didn’t say I agreed with the corresponding blind structure especially not knowing what kind of starting stack is proposed to go with said structure.

In a tournament where you go from sitting down at a table with a full stack to tournament end in one hour, it doesn’t really lend itself to anything other than the proverbial crapshoot.
 
I am going to be running a series of mini-tournaments this weekend, each table should last 1 hour. No re-buys, and 7 players to a table.

Chip denom options are 5/25/100/500/2000.


I'm going to be running 2 tables (but each is an independent mini-tourney), and at the end of each hour, start a new tourney, after switching up the tables a little -- very social :)

Any suggestions for tourney structure?
Suggestion #1
7 players, T25-base
T4000 stacks (40bb) - 8/8/6
59% avg increases (50%-67%)
9-minute blind levels
lvl sb bb
L1 50 100
L2 75 150
L3 125 250
L4 200 400
L5 300 600
L6 500 1000
L7 750 1500
L8 1250 2500

Will rarely go past L7 (63 minutes). No color-ups needed.


Suggestion #2
7 players, T25-base
T20000 stacks (200bb) - 8/8/4/7/2
59% avg increases (50%-67%)
6-minute blind levels
lvl sb bb
L1 50 100
L2 75 150
L3 125 250
L4 200 400
L5 300 600
L6 500 1000
L7 750 1500
L8 1250 2500
optional T25/T100 color-up
L9 2000 4000
L10 3000 6000
L11 5000 10000
L12 7500 15000

Will rarely go past L10 (60 minutes). Optional color-up after L8.


Suggestion #3
7 players, T25-base
T10000 stacks (200bb) - 8/8/4/7
44% avg increases (33%-50%)
5-minute blind levels
lvl sb bb
L1 25 50
L2 25 75
L3 50 100
L4 75 150
L5 100 200
L6 150 300
L7 200 400
L8 300 600
L9 450 900
L10 700 1400
optional T25/T100 color-up
L11 1000 2000
L12 1500 3000
L13 2000 4000
L14 3000 6000
L15 4000 8000

Will rarely go past L13 (65 minutes). Optional color-up after L10.


I'd venture that most -- regardless of structure chosen -- will finish in under 60 minutes, so long that play keeps moving along during the event.
 
Last edited:
Oh I missed the part about 7 players per table. I should read more.
 
Suggestion #1
7 players, T25-base
T4000 stacks (40bb) - 8/8/6
59% avg increases (50%-67%)
9-minute blind levels
lvl sb bb
L1 50 100
L2 75 150
L3 125 250
L4 200 400
L5 300 600
L6 500 1000
L7 750 1500
L8 1250 2500

Will rarely go past L7 (63 minutes). No color-ups needed.


Suggestion #2
7 players, T25-base
T20000 stacks (200bb) - 8/8/4/7/2
59% avg increases (50%-67%)
6-minute blind levels
lvl sb bb
L1 50 100
L2 75 150
L3 125 250
L4 200 400
L5 300 600
L6 500 1000
L7 750 1500
L8 1250 2500
optional T25/T100 color-up
L9 2000 4000
L10 3000 6000
L11 5000 10000
L12 7500 15000

Will rarely go past L10 (60 minutes). Optional color-up after L8.


Suggestion #3
7 players, T25-base
T10000 stacks (200bb) - 8/8/4/7
44% avg increases (33%-50%)
5-minute blind levels
lvl sb bb
L1 25 50
L2 25 75
L3 50 100
L4 75 150
L5 100 200
L6 150 300
L7 200 400
L8 300 600
L9 450 900
L10 700 1400
optional T25/T100 color-up
L11 1000 2000
L12 1500 3000
L13 2000 4000
L14 3000 6000
L15 4000 8000

Will rarely go past L13 (65 minutes). Optional color-up after L10.


I'd venture that most -- regardless of structure chosen -- will finish in under 60 minutes, so long that play keeps moving along during the event.

Thanks Dave!
 

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